Lasse Öörni fbe7108de8 Check node_ being non-null in RigidBody::ApplyWorldTransform(). hace 11 años
..
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. hace 12 años
CollisionShape.cpp fa5ce00ff5 Added SetCustomTriangleMesh() function to CollisionShape, which uses a CustomGeometry to define the collision shape. Exposed missing SetCustomConvexHull() function to Lua. hace 11 años
CollisionShape.h fa5ce00ff5 Added SetCustomTriangleMesh() function to CollisionShape, which uses a CustomGeometry to define the collision shape. Exposed missing SetCustomConvexHull() function to Lua. hace 11 años
Constraint.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. hace 11 años
Constraint.h 6d5ddc23e0 Bump the copyright for 2014. hace 12 años
PhysicsEvents.h d274e71dd7 Fixed Ninja Snow Wars Objects xml to use Is Trigger. hace 12 años
PhysicsUtils.h 6d5ddc23e0 Bump the copyright for 2014. hace 12 años
PhysicsWorld.cpp b65bb59092 Configurable maximum substeps per frame in PhysicsWorld. Zero (default) = unlimited, positive = limited, negative = adaptive timestep, always 1 per rendering frame. Adaptive step is not recommended when consistent physics behavior is desired. hace 11 años
PhysicsWorld.h b65bb59092 Configurable maximum substeps per frame in PhysicsWorld. Zero (default) = unlimited, positive = limited, negative = adaptive timestep, always 1 per rendering frame. Adaptive step is not recommended when consistent physics behavior is desired. hace 11 años
RigidBody.cpp fbe7108de8 Check node_ being non-null in RigidBody::ApplyWorldTransform(). hace 11 años
RigidBody.h 64929dc50d Add possibility to disable RigidBody mass update to optimize performance when using several collisionshapes in the same node. Closes #489. hace 11 años