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D3D9TextureCube.cpp 19 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "FileSystem.h"
  25. #include "Graphics.h"
  26. #include "GraphicsEvents.h"
  27. #include "GraphicsImpl.h"
  28. #include "Log.h"
  29. #include "Profiler.h"
  30. #include "Renderer.h"
  31. #include "ResourceCache.h"
  32. #include "TextureCube.h"
  33. #include "XMLFile.h"
  34. #include "DebugNew.h"
  35. #ifdef _MSC_VER
  36. #pragma warning(disable:4355)
  37. #endif
  38. namespace Urho3D
  39. {
  40. TextureCube::TextureCube(Context* context) :
  41. Texture(context),
  42. lockedLevel_(-1)
  43. {
  44. // Default to clamp mode addressing
  45. addressMode_[COORD_U] = ADDRESS_CLAMP;
  46. addressMode_[COORD_V] = ADDRESS_CLAMP;
  47. addressMode_[COORD_W] = ADDRESS_CLAMP;
  48. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  49. faceMemoryUse_[i] = 0;
  50. }
  51. TextureCube::~TextureCube()
  52. {
  53. Release();
  54. }
  55. void TextureCube::RegisterObject(Context* context)
  56. {
  57. context->RegisterFactory<TextureCube>();
  58. }
  59. void TextureCube::OnDeviceLost()
  60. {
  61. if (pool_ == D3DPOOL_DEFAULT)
  62. Release();
  63. }
  64. void TextureCube::OnDeviceReset()
  65. {
  66. if (pool_ == D3DPOOL_DEFAULT || !object_ || dataPending_)
  67. {
  68. // If has a resource file, reload through the resource cache. Otherwise just recreate.
  69. ResourceCache* cache = GetSubsystem<ResourceCache>();
  70. if (cache->Exists(GetName()))
  71. dataLost_ = !cache->ReloadResource(this);
  72. if (!object_)
  73. {
  74. Create();
  75. dataLost_ = true;
  76. }
  77. }
  78. dataPending_ = false;
  79. }
  80. void TextureCube::Release()
  81. {
  82. if (object_)
  83. {
  84. if (!graphics_)
  85. return;
  86. for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
  87. {
  88. if (graphics_->GetTexture(i) == this)
  89. graphics_->SetTexture(i, 0);
  90. }
  91. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  92. {
  93. if (renderSurfaces_[i])
  94. renderSurfaces_[i]->Release();
  95. }
  96. ((IDirect3DCubeTexture9*)object_)->Release();
  97. object_ = 0;
  98. }
  99. }
  100. bool TextureCube::SetSize(int size, unsigned format, TextureUsage usage)
  101. {
  102. if (size <= 0)
  103. {
  104. LOGERROR("Zero or negative cube texture size");
  105. return false;
  106. }
  107. if (usage == TEXTURE_DEPTHSTENCIL)
  108. {
  109. LOGERROR("Depth-stencil usage not supported for cube maps");
  110. return false;
  111. }
  112. // Delete the old rendersurfaces if any
  113. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  114. {
  115. renderSurfaces_[i].Reset();
  116. faceMemoryUse_[i] = 0;
  117. }
  118. pool_ = D3DPOOL_MANAGED;
  119. usage_ = 0;
  120. if (usage == TEXTURE_RENDERTARGET)
  121. {
  122. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  123. renderSurfaces_[i] = new RenderSurface(this);
  124. usage_ |= D3DUSAGE_RENDERTARGET;
  125. pool_ = D3DPOOL_DEFAULT;
  126. // Nearest filtering and mipmaps disabled by default
  127. filterMode_ = FILTER_NEAREST;
  128. requestedLevels_ = 1;
  129. }
  130. else if (usage == TEXTURE_DYNAMIC)
  131. {
  132. usage_ |= D3DUSAGE_DYNAMIC;
  133. pool_ = D3DPOOL_DEFAULT;
  134. }
  135. if (usage == TEXTURE_RENDERTARGET)
  136. SubscribeToEvent(E_RENDERSURFACEUPDATE, HANDLER(TextureCube, HandleRenderSurfaceUpdate));
