D3D9TextureCube.cpp 19 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "FileSystem.h"
  25. #include "Graphics.h"
  26. #include "GraphicsEvents.h"
  27. #include "GraphicsImpl.h"
  28. #include "Log.h"
  29. #include "Profiler.h"
  30. #include "Renderer.h"
  31. #include "ResourceCache.h"
  32. #include "TextureCube.h"
  33. #include "XMLFile.h"
  34. #include "DebugNew.h"
  35. #ifdef _MSC_VER
  36. #pragma warning(disable:4355)
  37. #endif
  38. namespace Urho3D
  39. {
  40. TextureCube::TextureCube(Context* context) :
  41. Texture(context),
  42. lockedLevel_(-1)
  43. {
  44. // Default to clamp mode addressing
  45. addressMode_[COORD_U] = ADDRESS_CLAMP;
  46. addressMode_[COORD_V] = ADDRESS_CLAMP;
  47. addressMode_[COORD_W] = ADDRESS_CLAMP;
  48. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  49. faceMemoryUse_[i] = 0;
  50. }
  51. TextureCube::~TextureCube()
  52. {
  53. Release();
  54. }
  55. void TextureCube::RegisterObject(Context* context)
  56. {
  57. context->RegisterFactory<TextureCube>();
  58. }
  59. void TextureCube::OnDeviceLost()
  60. {
  61. if (pool_ == D3DPOOL_DEFAULT)
  62. Release();
  63. }
  64. void TextureCube::OnDeviceReset()
  65. {
  66. if (pool_ == D3DPOOL_DEFAULT || !object_)
  67. {
  68. // If has a file name, reload through the resource cache. Otherwise just recreate.
  69. if (!GetName().Trimmed().Empty())
  70. dataLost_ = !GetSubsystem<ResourceCache>()->ReloadResource(this);
  71. else
  72. {
  73. Create();
  74. dataLost_ = true;
  75. }
  76. }
  77. else if (dataPending_)
  78. {
  79. if (!GetName().Trimmed().Empty())
  80. dataLost_ = !GetSubsystem<ResourceCache>()->ReloadResource(this);
  81. else
  82. dataLost_ = true;
  83. }
  84. dataPending_ = false;
  85. }
  86. void TextureCube::Release()
  87. {
  88. if (object_)
  89. {
  90. if (!graphics_)
  91. return;
  92. for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
  93. {
  94. if (graphics_->GetTexture(i) == this)
  95. graphics_->SetTexture(i, 0);
  96. }
  97. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  98. {
  99. if (renderSurfaces_[i])
  100. renderSurfaces_[i]->Release();
  101. }
  102. ((IDirect3DCubeTexture9*)object_)->Release();
  103. object_ = 0;
  104. }
  105. }
  106. bool TextureCube::SetSize(int size, unsigned format, TextureUsage usage)
  107. {
  108. if (size <= 0)
  109. {
  110. LOGERROR("Zero or negative cube texture size");
  111. return false;
  112. }
  113. if (usage == TEXTURE_DEPTHSTENCIL)
  114. {
  115. LOGERROR("Depth-stencil usage not supported for cube maps");
  116. return false;
  117. }
  118. // Delete the old rendersurfaces if any
  119. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  120. {
  121. renderSurfaces_[i].Reset();
  122. faceMemoryUse_[i] = 0;
  123. }
  124. pool_ = D3DPOOL_MANAGED;
  125. usage_ = 0;
  126. if (usage == TEXTURE_RENDERTARGET)
  127. {
  128. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  129. renderSurfaces_[i] = new RenderSurface(this);
  130. usage_ |= D3DUSAGE_RENDERTARGET;
  131. pool_ = D3DPOOL_DEFAULT;
  132. // Nearest filtering and mipmaps disabled by default
  133. filterMode_ = FILTER_NEAREST;
  134. requestedLevels_ = 1;
  135. }
  136. else if (usage == TEXTURE_DYNAMIC)
  137. {
  138. usage_ |= D3DUSAGE_DYNAMIC;
  139. pool_ = D3DPOOL_DEFAULT;
  140. }
  141. if (usage == TEXTURE_RENDERTARGET)
