Lasse Öörni 7fd40cf630 Moved the test for ENABLE_TESTING into GetConsoleInput(), as script applications can not know whether it is safe to call. пре 12 година
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Attribute.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Condition.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Condition.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Context.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. пре 12 година
Context.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
CoreEvents.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Main.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
MiniDump.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
MiniDump.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Mutex.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Mutex.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Object.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Object.h abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. пре 12 година
ProcessUtils.cpp 7fd40cf630 Moved the test for ENABLE_TESTING into GetConsoleInput(), as script applications can not know whether it is safe to call. пре 12 година
ProcessUtils.h 4c02e19352 Increased the OpenGL ES constant depth bias adjustment to reduce self-shadowing artifacts. Do not use cascaded shadow mapping on OpenGL ES, so that the low quality shadow mode can avoid dependent texture reads altogether for much higher performance on iOS. Updated documentation of the GetPlatform() function. пре 12 година
Profiler.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Profiler.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
StringUtils.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
StringUtils.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Thread.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Thread.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Timer.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Timer.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Variant.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. пре 12 година
Variant.h 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. пре 12 година
WorkQueue.cpp af11693a35 Use safe form of pointer for the work item in WorkItemCompleted event. пре 12 година
WorkQueue.h e44e3f7652 Only signal work items that have specified or higher priority in WorkQueue::Complete(), to prevent lower priority work item events triggering when they shouldn't (in the middle of render update.) Set explicit max priority in Octree & View items, but leave default priority to the lowest for user items. Removed a static variable from WorkQueue::PurgePool(). пре 12 година