  137. else
  138. UnsubscribeFromEvent(E_RENDERSURFACEUPDATE);
  139. width_ = size;
  140. height_ = size;
  141. format_ = format;
  142. return Create();
  143. }
  144. bool TextureCube::SetData(CubeMapFace face, unsigned level, int x, int y, int width, int height, const void* data)
  145. {
  146. if (!object_)
  147. {
  148. LOGERROR("No texture created, can not set data");
  149. return false;
  150. }
  151. if (!data)
  152. {
  153. LOGERROR("Null source for setting data");
  154. return false;
  155. }
  156. if (level >= levels_)
  157. {
  158. LOGERROR("Illegal mip level for setting data");
  159. return false;
  160. }
  161. if (graphics_->IsDeviceLost())
  162. {
  163. LOGWARNING("Texture data assignment while device is lost");
  164. dataPending_ = true;
  165. return true;
  166. }
  167. if (IsCompressed())
  168. {
  169. x &= ~3;
  170. y &= ~3;
  171. }
  172. int levelWidth = GetLevelWidth(level);
  173. int levelHeight = GetLevelHeight(level);
  174. if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || width <= 0 || height <= 0)
  175. {
  176. LOGERROR("Illegal dimensions for setting data");
  177. return false;
  178. }
  179. D3DLOCKED_RECT d3dLockedRect;
  180. RECT d3dRect;
  181. d3dRect.left = x;
  182. d3dRect.top = y;
  183. d3dRect.right = x + width;
  184. d3dRect.bottom = y + height;
  185. DWORD flags = 0;
  186. if (level == 0 && x == 0 && y == 0 && width == levelWidth && height == levelHeight && pool_ == D3DPOOL_DEFAULT)
  187. flags |= D3DLOCK_DISCARD;
  188. if (FAILED(((IDirect3DCubeTexture9*)object_)->LockRect((D3DCUBEMAP_FACES)face, level, &d3dLockedRect, (flags &
  189. D3DLOCK_DISCARD) ? 0 : &d3dRect, flags)))
  190. {
  191. LOGERROR("Could not lock texture");
  192. return false;
  193. }
  194. if (IsCompressed())
  195. {
  196. height = (height + 3) >> 2;
  197. y >>= 2;
  198. }
  199. unsigned char* src = (unsigned char*)data;
  200. unsigned rowSize = GetRowDataSize(width);
  201. // GetRowDataSize() returns CPU-side (source) data size, so need to convert for X8R8G8B8
  202. if (format_ == D3DFMT_X8R8G8B8)
  203. rowSize = rowSize / 3 * 4;
  204. // Perform conversion from RGB / RGBA as necessary
  205. switch (format_)
  206. {
  207. default:
  208. for (int i = 0; i < height; ++i)
  209. {
  210. unsigned char* dest = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
  211. memcpy(dest, src, rowSize);
  212. src += rowSize;
  213. }
  214. break;
  215. case D3DFMT_X8R8G8B8:
  216. for (int i = 0; i < height; ++i)
  217. {
  218. unsigned char* dest = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
  219. for (int j = 0; j < width; ++j)
  220. {
  221. *dest++ = src[2]; *dest++ = src[1]; *dest++ = src[0]; *dest++ = 255;
  222. src += 3;
  223. }
  224. }
  225. break;
  226. case D3DFMT_A8R8G8B8:
  227. for (int i = 0; i < height; ++i)
  228. {
  229. unsigned char* dest = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
  230. for (int j = 0; j < width; ++j)
  231. {
  232. *dest++ = src[2]; *dest++ = src[1]; *dest++ = src[0]; *dest++ = src[3];
  233. src += 4;
  234. }
  235. }
  236. break;
  237. }
  238. ((IDirect3DCubeTexture9*)object_)->UnlockRect((D3DCUBEMAP_FACES)face, level);
  239. return true;
  240. }
  241. bool TextureCube::Load(Deserializer& source)
  242. {
  243. PROFILE(LoadTextureCube);
  244. ResourceCache* cache = GetSubsystem<ResourceCache>();