  142. SubscribeToEvent(E_RENDERSURFACEUPDATE, HANDLER(TextureCube, HandleRenderSurfaceUpdate));
  143. else
  144. UnsubscribeFromEvent(E_RENDERSURFACEUPDATE);
  145. width_ = size;
  146. height_ = size;
  147. format_ = format;
  148. return Create();
  149. }
  150. bool TextureCube::SetData(CubeMapFace face, unsigned level, int x, int y, int width, int height, const void* data)
  151. {
  152. if (!object_)
  153. {
  154. LOGERROR("No texture created, can not set data");
  155. return false;
  156. }
  157. if (!data)
  158. {
  159. LOGERROR("Null source for setting data");
  160. return false;
  161. }
  162. if (level >= levels_)
  163. {
  164. LOGERROR("Illegal mip level for setting data");
  165. return false;
  166. }
  167. if (graphics_->IsDeviceLost())
  168. {
  169. LOGWARNING("Texture data assignment while device is lost");
  170. dataPending_ = true;
  171. return true;
  172. }
  173. if (IsCompressed())
  174. {
  175. x &= ~3;
  176. y &= ~3;
  177. }
  178. int levelWidth = GetLevelWidth(level);
  179. int levelHeight = GetLevelHeight(level);
  180. if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || width <= 0 || height <= 0)
  181. {
  182. LOGERROR("Illegal dimensions for setting data");
  183. return false;
  184. }
  185. D3DLOCKED_RECT d3dLockedRect;
  186. RECT d3dRect;
  187. d3dRect.left = x;
  188. d3dRect.top = y;
  189. d3dRect.right = x + width;
  190. d3dRect.bottom = y + height;
  191. DWORD flags = 0;
  192. if (level == 0 && x == 0 && y == 0 && width == levelWidth && height == levelHeight && pool_ == D3DPOOL_DEFAULT)
  193. flags |= D3DLOCK_DISCARD;
  194. if (FAILED(((IDirect3DCubeTexture9*)object_)->LockRect((D3DCUBEMAP_FACES)face, level, &d3dLockedRect, (flags &
  195. D3DLOCK_DISCARD) ? 0 : &d3dRect, flags)))
  196. {
  197. LOGERROR("Could not lock texture");
  198. return false;
  199. }
  200. if (IsCompressed())
  201. {
  202. height = (height + 3) >> 2;
  203. y >>= 2;
  204. }
  205. unsigned char* src = (unsigned char*)data;
  206. unsigned rowSize = GetRowDataSize(width);
  207. // GetRowDataSize() returns CPU-side (source) data size, so need to convert for X8R8G8B8
  208. if (format_ == D3DFMT_X8R8G8B8)
  209. rowSize = rowSize / 3 * 4;
  210. // Perform conversion from RGB / RGBA as necessary
  211. switch (format_)
  212. {
  213. default:
  214. for (int i = 0; i < height; ++i)
  215. {
  216. unsigned char* dest = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
  217. memcpy(dest, src, rowSize);
  218. src += rowSize;
  219. }
  220. break;
  221. case D3DFMT_X8R8G8B8:
  222. for (int i = 0; i < height; ++i)
  223. {
  224. unsigned char* dest = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
  225. for (int j = 0; j < width; ++j)
  226. {
  227. *dest++ = src[2]; *dest++ = src[1]; *dest++ = src[0]; *dest++ = 255;
  228. src += 3;
  229. }
  230. }
  231. break;
  232. case D3DFMT_A8R8G8B8:
  233. for (int i = 0; i < height; ++i)
  234. {
  235. unsigned char* dest = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
  236. for (int j = 0; j < width; ++j)
  237. {
  238. *dest++ = src[2]; *dest++ = src[1]; *dest++ = src[0]; *dest++ = src[3];
  239. src += 4;
  240. }
  241. }
  242. break;
  243. }
  244. ((IDirect3DCubeTexture9*)object_)->UnlockRect((D3DCUBEMAP_FACES)face, level);
  245. return true;
  246. }
  247. bool TextureCube::Load(Deserializer& source)
