Lasse Öörni 92a080d68b Remove the GLES skybox fix as it was doing more harm than good. Closes #1011. 10 ani în urmă
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Materials 05a8b79fd2 Rename "Bin" subdir to "bin". 11 ani în urmă
RenderPaths 6f8ed55c0a Fix the Depth shader on D3D11. Simplify View code to determine whether a substitute RT for the backbuffer is needed. Fix having to render the hardware depth stencil twice in the ForwardDepth renderpath. 10 ani în urmă
Shaders 92a080d68b Remove the GLES skybox fix as it was doing more harm than good. Closes #1011. 10 ani în urmă
Techniques 70b871ebfa Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11. 10 ani în urmă
Textures f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 ani în urmă