Alex Parlett 017591d4e6 Fix for ValueAnimation EventFrame never being called if it shares the same time as the last KeyFrame. il y a 11 ans
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Animatable.cpp 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. il y a 11 ans
Animatable.h cd42bc6f3f Make object animation can set child and component's attribute animation. il y a 11 ans
AnimationDefs.h 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. il y a 11 ans
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Component.cpp 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. il y a 11 ans
Component.h 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. il y a 11 ans
LogicComponent.cpp 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. il y a 11 ans
LogicComponent.h 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. il y a 11 ans
Node.cpp 3e4882bfa5 Unify SetDeepEnabled() API between UI & Node. Removed IsDeepEnabled() function & "Is Deep Enabled" attribute as it may return different value than last SetDeepEnabled() and can not therefore serialize/deserialize accurately. Instead added IsEnabledSelf() which returns the enabled state before SetDeepEnabled(). Changed Node::SetEnabled(bool, bool) to SetEnabledRecursive(). Unlike SetDeepEnabled() it does not preserve node's self enabled state. Added AngelScript binding for SetDeepEnabled operations. il y a 11 ans
Node.h 3e4882bfa5 Unify SetDeepEnabled() API between UI & Node. Removed IsDeepEnabled() function & "Is Deep Enabled" attribute as it may return different value than last SetDeepEnabled() and can not therefore serialize/deserialize accurately. Instead added IsEnabledSelf() which returns the enabled state before SetDeepEnabled(). Changed Node::SetEnabled(bool, bool) to SetEnabledRecursive(). Unlike SetDeepEnabled() it does not preserve node's self enabled state. Added AngelScript binding for SetDeepEnabled operations. il y a 11 ans
ObjectAnimation.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. il y a 11 ans
ObjectAnimation.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. il y a 11 ans
ReplicationState.h 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. il y a 11 ans
Scene.cpp f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. il y a 11 ans
Scene.h cbe440db52 Fixed typo in comment. Added profiling blocks for finding the scene resources to preload. il y a 11 ans
SceneEvents.h ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. il y a 11 ans
SceneResolver.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. il y a 11 ans
SceneResolver.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
Serializable.cpp 19bfdddce0 Refactor to make MarkNetworkUpdate() virtual method of Serializable. il y a 11 ans
Serializable.h 19bfdddce0 Refactor to make MarkNetworkUpdate() virtual method of Serializable. il y a 11 ans
SmoothedTransform.cpp 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
SmoothedTransform.h 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
SplinePath.cpp f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. il y a 11 ans
SplinePath.h 751b4f1c97 Changed SplinePath so that it is more flexible its logic is now separate from the scene hierarchy. Control Points are set and removed explicitly with the ability to define the order. Controlled Node is explicitly set so that the Move function affects that Node's WorldPosition. il y a 12 ans
UnknownComponent.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. il y a 11 ans
UnknownComponent.h 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. il y a 11 ans
ValueAnimation.cpp 017591d4e6 Fix for ValueAnimation EventFrame never being called if it shares the same time as the last KeyFrame. il y a 11 ans
ValueAnimation.h 2014f5ee1a Fix incorrect use of PODVector in ValueAnimation, maybe related to #361 il y a 11 ans
ValueAnimationInfo.cpp 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. il y a 11 ans
ValueAnimationInfo.h 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. il y a 11 ans