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Animatable.cpp
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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před 11 roky |
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Animatable.h
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cd42bc6f3f
Make object animation can set child and component's attribute animation.
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před 11 roky |
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AnimationDefs.h
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113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
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před 11 roky |
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CMakeLists.txt
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Component.cpp
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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před 11 roky |
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Component.h
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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před 11 roky |
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LogicComponent.cpp
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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před 11 roky |
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LogicComponent.h
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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před 11 roky |
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Node.cpp
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3e4882bfa5
Unify SetDeepEnabled() API between UI & Node. Removed IsDeepEnabled() function & "Is Deep Enabled" attribute as it may return different value than last SetDeepEnabled() and can not therefore serialize/deserialize accurately. Instead added IsEnabledSelf() which returns the enabled state before SetDeepEnabled(). Changed Node::SetEnabled(bool, bool) to SetEnabledRecursive(). Unlike SetDeepEnabled() it does not preserve node's self enabled state. Added AngelScript binding for SetDeepEnabled operations.
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před 11 roky |
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Node.h
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3e4882bfa5
Unify SetDeepEnabled() API between UI & Node. Removed IsDeepEnabled() function & "Is Deep Enabled" attribute as it may return different value than last SetDeepEnabled() and can not therefore serialize/deserialize accurately. Instead added IsEnabledSelf() which returns the enabled state before SetDeepEnabled(). Changed Node::SetEnabled(bool, bool) to SetEnabledRecursive(). Unlike SetDeepEnabled() it does not preserve node's self enabled state. Added AngelScript binding for SetDeepEnabled operations.
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před 11 roky |
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ObjectAnimation.cpp
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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před 11 roky |
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ObjectAnimation.h
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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před 11 roky |
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ReplicationState.h
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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před 11 roky |
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Scene.cpp
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f943bb4faa
Unwarn patch for AppleClang. A few warnings were indeed coding error.
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před 11 roky |
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Scene.h
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cbe440db52
Fixed typo in comment. Added profiling blocks for finding the scene resources to preload.
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před 11 roky |
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SceneEvents.h
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ad737e0d6e
Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406.
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před 11 roky |
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SceneResolver.cpp
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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před 11 roky |
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SceneResolver.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Serializable.cpp
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19bfdddce0
Refactor to make MarkNetworkUpdate() virtual method of Serializable.
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před 11 roky |
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Serializable.h
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19bfdddce0
Refactor to make MarkNetworkUpdate() virtual method of Serializable.
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před 11 roky |
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SmoothedTransform.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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SmoothedTransform.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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SplinePath.cpp
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f943bb4faa
Unwarn patch for AppleClang. A few warnings were indeed coding error.
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před 11 roky |
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SplinePath.h
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751b4f1c97
Changed SplinePath so that it is more flexible its logic is now separate from the scene hierarchy. Control Points are set and removed explicitly with the ability to define the order. Controlled Node is explicitly set so that the Move function affects that Node's WorldPosition.
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před 12 roky |
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UnknownComponent.cpp
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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před 11 roky |
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UnknownComponent.h
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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před 11 roky |
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ValueAnimation.cpp
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017591d4e6
Fix for ValueAnimation EventFrame never being called if it shares the same time as the last KeyFrame.
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před 11 roky |
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ValueAnimation.h
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2014f5ee1a
Fix incorrect use of PODVector in ValueAnimation, maybe related to #361
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před 11 roky |
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ValueAnimationInfo.cpp
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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před 11 roky |
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ValueAnimationInfo.h
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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před 11 roky |