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Direct3D9
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7f3ff1a561
Fix Texture3D load failing always without an error message. Closes #513.
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преди 11 години |
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OpenGL
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62fbdeee59
Fix uninitialized read of Texture::_format
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преди 11 години |
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AnimatedModel.cpp
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e0fa4d2560
For a minor performance improvement, do not mark AnimatedModel skinning dirty if it does not contain bones.
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преди 11 години |
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AnimatedModel.h
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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Animation.cpp
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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преди 11 години |
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Animation.h
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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преди 11 години |
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AnimationController.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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AnimationController.h
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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AnimationState.cpp
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367f6a345f
Fixed skeletal animation trigger event not triggering for a looped animation, if the trigger point is defined at the animation's end. Fixed erroneous AngelScript binding for ValueAnimation::SetEventFrame().
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преди 11 години |
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AnimationState.h
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4a9ab417a8
As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms.
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преди 11 години |
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Batch.cpp
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3969b69b0d
Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event.
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преди 11 години |
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Batch.h
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bfd968f9d7
Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base.
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преди 12 години |
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BillboardSet.cpp
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84d06d2e61
Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
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преди 11 години |
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BillboardSet.h
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84d06d2e61
Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
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преди 11 години |
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CMakeLists.txt
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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преди 12 години |
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Camera.cpp
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84d06d2e61
Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
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преди 11 години |
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Camera.h
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db59a66cbf
Fix typo.[ci skip]
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преди 11 години |
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CustomGeometry.cpp
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46be516f56
Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415.
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преди 11 години |
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CustomGeometry.h
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46be516f56
Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415.
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преди 11 години |
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DebugRenderer.cpp
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59d48c1a43
Allow to momentarily disable multisample antialiasing. Used for UI and fullscreen quad rendering.
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преди 11 години |
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DebugRenderer.h
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176a9b7009
Minor fix to vertex buffer resize logic. [ci skip]
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преди 12 години |
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DecalSet.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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DecalSet.h
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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Drawable.cpp
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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преди 11 години |
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Drawable.h
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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преди 11 години |
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DrawableEvents.h
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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GPUObject.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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преди 12 години |
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Geometry.cpp
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31ce69b490
DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252.
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преди 12 години |
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Geometry.h
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31ce69b490
DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252.
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преди 12 години |
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Graphics.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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преди 12 години |
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GraphicsDefs.cpp
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c3425334a3
Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276.
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преди 12 години |
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GraphicsDefs.h
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f1e25381a3
Support single image splitting for cube maps. Closes #445.
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преди 11 години |
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GraphicsEvents.h
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03d9532b4a
New E_WINDOWPOS event when SDL notifies window movement. Support for setting initial window position beforecreation.
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преди 11 години |
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GraphicsImpl.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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преди 12 години |
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IndexBuffer.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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преди 12 години |
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Light.cpp
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5463254bbf
Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists.
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преди 11 години |
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Light.h
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e82b3d53a1
Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone.
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преди 11 години |
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Material.cpp
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3969b69b0d
Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event.
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преди 11 години |
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Material.h
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3969b69b0d
Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event.
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преди 11 години |
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Model.cpp
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d07dc5919a
Start model's geometries with at least 1 LOD level to prevent error when a call to SetNumGeometryLodLevels() is forgotten. 0 LOD levels does not make sense.
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преди 11 години |
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Model.h
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ba4cb70e42
Use PODVector for GeometryDesc to avoid MSVC warning.
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преди 11 години |
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OcclusionBuffer.cpp
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8557571cb4
More robust check for OcclusionBuffer culling mode. Now also CULL_NONE mode should detect triangle facing correctly.
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преди 11 години |
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OcclusionBuffer.h
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8557571cb4
More robust check for OcclusionBuffer culling mode. Now also CULL_NONE mode should detect triangle facing correctly.
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преди 11 години |
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Octree.cpp
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d5cfcd493b
Further fixes for threaded drawable updates: ensure drawables per workitem > 0, do not update bounding boxes threaded as they may not be correct in case of hierarchical composition.
