1vanK df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders %!s(int64=3) %!d(string=hai) anos
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Materials 05a8b79fd2 Rename "Bin" subdir to "bin". %!s(int64=11) %!d(string=hai) anos
RenderPaths de18c72ce7 Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082. %!s(int64=8) %!d(string=hai) anos
Shaders df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders %!s(int64=3) %!d(string=hai) anos
Techniques 0c65934c04 Ambient occlusion in PBR techniques (#2660) %!s(int64=5) %!d(string=hai) anos
Textures 3b3bba6272 Remove end-line spaces %!s(int64=3) %!d(string=hai) anos