urho3d game engine

Lasse Öörni c7c9d82675 Improve Emscripten Windows instructions. Thanks to Ali Kämäräinen for mentioning possible issues & solutions. há 10 anos atrás
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Docs 7219560320 Improve Emscripten Windows instructions. Thanks to Ali Kämäräinen for mentioning possible issues & solutions. há 10 anos atrás
Source 5cd6272bf6 Fix iOS "unsupported architecture" issue when precompiling PCH. há 10 anos atrás
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.gitattributes 5ad7f4b476 Add .gitattributes to fix the languages breakdown report by GitHub. há 10 anos atrás
.gitignore 4db362f95c Use the actual dependency list returned by the compiler. há 11 anos atrás
.travis.yml 1dd83a7dfe For Travis CI - generalize detection of moving HEAD for topic and PR. há 10 anos atrás
CMakeLists.txt c93327bf00 For Travis CI - wrap the 'make package' inside 'setarch' command. há 10 anos atrás
License.txt 252206a207 Decouple Physics subsystem from DetourCrowd implementation. há 10 anos atrás
README.md da7dda75c0 Added contributor credit and brief documentation section on the crowd navigation. há 10 anos atrás
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cmake_emscripten.sh 19ab396e74 Add new Emscripten/CMake toolchain file based on Urho3D convention. há 11 anos atrás
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cmake_ios.sh fb097bac5a Minor fix and code clean up on build scripts. há 10 anos atrás
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README.md

Urho3D logo

#Urho3D

Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.

Main website: http://urho3d.github.io/

##License Licensed under the MIT license, see License.txt for details.

##Credits Urho3D development, contributions and bugfixes by:

  • Lasse Öörni ([email protected], AgentC at GameDev.net)
  • Wei Tjong Yao
  • Aster Jian
  • Colin Barrett
  • Erik Beran
  • Danny Boisvert
  • Carlo Carollo
  • Pete Chown
  • Sebastian Delatorre (primitivewaste)
  • Josh Engebretson
  • Chris Friesen
  • Alex Fuller
  • Mika Heinonen
  • Graham King
  • Jason Kinzer
  • Gunnar Kriik
  • Ali Kämäräinen
  • Pete Leigh
  • Jonne Nauha
  • Paul Noome
  • David Palacios
  • Alex Parlett
  • Jordan Patterson
  • Vladimir Pobedinsky
  • Nick Royer
  • Jonathan Sandusky
  • Miika Santala
  • Joshua Tippetts
  • Daniel Wiberg
  • Steven Zhang
  • AGreatFish
  • Enhex
  • Firegorilla
  • Magic.Lixin
  • Mike3D
  • Modanung
  • OvermindDL1
  • Skrylar
  • andmar1x
  • amadeus_osa
  • atship
  • att
  • celeron55
  • hdunderscore
  • marynate
  • mightyCelu
  • nemerle
  • ninjastone
  • raould
  • rasteron
  • reattiva
  • rifai
  • skaiware
  • szamq
  • thebluefish

Urho3D is greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D (http://www.horde3d.org). Additional inspiration & research used:

Urho3D uses the following third-party libraries:

DXT / ETC1 / PVRTC decompression code based on the Squish library and the Oolong Engine. Jack and mushroom models from the realXtend project. (http://www.realxtend.org) Ninja model and terrain, water, smoke, flare and status bar textures from OGRE. BlueHighway font from Larabie Fonts. Anonymous Pro font by Mark Simonson. NinjaSnowWar sounds by Veli-Pekka Tätilä.

##Documentation Urho3D classes have been sparsely documented using Doxygen notation. To generate documentation into the "Docs" subdirectory, open the Doxyfile in the "Docs" subdirectory with doxywizard and click "Run doxygen" from the "Run" tab. Get Doxygen from http://www.doxygen.org & Graphviz from http://www.graphviz.org. See section "Documentation build" below on how to automate documentation generation as part of the build process.

The documentation is also available online at http://urho3d.github.io/documentation/HEAD/index.html

Documentation on how to build Urho3D: http://urho3d.github.io/documentation/HEAD/_building.html Documentation on how to use Urho3D as external library http://urho3d.github.io/documentation/HEAD/_using_library.html

Replace HEAD with a specific release version in the above links to obtain the documentation pertinent to the specified release. Alternatively, use the document-switcher in the documentation website to do so.

##History The change history is available online at http://urho3d.github.io/documentation/HEAD/_history.html