urho3d game engine

Lasse Öörni c7c9d82675 Improve Emscripten Windows instructions. Thanks to Ali Kämäräinen for mentioning possible issues & solutions. hace 10 años
Android cfff44873f Bump missed out files. [ci skip] hace 11 años
CMake a6528e0bbf For Travis CI - fail the Emscripten CI job when test run segfaulted. hace 10 años
Docs 7219560320 Improve Emscripten Windows instructions. Thanks to Ali Kämäräinen for mentioning possible issues & solutions. hace 10 años
Source 5cd6272bf6 Fix iOS "unsupported architecture" issue when precompiling PCH. hace 10 años
SourceAssets 3a749bd889 fixed Dome rotation (Y-up) in blend file hace 11 años
bin ca7a6af1f3 CrowdAgent state handling hace 10 años
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.gitignore 4db362f95c Use the actual dependency list returned by the compiler. hace 11 años
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CMakeLists.txt c93327bf00 For Travis CI - wrap the 'make package' inside 'setarch' command. hace 10 años
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cmake_emscripten.bat 19ab396e74 Add new Emscripten/CMake toolchain file based on Urho3D convention. hace 11 años
cmake_emscripten.sh 19ab396e74 Add new Emscripten/CMake toolchain file based on Urho3D convention. hace 11 años
cmake_generic.bat 808c79412f Just show the usage instruction when the script is invoked wrongly. hace 10 años
cmake_generic.sh 808c79412f Just show the usage instruction when the script is invoked wrongly. hace 10 años
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README.md

Urho3D logo

#Urho3D

Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.

Main website: http://urho3d.github.io/

##License Licensed under the MIT license, see License.txt for details.

##Credits Urho3D development, contributions and bugfixes by:

  • Lasse Öörni ([email protected], AgentC at GameDev.net)
  • Wei Tjong Yao
  • Aster Jian
  • Colin Barrett
  • Erik Beran
  • Danny Boisvert
  • Carlo Carollo
  • Pete Chown
  • Sebastian Delatorre (primitivewaste)
  • Josh Engebretson
  • Chris Friesen
  • Alex Fuller
  • Mika Heinonen
  • Graham King
  • Jason Kinzer
  • Gunnar Kriik
  • Ali Kämäräinen
  • Pete Leigh
  • Jonne Nauha
  • Paul Noome
  • David Palacios
  • Alex Parlett
  • Jordan Patterson
  • Vladimir Pobedinsky
  • Nick Royer
  • Jonathan Sandusky
  • Miika Santala
  • Joshua Tippetts
  • Daniel Wiberg
  • Steven Zhang
  • AGreatFish
  • Enhex
  • Firegorilla
  • Magic.Lixin
  • Mike3D
  • Modanung
  • OvermindDL1
  • Skrylar
  • andmar1x
  • amadeus_osa
  • atship
  • att
  • celeron55
  • hdunderscore
  • marynate
  • mightyCelu
  • nemerle
  • ninjastone
  • raould
  • rasteron
  • reattiva
  • rifai
  • skaiware
  • szamq
  • thebluefish

Urho3D is greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D (http://www.horde3d.org). Additional inspiration & research used:

Urho3D uses the following third-party libraries:

DXT / ETC1 / PVRTC decompression code based on the Squish library and the Oolong Engine. Jack and mushroom models from the realXtend project. (http://www.realxtend.org) Ninja model and terrain, water, smoke, flare and status bar textures from OGRE. BlueHighway font from Larabie Fonts. Anonymous Pro font by Mark Simonson. NinjaSnowWar sounds by Veli-Pekka Tätilä.

##Documentation Urho3D classes have been sparsely documented using Doxygen notation. To generate documentation into the "Docs" subdirectory, open the Doxyfile in the "Docs" subdirectory with doxywizard and click "Run doxygen" from the "Run" tab. Get Doxygen from http://www.doxygen.org & Graphviz from http://www.graphviz.org. See section "Documentation build" below on how to automate documentation generation as part of the build process.

The documentation is also available online at http://urho3d.github.io/documentation/HEAD/index.html

Documentation on how to build Urho3D: http://urho3d.github.io/documentation/HEAD/_building.html Documentation on how to use Urho3D as external library http://urho3d.github.io/documentation/HEAD/_using_library.html

Replace HEAD with a specific release version in the above links to obtain the documentation pertinent to the specified release. Alternatively, use the document-switcher in the documentation website to do so.

##History The change history is available online at http://urho3d.github.io/documentation/HEAD/_history.html