  245. // In headless mode, do not actually load the texture, just return success
  246. if (!graphics_)
  247. return true;
  248. // If device is lost, retry later
  249. if (graphics_->IsDeviceLost())
  250. {
  251. LOGWARNING("Texture load while device is lost");
  252. dataPending_ = true;
  253. return true;
  254. }
  255. // If over the texture budget, see if materials can be freed to allow textures to be freed
  256. CheckTextureBudget(GetTypeStatic());
  257. String texPath, texName, texExt;
  258. SplitPath(GetName(), texPath, texName, texExt);
  259. SharedPtr<XMLFile> xml(new XMLFile(context_));
  260. if (!xml->Load(source))
  261. return false;
  262. LoadParameters(xml);
  263. XMLElement textureElem = xml->GetRoot();
  264. XMLElement faceElem = textureElem.GetChild("face");
  265. unsigned faces = 0;
  266. while (faceElem && faces < MAX_CUBEMAP_FACES)
  267. {
  268. String name = faceElem.GetAttribute("name");
  269. String faceTexPath, faceTexName, faceTexExt;
  270. SplitPath(name, faceTexPath, faceTexName, faceTexExt);
  271. // If path is empty, add the XML file path
  272. if (faceTexPath.Empty())
  273. name = texPath + name;
  274. SharedPtr<Image> image(cache->GetResource<Image>(name));
  275. Load((CubeMapFace)faces, image);
  276. faces++;
  277. faceElem = faceElem.GetNext("face");
  278. }
  279. return true;
  280. }
  281. bool TextureCube::Load(CubeMapFace face, Deserializer& source)
  282. {
  283. PROFILE(LoadTextureCube);
  284. SharedPtr<Image> image(new Image(context_));
  285. if (!image->Load(source))
  286. return false;
  287. return Load(face, image);
  288. }
  289. bool TextureCube::Load(CubeMapFace face, SharedPtr<Image> image, bool useAlpha)
  290. {
  291. if (!image)
  292. {
  293. LOGERROR("Null image, can not load texture");
  294. return false;
  295. }
  296. unsigned memoryUse = 0;
  297. int quality = QUALITY_HIGH;
  298. Renderer* renderer = GetSubsystem<Renderer>();
  299. if (renderer)
  300. quality = renderer->GetTextureQuality();
  301. if (!image->IsCompressed())
  302. {
  303. unsigned char* levelData = image->GetData();
  304. int levelWidth = image->GetWidth();
  305. int levelHeight = image->GetHeight();
  306. unsigned components = image->GetComponents();
  307. unsigned format = 0;
  308. if (levelWidth != levelHeight)
  309. {
  310. LOGERROR("Cube texture width not equal to height");
  311. return false;
  312. }
  313. // Discard unnecessary mip levels
  314. for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
  315. {
  316. image = image->GetNextLevel();
  317. levelData = image->GetData();
  318. levelWidth = image->GetWidth();
  319. levelHeight = image->GetHeight();
  320. }
  321. switch (components)
  322. {
  323. case 1:
  324. format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat();
  325. break;
  326. case 2:
  327. format = Graphics::GetLuminanceAlphaFormat();
  328. break;
  329. case 3:
  330. format = Graphics::GetRGBFormat();
  331. break;
  332. case 4:
  333. format = Graphics::GetRGBAFormat();
  334. break;
  335. }
  336. // Create the texture when face 0 is being loaded, check that rest of the faces are same size & format
  337. if (!face)
  338. {
  339. // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size
  340. if (IsCompressed() && requestedLevels_ > 1)
  341. requestedLevels_ = 0;
  342. SetSize(levelWidth, format);