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преди 11 години |
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Octree.h
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914dc798d4
Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated.
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преди 11 години |
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OctreeQuery.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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OctreeQuery.h
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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преди 11 години |
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ParticleEffect.cpp
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5450b1d111
Asynchronous loading for ParticleEffect2D.
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преди 11 години |
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ParticleEffect.h
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677ab20986
Asynchronous loading for ParticleEffect.
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преди 11 години |
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ParticleEmitter.cpp
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b9c340ed12
Allow to not serialize ParticleEmitter particles to reduce scene file size. Closes #522.
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преди 11 години |
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ParticleEmitter.h
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b9c340ed12
Allow to not serialize ParticleEmitter particles to reduce scene file size. Closes #522.
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преди 11 години |
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RenderPath.cpp
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0c1e99161a
Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute.
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преди 11 години |
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RenderPath.h
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981b5bcac4
Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265.
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преди 11 години |
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RenderSurface.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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преди 12 години |
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Renderer.cpp
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833f84b346
Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame.
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преди 11 години |
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Renderer.h
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833f84b346
Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame.
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преди 11 години |
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Shader.cpp
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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преди 11 години |
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Shader.h
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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преди 11 години |
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ShaderPrecache.cpp
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e8fdf7a7d8
Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES.
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преди 12 години |
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ShaderPrecache.h
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92611f1249
Avoid string based duplicate detection in ShaderPrecache when possible.
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преди 12 години |
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ShaderProgram.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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преди 12 години |
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ShaderVariation.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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преди 12 години |
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Skeleton.cpp
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e55f92d5e2
Allow to set Skeleton's root bone index programmatically.
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преди 11 години |
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Skeleton.h
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e55f92d5e2
Allow to set Skeleton's root bone index programmatically.
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преди 11 години |
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Skybox.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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Skybox.h
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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StaticModel.cpp
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ffe7a7699f
Minor enhancement on getting optional resources and error handling.
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преди 12 години |
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StaticModel.h
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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StaticModelGroup.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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StaticModelGroup.h
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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Tangent.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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Tangent.h
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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Technique.cpp
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943a2c348b
Added mechanism to limit material techniques on desktop hardware. Closes #516.
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преди 11 години |
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Technique.h
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943a2c348b
Added mechanism to limit material techniques on desktop hardware. Closes #516.
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преди 11 години |
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Terrain.cpp
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c85499b695
Allow relatively fast partial updates to a terrain by modifying the heightmap image and calling ApplyHeightMap(). Added WorldToHeightMap() function to Terrain for converting world coordinates to heightmap pixel positions.
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преди 11 години |
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Terrain.h
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671d2c45ac
Added IndexBuffer forward declaration to Terrain.h.
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преди 11 години |
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TerrainPatch.cpp
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a36edf5d1e
Fix TerrainPatch raycast normal to world space.
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преди 11 години |
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TerrainPatch.h
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6d5ddc23e0
Bump the copyright for 2014.
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преди 12 години |
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Texture.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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преди 12 години |
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Texture2D.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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преди 12 години |
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Texture3D.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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преди 12 години |
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TextureCube.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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преди 12 години |
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VertexBuffer.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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преди 12 години |
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VertexDeclaration.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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преди 12 години |
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View.cpp
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a5049d423f
Avoid looping through geometries just before render just to find out their geometry update type. Removed the now unnecessary shadowGeometries_ vector. Thanks to OvermindDL1 for bringing this to attention.
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преди 11 години |
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View.h
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a5049d423f
Avoid looping through geometries just before render just to find out their geometry update type. Removed the now unnecessary shadowGeometries_ vector. Thanks to OvermindDL1 for bringing this to attention.
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преди 11 години |
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Viewport.cpp
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833f84b346
Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame.
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преди 11 години |
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Viewport.h
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833f84b346
Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame.
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преди 11 години |
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Zone.cpp
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e82b3d53a1
Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone.
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преди 11 години |
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Zone.h
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46be516f56
Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415.
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преди 11 години |