Zone.cpp 9.3 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "DebugRenderer.h"
  26. #include "Octree.h"
  27. #include "XMLElement.h"
  28. #include "Zone.h"
  29. #include "DebugNew.h"
  30. static const Vector3 DEFAULT_BOUNDING_BOX_MIN(-10.0f, -10.0f, -10.0f);
  31. static const Vector3 DEFAULT_BOUNDING_BOX_MAX(10.0f, 10.0f, 10.0f);
  32. static const Color DEFAULT_AMBIENT_COLOR(0.1f, 0.1f, 0.1f);
  33. static const Color DEFAULT_FOG_COLOR(0.0f, 0.0f, 0.0f);
  34. static const float DEFAULT_FOG_START = 250.0f;
  35. static const float DEFAULT_FOG_END = 1000.0f;
  36. OBJECTTYPESTATIC(Zone);
  37. Zone::Zone(Context* context) :
  38. Drawable(context),
  39. boundingBox_(DEFAULT_BOUNDING_BOX_MIN, DEFAULT_BOUNDING_BOX_MAX),
  40. ambientColor_(DEFAULT_AMBIENT_COLOR),
  41. fogColor_(DEFAULT_FOG_COLOR),
  42. fogStart_(DEFAULT_FOG_START),
  43. fogEnd_(DEFAULT_FOG_END),
  44. priority_(0),
  45. override_(false),
  46. ambientGradient_(false)
  47. {
  48. drawableFlags_ = DRAWABLE_ZONE;
  49. }
  50. Zone::~Zone()
  51. {
  52. }
  53. void Zone::RegisterObject(Context* context)
  54. {
  55. context->RegisterFactory<Zone>();
  56. ATTRIBUTE(Zone, VAR_VECTOR3, "Bounding Box Min", boundingBox_.min_, DEFAULT_BOUNDING_BOX_MIN, AM_DEFAULT);
  57. ATTRIBUTE(Zone, VAR_VECTOR3, "Bounding Box Max", boundingBox_.max_, DEFAULT_BOUNDING_BOX_MAX, AM_DEFAULT);
  58. ATTRIBUTE(Zone, VAR_COLOR, "Ambient Color", ambientColor_, DEFAULT_AMBIENT_COLOR, AM_DEFAULT);
  59. ATTRIBUTE(Zone, VAR_COLOR, "Fog Color", fogColor_, DEFAULT_FOG_COLOR, AM_DEFAULT);
  60. ATTRIBUTE(Zone, VAR_FLOAT, "Fog Start", fogStart_, DEFAULT_FOG_START, AM_DEFAULT);
  61. ATTRIBUTE(Zone, VAR_FLOAT, "Fog End", fogEnd_, DEFAULT_FOG_END, AM_DEFAULT);
  62. ATTRIBUTE(Zone, VAR_BOOL, "Is Visible", visible_, true, AM_DEFAULT);
  63. ATTRIBUTE(Zone, VAR_BOOL, "Override Mode", override_, 0, AM_DEFAULT);
  64. ATTRIBUTE(Zone, VAR_BOOL, "Ambient Gradient", ambientGradient_, 0, AM_DEFAULT);
  65. ATTRIBUTE(Zone, VAR_INT, "Priority", priority_, 0, AM_DEFAULT);
  66. ATTRIBUTE(Zone, VAR_INT, "Light Mask", lightMask_, DEFAULT_LIGHTMASK, AM_DEFAULT);
  67. ATTRIBUTE(Zone, VAR_INT, "Shadow Mask", shadowMask_, DEFAULT_SHADOWMASK, AM_DEFAULT);
  68. ACCESSOR_ATTRIBUTE(Zone, VAR_INT, "Zone Mask", GetZoneMask, SetZoneMask, unsigned, DEFAULT_ZONEMASK, AM_DEFAULT);
  69. }
  70. void Zone::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  71. {
  72. Component::OnSetAttribute(attr, src);
  73. // If bounding box, override mode, visibility or priority changes, dirty the drawable as applicable
  74. switch (attr.offset_)
  75. {
  76. case offsetof(Zone, boundingBox_.min_):
  77. case offsetof(Zone, boundingBox_.max_):
  78. case offsetof(Zone, visible_):
  79. case offsetof(Zone, priority_):
  80. OnMarkedDirty(node_);
  81. break;
  82. }
  83. }
  84. void Zone::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
  85. {
  86. if (debug)
  87. debug->AddBoundingBox(boundingBox_, GetWorldTransform(), Color::GREEN, depthTest);
  88. }
  89. void Zone::SetBoundingBox(const BoundingBox& box)
  90. {
  91. boundingBox_ = box;
  92. OnMarkedDirty(node_);
  93. MarkNetworkUpdate();
  94. }
  95. void Zone::SetAmbientColor(const Color& color)
  96. {
  97. ambientColor_ = Color(color, 1.0f);
  98. MarkNetworkUpdate();
  99. }
  100. void Zone::SetFogColor(const Color& color)
  101. {
  102. fogColor_ = Color(color, 1.0f);
  103. MarkNetworkUpdate();
  104. }
  105. void Zone::SetFogStart(float start)
  106. {
  107. if (start < 0.0f)
  108. start = 0.0f;
  109. fogStart_ = start;
  110. MarkNetworkUpdate();
  111. }
  112. void Zone::SetFogEnd(float end)
  113. {
  114. if (end < 0.0f)
  115. end = 0.0f;
  116. fogEnd_ = end;
  117. MarkNetworkUpdate();
  118. }
  119. void Zone::SetPriority(int priority)
  120. {
  121. priority_ = priority;
  122. MarkNetworkUpdate();
  123. }
  124. void Zone::SetOverride(bool enable)
  125. {
  126. override_ = enable;
  127. MarkNetworkUpdate();
  128. }
  129. void Zone::SetAmbientGradient(bool enable)
  130. {
  131. ambientGradient_ = enable;
  132. MarkNetworkUpdate();
  133. }
  134. const Color& Zone::GetAmbientStartColor()
