Lasse Öörni 8a4351b8ec Removed the IsLoading() flag from Serializable. Instead implemented separately in AnimatedModel, which is the only component that needs that information. 13 years ago
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Direct3D9 45243975c1 Removed "BeginRendering" profiling block where no significant work is done. Renamed "EndRendering" block to "Present." 13 years ago
OpenGL 45243975c1 Removed "BeginRendering" profiling block where no significant work is done. Renamed "EndRendering" block to "Present." 13 years ago
AnimatedModel.cpp 8a4351b8ec Removed the IsLoading() flag from Serializable. Instead implemented separately in AnimatedModel, which is the only component that needs that information. 13 years ago
AnimatedModel.h 8a4351b8ec Removed the IsLoading() flag from Serializable. Instead implemented separately in AnimatedModel, which is the only component that needs that information. 13 years ago
Animation.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Animation.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
AnimationController.cpp 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 years ago
AnimationController.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
AnimationState.cpp 8a5274b596 Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body. 13 years ago
AnimationState.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Batch.cpp af7c5a53fb Renamed GetData() to Data() in the Math library. 14 years ago
Batch.h 0b7e840a30 Restored fullscreen quad method for deferred screen clear for some FPS gain. 14 years ago
BillboardSet.cpp 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 years ago
BillboardSet.h 832ad7ebb0 Code cleanup. 14 years ago
CMakeLists.txt c3b1d57a17 Fixed VS2008 build. 14 years ago
Camera.cpp 5bc2c61d88 Reorganized Node, Component, Drawable & Camera member variables for more optimal access. 13 years ago
Camera.h 5bc2c61d88 Reorganized Node, Component, Drawable & Camera member variables for more optimal access. 13 years ago
DebugRenderer.cpp c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 years ago
DebugRenderer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Drawable.cpp 5bc2c61d88 Reorganized Node, Component, Drawable & Camera member variables for more optimal access. 13 years ago
Drawable.h 5bc2c61d88 Reorganized Node, Component, Drawable & Camera member variables for more optimal access. 13 years ago
DrawableEvents.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
GPUObject.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Geometry.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Geometry.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Graphics.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
GraphicsDefs.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
GraphicsDefs.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
GraphicsEvents.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
GraphicsImpl.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
IndexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Light.cpp 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 years ago
Light.h 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 14 years ago
Material.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Material.h c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 years ago
Model.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Model.h da921892b2 Rearranged Octant variables for more optimal access. 13 years ago
OcclusionBuffer.cpp 66f3fd4097 Added function to get API-independent projection matrix. 14 years ago
OcclusionBuffer.h 612a0c2dee Fixed erroneous occlusion culling in orthographic mode. 14 years ago
Octree.cpp da921892b2 Rearranged Octant variables for more optimal access. 13 years ago
Octree.h da921892b2 Rearranged Octant variables for more optimal access. 13 years ago
OctreeQuery.cpp 504ffaa93d Code cleanup. 13 years ago
OctreeQuery.h 504ffaa93d Code cleanup. 13 years ago
ParticleEmitter.cpp 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 years ago
ParticleEmitter.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
PostProcess.cpp 7ea084bc4b Added missing DebugNew.h includes. 13 years ago
PostProcess.h c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 years ago
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Precompiled.h 50226cfdb0 Started work toward Unicode compatibility. 14 years ago
RenderSurface.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Renderer.cpp df4cd6214d Ensure existence of default material by dynamically creating it if necessary. 13 years ago
Renderer.h c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 years ago
Shader.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
ShaderProgram.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
ShaderVariation.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Skeleton.cpp af7c5a53fb Renamed GetData() to Data() in the Math library. 14 years ago
Skeleton.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Skybox.cpp c936e216d9 Optimized StaticModel batch structure for less cache misses. 13 years ago
Skybox.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
StaticModel.cpp 496a21d984 Optimized CalculateLodLevels() when it's a no-op. 13 years ago
StaticModel.h c936e216d9 Optimized StaticModel batch structure for less cache misses. 13 years ago
Technique.cpp 7ea084bc4b Added missing DebugNew.h includes. 13 years ago
Technique.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Texture.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Texture2D.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
TextureCube.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
VertexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
VertexDeclaration.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
View.cpp 3bec77f823 More descriptive profiler block names. 13 years ago
View.h 50653416da Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered. 13 years ago
Viewport.cpp 7ea084bc4b Added missing DebugNew.h includes. 13 years ago
Viewport.h 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 14 years ago
Zone.cpp 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 years ago
Zone.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago