Alex Parlett 017591d4e6 Fix for ValueAnimation EventFrame never being called if it shares the same time as the last KeyFrame. пре 11 година
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Animatable.cpp 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. пре 11 година
Animatable.h cd42bc6f3f Make object animation can set child and component's attribute animation. пре 11 година
AnimationDefs.h 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. пре 11 година
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Component.cpp 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. пре 11 година
Component.h 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. пре 11 година
LogicComponent.cpp 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. пре 11 година
LogicComponent.h 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. пре 11 година
Node.cpp 3e4882bfa5 Unify SetDeepEnabled() API between UI & Node. Removed IsDeepEnabled() function & "Is Deep Enabled" attribute as it may return different value than last SetDeepEnabled() and can not therefore serialize/deserialize accurately. Instead added IsEnabledSelf() which returns the enabled state before SetDeepEnabled(). Changed Node::SetEnabled(bool, bool) to SetEnabledRecursive(). Unlike SetDeepEnabled() it does not preserve node's self enabled state. Added AngelScript binding for SetDeepEnabled operations. пре 11 година
Node.h 3e4882bfa5 Unify SetDeepEnabled() API between UI & Node. Removed IsDeepEnabled() function & "Is Deep Enabled" attribute as it may return different value than last SetDeepEnabled() and can not therefore serialize/deserialize accurately. Instead added IsEnabledSelf() which returns the enabled state before SetDeepEnabled(). Changed Node::SetEnabled(bool, bool) to SetEnabledRecursive(). Unlike SetDeepEnabled() it does not preserve node's self enabled state. Added AngelScript binding for SetDeepEnabled operations. пре 11 година
ObjectAnimation.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. пре 11 година
ObjectAnimation.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. пре 11 година
ReplicationState.h 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. пре 11 година
Scene.cpp f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. пре 11 година
Scene.h cbe440db52 Fixed typo in comment. Added profiling blocks for finding the scene resources to preload. пре 11 година
SceneEvents.h ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. пре 11 година
SceneResolver.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. пре 11 година
SceneResolver.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Serializable.cpp 19bfdddce0 Refactor to make MarkNetworkUpdate() virtual method of Serializable. пре 11 година
Serializable.h 19bfdddce0 Refactor to make MarkNetworkUpdate() virtual method of Serializable. пре 11 година
SmoothedTransform.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
SmoothedTransform.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
SplinePath.cpp f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. пре 11 година
SplinePath.h 751b4f1c97 Changed SplinePath so that it is more flexible its logic is now separate from the scene hierarchy. Control Points are set and removed explicitly with the ability to define the order. Controlled Node is explicitly set so that the Move function affects that Node's WorldPosition. пре 12 година
UnknownComponent.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. пре 11 година
UnknownComponent.h 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. пре 11 година
ValueAnimation.cpp 017591d4e6 Fix for ValueAnimation EventFrame never being called if it shares the same time as the last KeyFrame. пре 11 година
ValueAnimation.h 2014f5ee1a Fix incorrect use of PODVector in ValueAnimation, maybe related to #361 пре 11 година
ValueAnimationInfo.cpp 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. пре 11 година
ValueAnimationInfo.h 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. пре 11 година