  248. {
  249. PROFILE(LoadTextureCube);
  250. ResourceCache* cache = GetSubsystem<ResourceCache>();
  251. // In headless mode, do not actually load the texture, just return success
  252. if (!graphics_)
  253. return true;
  254. // If device is lost, retry later
  255. if (graphics_->IsDeviceLost())
  256. {
  257. LOGWARNING("Texture load while device is lost");
  258. dataPending_ = true;
  259. return true;
  260. }
  261. // If over the texture budget, see if materials can be freed to allow textures to be freed
  262. CheckTextureBudget(GetTypeStatic());
  263. String texPath, texName, texExt;
  264. SplitPath(GetName(), texPath, texName, texExt);
  265. SharedPtr<XMLFile> xml(new XMLFile(context_));
  266. if (!xml->Load(source))
  267. return false;
  268. LoadParameters(xml);
  269. XMLElement textureElem = xml->GetRoot();
  270. XMLElement faceElem = textureElem.GetChild("face");
  271. unsigned faces = 0;
  272. while (faceElem && faces < MAX_CUBEMAP_FACES)
  273. {
  274. String name = faceElem.GetAttribute("name");
  275. String faceTexPath, faceTexName, faceTexExt;
  276. SplitPath(name, faceTexPath, faceTexName, faceTexExt);
  277. // If path is empty, add the XML file path
  278. if (faceTexPath.Empty())
  279. name = texPath + name;
  280. SharedPtr<Image> image(cache->GetResource<Image>(name));
  281. Load((CubeMapFace)faces, image);
  282. faces++;
  283. faceElem = faceElem.GetNext("face");
  284. }
  285. return true;
  286. }
  287. bool TextureCube::Load(CubeMapFace face, Deserializer& source)
  288. {
  289. PROFILE(LoadTextureCube);
  290. SharedPtr<Image> image(new Image(context_));
  291. if (!image->Load(source))
  292. return false;
  293. return Load(face, image);
  294. }
  295. bool TextureCube::Load(CubeMapFace face, SharedPtr<Image> image, bool useAlpha)
  296. {
  297. if (!image)
  298. {
  299. LOGERROR("Null image, can not load texture");
  300. return false;
  301. }
  302. unsigned memoryUse = 0;
  303. int quality = QUALITY_HIGH;
  304. Renderer* renderer = GetSubsystem<Renderer>();
  305. if (renderer)
  306. quality = renderer->GetTextureQuality();
  307. if (!image->IsCompressed())
  308. {
  309. unsigned char* levelData = image->GetData();
  310. int levelWidth = image->GetWidth();
  311. int levelHeight = image->GetHeight();
  312. unsigned components = image->GetComponents();
  313. unsigned format = 0;
  314. if (levelWidth != levelHeight)
  315. {
  316. LOGERROR("Cube texture width not equal to height");
  317. return false;
  318. }
  319. // Discard unnecessary mip levels
  320. for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
  321. {
  322. image = image->GetNextLevel();
  323. levelData = image->GetData();
  324. levelWidth = image->GetWidth();
  325. levelHeight = image->GetHeight();
  326. }
  327. switch (components)
  328. {
  329. case 1:
  330. format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat();
  331. break;
  332. case 2:
  333. format = Graphics::GetLuminanceAlphaFormat();
  334. break;
  335. case 3:
  336. format = Graphics::GetRGBFormat();
  337. break;
  338. case 4:
  339. format = Graphics::GetRGBAFormat();
  340. break;
  341. }
  342. // Create the texture when face 0 is being loaded, check that rest of the faces are same size & format
  343. if (!face)
  344. SetSize(levelWidth, format);
  345. else
  346. {
