Lasse Öörni 7fd40cf630 Moved the test for ENABLE_TESTING into GetConsoleInput(), as script applications can not know whether it is safe to call. 12 ani în urmă
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Attribute.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Condition.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Condition.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Context.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 ani în urmă
Context.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
CoreEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Main.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
MiniDump.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
MiniDump.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Mutex.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Mutex.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Object.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Object.h abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 ani în urmă
ProcessUtils.cpp 7fd40cf630 Moved the test for ENABLE_TESTING into GetConsoleInput(), as script applications can not know whether it is safe to call. 12 ani în urmă
ProcessUtils.h 4c02e19352 Increased the OpenGL ES constant depth bias adjustment to reduce self-shadowing artifacts. Do not use cascaded shadow mapping on OpenGL ES, so that the low quality shadow mode can avoid dependent texture reads altogether for much higher performance on iOS. Updated documentation of the GetPlatform() function. 12 ani în urmă
Profiler.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Profiler.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
StringUtils.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
StringUtils.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Thread.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Thread.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Timer.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Timer.h 6d5ddc23e0 Bump the copyright for 2014. 12 ani în urmă
Variant.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 ani în urmă
Variant.h 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 ani în urmă
WorkQueue.cpp af11693a35 Use safe form of pointer for the work item in WorkItemCompleted event. 12 ani în urmă
WorkQueue.h e44e3f7652 Only signal work items that have specified or higher priority in WorkQueue::Complete(), to prevent lower priority work item events triggering when they shouldn't (in the middle of render update.) Set explicit max priority in Octree & View items, but leave default priority to the lowest for user items. Removed a static variable from WorkQueue::PurgePool(). 12 ani în urmă