  343. }
  344. else
  345. {
  346. if (!object_)
  347. {
  348. LOGERROR("Cube texture face 0 must be loaded first");
  349. return false;
  350. }
  351. if (levelWidth != width_ || format != format_)
  352. {
  353. LOGERROR("Cube texture face does not match size or format of face 0");
  354. return false;
  355. }
  356. }
  357. for (unsigned i = 0; i < levels_; ++i)
  358. {
  359. SetData(face, i, 0, 0, levelWidth, levelHeight, levelData);
  360. memoryUse += levelWidth * levelHeight * components;
  361. if (i < levels_ - 1)
  362. {
  363. image = image->GetNextLevel();
  364. levelData = image->GetData();
  365. levelWidth = image->GetWidth();
  366. levelHeight = image->GetHeight();
  367. }
  368. }
  369. }
  370. else
  371. {
  372. int width = image->GetWidth();
  373. int height = image->GetHeight();
  374. unsigned levels = image->GetNumCompressedLevels();
  375. unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
  376. bool needDecompress = false;
  377. if (width != height)
  378. {
  379. LOGERROR("Cube texture width not equal to height");
  380. return false;
  381. }
  382. if (!format)
  383. {
  384. format = Graphics::GetRGBAFormat();
  385. needDecompress = true;
  386. }
  387. unsigned mipsToSkip = mipsToSkip_[quality];
  388. if (mipsToSkip >= levels)
  389. mipsToSkip = levels - 1;
  390. while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4))
  391. --mipsToSkip;
  392. width /= (1 << mipsToSkip);
  393. height /= (1 << mipsToSkip);
  394. // Create the texture when face 0 is being loaded, assume rest of the faces are same size & format
  395. if (!face)
  396. {
  397. SetNumLevels(Max((int)(levels - mipsToSkip), 1));
  398. SetSize(width, format);
  399. }
  400. else
  401. {
  402. if (!object_)
  403. {
  404. LOGERROR("Cube texture face 0 must be loaded first");
  405. return false;
  406. }
  407. if (width != width_ || format != format_)
  408. {
  409. LOGERROR("Cube texture face does not match size or format of face 0");
  410. return false;
  411. }
  412. }
  413. for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
  414. {
  415. CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
  416. if (!needDecompress)
  417. {
  418. SetData(face, i, 0, 0, level.width_, level.height_, level.data_);
  419. memoryUse += level.rows_ * level.rowSize_;
  420. }
  421. else
  422. {
  423. unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * 4];
  424. level.Decompress(rgbaData);
  425. SetData(face, i, 0, 0, level.width_, level.height_, rgbaData);
  426. memoryUse += level.width_ * level.height_ * 4;
  427. delete[] rgbaData;
  428. }
  429. }
  430. }
  431. faceMemoryUse_[face] = memoryUse;
  432. unsigned totalMemoryUse = sizeof(TextureCube);
  433. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  434. totalMemoryUse += faceMemoryUse_[i];
  435. SetMemoryUse(totalMemoryUse);
  436. return true;
  437. }
  438. bool TextureCube::GetData(CubeMapFace face, unsigned level, void* dest) const
  439. {
  440. if (!object_)
  441. {
  442. LOGERROR("No texture created, can not get data");
  443. return false;
  444. }
  445. if (!dest)
  446. {
  447. LOGERROR("Null destination for getting data");
  448. return false;
  449. }
  450. if (level >= levels_)
  451. {
  452. LOGERROR("Illegal mip level for getting data");
  453. return false;
  454. }
  455. if (graphics_->IsDeviceLost())