  347. if (!object_)
  348. {
  349. LOGERROR("Cube texture face 0 must be loaded first");
  350. return false;
  351. }
  352. if (levelWidth != width_ || format != format_)
  353. {
  354. LOGERROR("Cube texture face does not match size or format of face 0");
  355. return false;
  356. }
  357. }
  358. for (unsigned i = 0; i < levels_; ++i)
  359. {
  360. SetData(face, i, 0, 0, levelWidth, levelHeight, levelData);
  361. memoryUse += levelWidth * levelHeight * components;
  362. if (i < levels_ - 1)
  363. {
  364. image = image->GetNextLevel();
  365. levelData = image->GetData();
  366. levelWidth = image->GetWidth();
  367. levelHeight = image->GetHeight();
  368. }
  369. }
  370. }
  371. else
  372. {
  373. int width = image->GetWidth();
  374. int height = image->GetHeight();
  375. unsigned levels = image->GetNumCompressedLevels();
  376. unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
  377. bool needDecompress = false;
  378. if (width != height)
  379. {
  380. LOGERROR("Cube texture width not equal to height");
  381. return false;
  382. }
  383. if (!format)
  384. {
  385. format = Graphics::GetRGBAFormat();
  386. needDecompress = true;
  387. }
  388. unsigned mipsToSkip = mipsToSkip_[quality];
  389. if (mipsToSkip >= levels)
  390. mipsToSkip = levels - 1;
  391. while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4))
  392. --mipsToSkip;
  393. width /= (1 << mipsToSkip);
  394. height /= (1 << mipsToSkip);
  395. // Create the texture when face 0 is being loaded, assume rest of the faces are same size & format
  396. if (!face)
  397. {
  398. SetNumLevels(Max((int)(levels - mipsToSkip), 1));
  399. SetSize(width, format);
  400. }
  401. else
  402. {
  403. if (!object_)
  404. {
  405. LOGERROR("Cube texture face 0 must be loaded first");
  406. return false;
  407. }
  408. if (width != width_ || format != format_)
  409. {
  410. LOGERROR("Cube texture face does not match size or format of face 0");
  411. return false;
  412. }
  413. }
  414. for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
  415. {
  416. CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
  417. if (!needDecompress)
  418. {
  419. SetData(face, i, 0, 0, level.width_, level.height_, level.data_);
  420. memoryUse += level.rows_ * level.rowSize_;
  421. }
  422. else
  423. {
  424. unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * 4];
  425. level.Decompress(rgbaData);
  426. SetData(face, i, 0, 0, level.width_, level.height_, rgbaData);
  427. memoryUse += level.width_ * level.height_ * 4;
  428. delete[] rgbaData;
  429. }
  430. }
  431. }
  432. faceMemoryUse_[face] = memoryUse;
  433. unsigned totalMemoryUse = sizeof(TextureCube);
  434. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  435. totalMemoryUse += faceMemoryUse_[i];
  436. SetMemoryUse(totalMemoryUse);
  437. return true;
  438. }
  439. bool TextureCube::GetData(CubeMapFace face, unsigned level, void* dest) const
  440. {
  441. if (!object_)
  442. {
  443. LOGERROR("No texture created, can not get data");
  444. return false;
  445. }
  446. if (!dest)
  447. {
  448. LOGERROR("Null destination for getting data");
  449. return false;
  450. }
  451. if (level >= levels_)
  452. {
  453. LOGERROR("Illegal mip level for getting data");
  454. return false;
  455. }
  456. if (graphics_->IsDeviceLost())
  457. {
