Lasse Öörni fbe7108de8 Check node_ being non-null in RigidBody::ApplyWorldTransform(). 11 anni fa
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CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
CollisionShape.cpp fa5ce00ff5 Added SetCustomTriangleMesh() function to CollisionShape, which uses a CustomGeometry to define the collision shape. Exposed missing SetCustomConvexHull() function to Lua. 11 anni fa
CollisionShape.h fa5ce00ff5 Added SetCustomTriangleMesh() function to CollisionShape, which uses a CustomGeometry to define the collision shape. Exposed missing SetCustomConvexHull() function to Lua. 11 anni fa
Constraint.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. 11 anni fa
Constraint.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
PhysicsEvents.h d274e71dd7 Fixed Ninja Snow Wars Objects xml to use Is Trigger. 12 anni fa
PhysicsUtils.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
PhysicsWorld.cpp b65bb59092 Configurable maximum substeps per frame in PhysicsWorld. Zero (default) = unlimited, positive = limited, negative = adaptive timestep, always 1 per rendering frame. Adaptive step is not recommended when consistent physics behavior is desired. 11 anni fa
PhysicsWorld.h b65bb59092 Configurable maximum substeps per frame in PhysicsWorld. Zero (default) = unlimited, positive = limited, negative = adaptive timestep, always 1 per rendering frame. Adaptive step is not recommended when consistent physics behavior is desired. 11 anni fa
RigidBody.cpp fbe7108de8 Check node_ being non-null in RigidBody::ApplyWorldTransform(). 11 anni fa
RigidBody.h 64929dc50d Add possibility to disable RigidBody mass update to optimize performance when using several collisionshapes in the same node. Closes #489. 11 anni fa