Lasse Öörni c2c1d06cd2 Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072. 8 lat temu
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AutoExposure.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 lat temu
BRDF.glsl 5498140d84 Fixed dark artifact in PBR 8 lat temu
Basic.glsl 07a75dc37b Initial OpenGL 3.2 support. 11 lat temu
Bloom.glsl 6e118d237f Unify naming of rendertargets between the Bloom & Blur postprocesses. 10 lat temu
BloomHDR.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 lat temu
Blur.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 lat temu
ColorCorrection.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 lat temu
Constants.glsl b782b86b2d OpenGL PBR fixes 8 lat temu
CopyFramebuffer.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 lat temu
DeferredLight.glsl a123794886 Normal offset support in GLSL. Fix deferred specular in GLSL. 9 lat temu
Depth.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 lat temu
FXAA2.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 lat temu
FXAA3.glsl 368cd56955 Fix FXAA3 shader on OpenGL 3. Add non-deprecated aliases for texture2DLod in Samplers.glsl. Thanks to Gunnar Kriik. 10 lat temu
Fog.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 lat temu
GammaCorrection.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 lat temu
GreyScale.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 lat temu
IBL.glsl c2c1d06cd2 Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072. 8 lat temu
Lighting.glsl d7cf72563c Fix recent shader change for GLES. 9 lat temu
LitParticle.glsl d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 9 lat temu
LitSolid.glsl f1cb469a34 Fix getting world-space tangent for billboards. Closes #1678. 9 lat temu
PBR.glsl 5498140d84 Fixed dark artifact in PBR 8 lat temu
PBRDeferred.glsl ade01f61af Remove isAreaLight variable completely from Light class, as it's unused. Some cleanup / comment changes. Fix PBRDeferred GLSL shader. 9 lat temu
PBRLitSolid.glsl c2c1d06cd2 Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072. 8 lat temu
PostProcess.glsl 1d6a980136 Prevent attempting to compile the ColorCorrection function (uses unsupported sampler3D) on GLES. 10 lat temu
PrepassLight.glsl a123794886 Normal offset support in GLSL. Fix deferred specular in GLSL. 9 lat temu
Samplers.glsl f36abeb57c Force highp for shadow related samplers, uniforms & varyings on GLES for better shadows on iOS. Note: may be incompatible for some mobile GPU's that don't support highp at all. 9 lat temu
ScreenPos.glsl ed8740428c Remove cCameraRot uniform. Instead derive from cViewInv as necessary. Closes #1163. 9 lat temu
Shadow.glsl 3e4ca7ae33 Move VSM shadow z/w divide to pixel shader so that e.g. shadowed point lights will work much better. Related to #1716. 9 lat temu
ShadowBlur.glsl 45aa12c496 VSM shadow map can be blurred 10 lat temu
Skybox.glsl dfd8939840 Squashed commit of the following: 9 lat temu
Skydome.glsl 5f7ef278be fix skydome glsl error 9 lat temu
Stencil.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 lat temu
TerrainBlend.glsl 6ca0aafd27 Use cAmbientColor.rgb where necessary. 9 lat temu
Text.glsl 314a3af082 Fix artifacts in SDF text effects when supersampling is off. 9 lat temu
Tonemap.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 lat temu
Transform.glsl 3173c6199c Update Transform.glsl 8 lat temu
Uniforms.glsl b8d55583f7 Squashed commit of the following: 9 lat temu
Unlit.glsl 7658ad39c7 Remove commented out shader code. 9 lat temu
UnlitParticle.glsl d7f0c06644 Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path. 9 lat temu
Urho2D.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 lat temu
Vegetation.glsl 25612d6e72 Bugfix for vegetation shader and instancing. 9 lat temu
VegetationDepth.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 lat temu
VegetationShadow.glsl 05a8b79fd2 Rename "Bin" subdir to "bin". 11 lat temu
Water.glsl 90efa3b976 Specify high precision for water shader varyings on GLES to fix shaky reflection/refraction texture sampling. Closes #1593. 9 lat temu