1vanK df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
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Materials 05a8b79fd2 Rename "Bin" subdir to "bin". 11 anni fa
RenderPaths de18c72ce7 Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082. 8 anni fa
Shaders df3d93ce8f Remove half-pixel offsets | Remove unused D3D9 code from shaders 3 anni fa
Techniques 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 anni fa
Textures 3b3bba6272 Remove end-line spaces 3 anni fa