  456. {
  457. LOGWARNING("Getting texture data while device is lost");
  458. return false;
  459. }
  460. int levelWidth = GetLevelWidth(level);
  461. int levelHeight = GetLevelHeight(level);
  462. D3DLOCKED_RECT d3dLockedRect;
  463. RECT d3dRect;
  464. d3dRect.left = 0;
  465. d3dRect.top = 0;
  466. d3dRect.right = levelWidth;
  467. d3dRect.bottom = levelHeight;
  468. if (FAILED(((IDirect3DCubeTexture9*)object_)->LockRect((D3DCUBEMAP_FACES)face, level, &d3dLockedRect, &d3dRect, D3DLOCK_READONLY)))
  469. {
  470. LOGERROR("Could not lock texture");
  471. return false;
  472. }
  473. int height = levelHeight;
  474. if (IsCompressed())
  475. height = (height + 3) >> 2;
  476. unsigned char* destPtr = (unsigned char*)dest;
  477. unsigned rowSize = GetRowDataSize(levelWidth);
  478. // GetRowDataSize() returns CPU-side (destination) data size, so need to convert for X8R8G8B8
  479. if (format_ == D3DFMT_X8R8G8B8)
  480. rowSize = rowSize / 3 * 4;
  481. // Perform conversion to RGB / RGBA as necessary
  482. switch (format_)
  483. {
  484. default:
  485. for (int i = 0; i < height; ++i)
  486. {
  487. unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
  488. memcpy(destPtr, src, rowSize);
  489. destPtr += rowSize;
  490. }
  491. break;
  492. case D3DFMT_X8R8G8B8:
  493. for (int i = 0; i < height; ++i)
  494. {
  495. unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
  496. for (int j = 0; j < levelWidth; ++j)
  497. {
  498. destPtr[2] = *src++; destPtr[1] = *src++; destPtr[0] = *src++; ++src;
  499. destPtr += 3;
  500. }
  501. }
  502. break;
  503. case D3DFMT_A8R8G8B8:
  504. for (int i = 0; i < height; ++i)
  505. {
  506. unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
  507. for (int j = 0; j < levelWidth; ++j)
  508. {
  509. destPtr[2] = *src++; destPtr[1] = *src++; destPtr[0] = *src++; destPtr[3] = *src++;
  510. destPtr += 4;
  511. }
  512. }
  513. break;
  514. }
  515. ((IDirect3DCubeTexture9*)object_)->UnlockRect((D3DCUBEMAP_FACES)face, level);
  516. return true;
  517. }
  518. bool TextureCube::Create()
  519. {
  520. Release();
  521. if (!graphics_ || !width_ || !height_)
  522. return false;
  523. if (graphics_->IsDeviceLost())
  524. {
  525. LOGWARNING("Texture creation while device is lost");
  526. return true;
  527. }
  528. IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice();
  529. if (!device || FAILED(device->CreateCubeTexture(
  530. width_,
  531. requestedLevels_,
  532. usage_,
  533. (D3DFORMAT)format_,
  534. (D3DPOOL)pool_,
  535. (IDirect3DCubeTexture9**)&object_,
  536. 0)))
  537. {
  538. LOGERROR("Could not create cube texture");
  539. return false;
  540. }
  541. levels_ = ((IDirect3DCubeTexture9*)object_)->GetLevelCount();
  542. if (usage_ & D3DUSAGE_RENDERTARGET)
  543. {
  544. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  545. {
  546. ((IDirect3DCubeTexture9*)object_)->GetCubeMapSurface((D3DCUBEMAP_FACES)i, 0,
  547. (IDirect3DSurface9**)&renderSurfaces_[i]->surface_);
  548. }
  549. }
  550. return true;
  551. }
  552. void TextureCube::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData)
  553. {
  554. for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
  555. {
  556. if (renderSurfaces_[i] && renderSurfaces_[i]->GetUpdateMode() == SURFACE_UPDATEALWAYS)
  557. renderSurfaces_[i]->QueueUpdate();
  558. }
  559. }
  560. }