  135. {
  136. if (!ambientGradient_)
  137. return ambientColor_;
  138. if (!lastAmbientStartZone_ || !lastAmbientEndZone_)
  139. UpdateAmbientGradient();
  140. return ambientStartColor_;
  141. }
  142. const Color& Zone::GetAmbientEndColor()
  143. {
  144. if (!ambientGradient_)
  145. return ambientColor_;
  146. if (!lastAmbientStartZone_ || !lastAmbientEndZone_)
  147. UpdateAmbientGradient();
  148. return ambientEndColor_;
  149. }
  150. bool Zone::IsInside(const Vector3& point)
  151. {
  152. // Use an oriented bounding box test
  153. Matrix3x4 inverse(GetWorldTransform().Inverse());
  154. Vector3 localPoint(inverse * point);
  155. return boundingBox_.IsInside(localPoint) != OUTSIDE;
  156. }
  157. void Zone::OnMarkedDirty(Node* node)
  158. {
  159. Drawable::OnMarkedDirty(node);
  160. // When marked dirty, clear the cached zone from all drawables inside the zone bounding box,
  161. // and mark gradient dirty in all neighbor zones
  162. if (octant_ && lastWorldBoundingBox_.defined_)
  163. {
  164. PODVector<Drawable*> result;
  165. BoxOctreeQuery query(result, lastWorldBoundingBox_, DRAWABLE_GEOMETRY | DRAWABLE_ZONE);
  166. octant_->GetRoot()->GetDrawables(query);
  167. for (PODVector<Drawable*>::Iterator i = result.Begin(); i != result.End(); ++i)
  168. {
  169. Drawable* drawable = *i;
  170. unsigned drawableFlags = drawable->GetDrawableFlags();
  171. if (drawableFlags & DRAWABLE_GEOMETRY)
  172. (*i)->SetZone(0);
  173. if (drawableFlags & DRAWABLE_ZONE)
  174. {
  175. Zone* zone = static_cast<Zone*>(drawable);
  176. zone->lastAmbientStartZone_.Reset();
  177. zone->lastAmbientEndZone_.Reset();
  178. }
  179. }
  180. }
  181. lastWorldBoundingBox_ = GetWorldBoundingBox();
  182. lastAmbientStartZone_.Reset();
  183. lastAmbientEndZone_.Reset();
  184. }
  185. void Zone::OnWorldBoundingBoxUpdate()
  186. {
  187. worldBoundingBox_ = boundingBox_.Transformed(GetWorldTransform());
  188. }
  189. void Zone::UpdateAmbientGradient()
  190. {
  191. // In case no neighbor zones are found, reset ambient start/end with own ambient color
  192. ambientStartColor_ = ambientColor_;
  193. ambientEndColor_ = ambientColor_;
  194. lastAmbientStartZone_ = this;
  195. lastAmbientEndZone_ = this;
  196. if (octant_)
  197. {
  198. const Matrix3x4& worldTransform = GetWorldTransform();
  199. Vector3 center = boundingBox_.Center();
  200. Vector3 minZPosition = worldTransform * Vector3(center.x_, center.y_, boundingBox_.min_.z_);
  201. Vector3 maxZPosition = worldTransform * Vector3(center.x_, center.y_, boundingBox_.max_.z_);
  202. PODVector<Zone*> result;
  203. {
  204. PointOctreeQuery query(reinterpret_cast<PODVector<Drawable*>&>(result), minZPosition, DRAWABLE_ZONE);
  205. octant_->GetRoot()->GetDrawables(query);
  206. }
  207. // Gradient start position: get the highest priority zone that is not this zone
  208. int bestPriority = M_MIN_INT;
  209. Zone* bestZone = 0;
  210. for (PODVector<Zone*>::ConstIterator i = result.Begin(); i != result.End(); ++i)
  211. {
  212. Zone* zone = *i;
  213. int priority = zone->GetPriority();
  214. if (zone != this && priority > bestPriority && zone->IsInside(minZPosition))
  215. {
  216. bestZone = zone;
  217. bestPriority = priority;
  218. }
  219. }
  220. if (bestZone)
  221. {
  222. ambientStartColor_ = bestZone->GetAmbientColor();
  223. lastAmbientStartZone_ = bestZone;
  224. }
  225. // Do the same for gradient end position
  226. {
  227. PointOctreeQuery query(reinterpret_cast<PODVector<Drawable*>&>(result), maxZPosition, DRAWABLE_ZONE);
  228. octant_->GetRoot()->GetDrawables(query);
  229. }
  230. bestPriority = M_MIN_INT;
  231. bestZone = 0;
  232. for (PODVector<Zone*>::ConstIterator i = result.Begin(); i != result.End(); ++i)
  233. {
  234. Zone* zone = *i;
  235. int priority = zone->GetPriority();
  236. if (zone != this && priority > bestPriority && zone->IsInside(maxZPosition))
  237. {
  238. bestZone = zone;
  239. bestPriority = priority;
  240. }
  241. }
  242. if (bestZone)
  243. {
  244. ambientEndColor_ = bestZone->GetAmbientColor();
  245. lastAmbientEndZone_ = bestZone;
  246. }
  247. }
  248. }