Lasse Öörni 352a62536c Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits. hace 9 años
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Deferred.xml 352a62536c Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits. hace 9 años
DeferredHWDepth.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. hace 9 años
Forward.xml 05a8b79fd2 Rename "Bin" subdir to "bin". hace 11 años
ForwardDepth.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. hace 9 años
ForwardHWDepth.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. hace 9 años
PBRDeferred.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. hace 9 años
PBRDeferredHWDepth.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. hace 9 años
Prepass.xml 352a62536c Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits. hace 9 años
PrepassHDR.xml 05a8b79fd2 Rename "Bin" subdir to "bin". hace 11 años
PrepassHWDepth.xml a04bf5629a Refactored soft particle handling to not use unique renderpath files. Closes #1670. hace 9 años