Lasse Öörni fbe7108de8 Check node_ being non-null in RigidBody::ApplyWorldTransform(). 11 лет назад
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CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
CollisionShape.cpp fa5ce00ff5 Added SetCustomTriangleMesh() function to CollisionShape, which uses a CustomGeometry to define the collision shape. Exposed missing SetCustomConvexHull() function to Lua. 11 лет назад
CollisionShape.h fa5ce00ff5 Added SetCustomTriangleMesh() function to CollisionShape, which uses a CustomGeometry to define the collision shape. Exposed missing SetCustomConvexHull() function to Lua. 11 лет назад
Constraint.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. 11 лет назад
Constraint.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
PhysicsEvents.h d274e71dd7 Fixed Ninja Snow Wars Objects xml to use Is Trigger. 12 лет назад
PhysicsUtils.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
PhysicsWorld.cpp b65bb59092 Configurable maximum substeps per frame in PhysicsWorld. Zero (default) = unlimited, positive = limited, negative = adaptive timestep, always 1 per rendering frame. Adaptive step is not recommended when consistent physics behavior is desired. 11 лет назад
PhysicsWorld.h b65bb59092 Configurable maximum substeps per frame in PhysicsWorld. Zero (default) = unlimited, positive = limited, negative = adaptive timestep, always 1 per rendering frame. Adaptive step is not recommended when consistent physics behavior is desired. 11 лет назад
RigidBody.cpp fbe7108de8 Check node_ being non-null in RigidBody::ApplyWorldTransform(). 11 лет назад
RigidBody.h 64929dc50d Add possibility to disable RigidBody mass update to optimize performance when using several collisionshapes in the same node. Closes #489. 11 лет назад