  458. LOGWARNING("Getting texture data while device is lost");
  459. return false;
  460. }
  461. int levelWidth = GetLevelWidth(level);
  462. int levelHeight = GetLevelHeight(level);
  463. D3DLOCKED_RECT d3dLockedRect;
  464. RECT d3dRect;
  465. d3dRect.left = 0;
  466. d3dRect.top = 0;
  467. d3dRect.right = levelWidth;
  468. d3dRect.bottom = levelHeight;
  469. if (FAILED(((IDirect3DCubeTexture9*)object_)->LockRect((D3DCUBEMAP_FACES)face, level, &d3dLockedRect, &d3dRect, D3DLOCK_READONLY)))
  470. {
  471. LOGERROR("Could not lock texture");
  472. return false;
  473. }
  474. int height = levelHeight;
  475. if (IsCompressed())
  476. height = (height + 3) >> 2;
  477. unsigned char* destPtr = (unsigned char*)dest;
  478. unsigned rowSize = GetRowDataSize(levelWidth);
  479. // GetRowDataSize() returns CPU-side (destination) data size, so need to convert for X8R8G8B8
  480. if (format_ == D3DFMT_X8R8G8B8)
  481. rowSize = rowSize / 3 * 4;
  482. // Perform conversion to RGB / RGBA as necessary
  483. switch (format_)
  484. {
  485. default:
  486. for (int i = 0; i < height; ++i)
  487. {
  488. unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
  489. memcpy(destPtr, src, rowSize);
  490. destPtr += rowSize;
  491. }
  492. break;
  493. case D3DFMT_X8R8G8B8:
  494. for (int i = 0; i < height; ++i)
  495. {
  496. unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
  497. for (int j = 0; j < levelWidth; ++j)
  498. {
  499. destPtr[2] = *src++; destPtr[1] = *src++; destPtr[0] = *src++; ++src;
  500. destPtr += 3;
  501. }
  502. }
  503. break;
  504. case D3DFMT_A8R8G8B8:
  505. for (int i = 0; i < height; ++i)
  506. {
  507. unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
  508. for (int j = 0; j < levelWidth; ++j)
  509. {
  510. destPtr[2] = *src++; destPtr[1] = *src++; destPtr[0] = *src++; destPtr[3] = *src++;
  511. destPtr += 4;
  512. }
  513. }
  514. break;
  515. }
  516. ((IDirect3DCubeTexture9*)object_)->UnlockRect((D3DCUBEMAP_FACES)face, level);
  517. return true;
  518. }
  519. bool TextureCube::Create()
  520. {
  521. Release();
  522. if (!graphics_ || !width_ || !height_)
  523. return false;
  524. if (graphics_->IsDeviceLost())
  525. {
  526. LOGWARNING("Texture creation while device is lost");
  527. return true;
  528. }
  529. IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice();
  530. if (!device || FAILED(device->CreateCubeTexture(
  531. width_,
  532. requestedLevels_,
  533. usage_,
  534. (D3DFORMAT)format_,
  535. (D3DPOOL)pool_,
  536. (IDirect3DCubeTexture9**)&object_,
  537. 0)))
  538. {
  539. LOGERROR("Could not create cube texture");
  540. return false;
  541. }
  542. levels_ = ((IDirect3DCubeTexture9*)object_)->GetLevelCount();
  543. if (usage_ & D3DUSAGE_RENDERTARGET)
  544. {
  545. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  546. {
  547. ((IDirect3DCubeTexture9*)object_)->GetCubeMapSurface((D3DCUBEMAP_FACES)i, 0,
  548. (IDirect3DSurface9**)&renderSurfaces_[i]->surface_);
  549. }
  550. }
  551. return true;
  552. }
  553. void TextureCube::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData)
  554. {
  555. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  556. {
  557. if (renderSurfaces_[i] && renderSurfaces_[i]->GetUpdateMode() == SURFACE_UPDATEALWAYS)
  558. renderSurfaces_[i]->QueueUpdate();
  559. }
  560. }
  561. }