Skybox.cpp 2.5 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Batch.h"
  24. #include "Camera.h"
  25. #include "Context.h"
  26. #include "Node.h"
  27. #include "Skybox.h"
  28. #include "DebugNew.h"
  29. namespace Urho3D
  30. {
  31. OBJECTTYPESTATIC(Skybox);
  32. Skybox::Skybox(Context* context) :
  33. StaticModel(context)
  34. {
  35. }
  36. Skybox::~Skybox()
  37. {
  38. }
  39. void Skybox::RegisterObject(Context* context)
  40. {
  41. context->RegisterFactory<Skybox>();
  42. COPY_BASE_ATTRIBUTES(Skybox, StaticModel);
  43. }
  44. void Skybox::ProcessRayQuery(const RayOctreeQuery& query, PODVector<RayQueryResult>& results)
  45. {
  46. // Return no ray hits, as camera rays practically always originate within the bounding box, blocking any other results
  47. }
  48. void Skybox::UpdateBatches(const FrameInfo& frame)
  49. {
  50. distance_ = 0.0f;
  51. // Follow only the camera rotation, not position
  52. Matrix3x4 customView(Vector3::ZERO, frame.camera_->GetNode()->GetWorldRotation().Inverse(), Vector3::ONE);
  53. customWorldTransform_ = customView * node_->GetWorldTransform();
  54. for (unsigned i = 0; i < batches_.Size(); ++i)
  55. {
  56. batches_[i].worldTransform_ = &customWorldTransform_;
  57. batches_[i].distance_ = 0.0f;
  58. batches_[i].overrideView_ = true;
  59. }
  60. }
  61. void Skybox::OnWorldBoundingBoxUpdate()
  62. {
  63. // The skybox is supposed to be visible everywhere, so set a humongous bounding box
  64. worldBoundingBox_.Define(-M_LARGE_VALUE, M_LARGE_VALUE);
  65. }
  66. }