Lasse Öörni f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 yıl önce
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LUTIdentity.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 yıl önce
LUTIdentity.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 yıl önce
Ramp.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 yıl önce
Ramp.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 yıl önce
RampExtreme.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 yıl önce
RampExtreme.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 yıl önce
RampWide.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 yıl önce
RampWide.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 yıl önce
Spot.png f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 yıl önce
Spot.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 yıl önce
SpotWide.png f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 yıl önce
SpotWide.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 yıl önce