EditorView.as 55 KB

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  1. // Urho3D editor view & camera functions
  2. WeakHandle previewCamera;
  3. Node@ cameraNode;
  4. Camera@ camera;
  5. Node@ gridNode;
  6. CustomGeometry@ grid;
  7. UIElement@ viewportUI; // holds the viewport ui, convienent for clearing and hiding
  8. uint setViewportCursor = 0; // used to set cursor in post update
  9. uint resizingBorder = 0; // current border that is dragging
  10. uint viewportMode = VIEWPORT_SINGLE;
  11. int viewportBorderOffset = 2; // used to center borders over viewport seams, should be half of width
  12. int viewportBorderWidth = 4; // width of a viewport resize border
  13. IntRect viewportArea; // the area where the editor viewport is. if we ever want to have the viewport not take up the whole screen this abstracts that
  14. IntRect viewportUIClipBorder = IntRect(27, 60, 0, 0); // used to clip viewport borders, the borders are ugly when going behind the transparent toolbars
  15. const uint VIEWPORT_BORDER_H = 0x00000001;
  16. const uint VIEWPORT_BORDER_H1 = 0x00000002;
  17. const uint VIEWPORT_BORDER_H2 = 0x00000004;
  18. const uint VIEWPORT_BORDER_V = 0x00000010;
  19. const uint VIEWPORT_BORDER_V1 = 0x00000020;
  20. const uint VIEWPORT_BORDER_V2 = 0x00000040;
  21. const uint VIEWPORT_SINGLE = 0x00000000;
  22. const uint VIEWPORT_TOP = 0x00000100;
  23. const uint VIEWPORT_BOTTOM = 0x00000200;
  24. const uint VIEWPORT_LEFT = 0x00000400;
  25. const uint VIEWPORT_RIGHT = 0x00000800;
  26. const uint VIEWPORT_TOP_LEFT = 0x00001000;
  27. const uint VIEWPORT_TOP_RIGHT = 0x00002000;
  28. const uint VIEWPORT_BOTTOM_LEFT = 0x00004000;
  29. const uint VIEWPORT_BOTTOM_RIGHT = 0x00008000;
  30. // Combinations for easier testing
  31. const uint VIEWPORT_BORDER_H_ANY = 0x00000007;
  32. const uint VIEWPORT_BORDER_V_ANY = 0x00000070;
  33. const uint VIEWPORT_SPLIT_H = 0x0000f300;
  34. const uint VIEWPORT_SPLIT_V = 0x0000fc00;
  35. const uint VIEWPORT_SPLIT_HV = 0x0000f000;
  36. const uint VIEWPORT_TOP_ANY = 0x00003300;
  37. const uint VIEWPORT_BOTTOM_ANY = 0x0000c200;
  38. const uint VIEWPORT_LEFT_ANY = 0x00005400;
  39. const uint VIEWPORT_RIGHT_ANY = 0x0000c800;
  40. const uint VIEWPORT_QUAD = 0x0000f000;
  41. enum EditMode
  42. {
  43. EDIT_MOVE = 0,
  44. EDIT_ROTATE,
  45. EDIT_SCALE,
  46. EDIT_SELECT
  47. }
  48. enum AxisMode
  49. {
  50. AXIS_WORLD = 0,
  51. AXIS_LOCAL
  52. }
  53. enum SnapScaleMode
  54. {
  55. SNAP_SCALE_FULL = 0,
  56. SNAP_SCALE_HALF,
  57. SNAP_SCALE_QUARTER
  58. }
  59. // Holds info about a viewport such as camera settings and splits up shared resources
  60. class ViewportContext
  61. {
  62. float cameraYaw = 0;
  63. float cameraPitch = 0;
  64. Camera@ camera;
  65. Node@ cameraNode;
  66. SoundListener@ soundListener;
  67. Viewport@ viewport;
  68. bool enabled = false;
  69. uint index = 0;
  70. uint viewportId = 0;
  71. UIElement@ viewportContextUI;
  72. UIElement@ statusBar;
  73. Text@ cameraPosText;
  74. Window@ settingsWindow;
  75. LineEdit@ cameraPosX;
  76. LineEdit@ cameraPosY;
  77. LineEdit@ cameraPosZ;
  78. LineEdit@ cameraRotX;
  79. LineEdit@ cameraRotY;
  80. LineEdit@ cameraRotZ;
  81. LineEdit@ cameraZoom;
  82. LineEdit@ cameraOrthoSize;
  83. CheckBox@ cameraOrthographic;
  84. ViewportContext(IntRect viewRect, uint index_, uint viewportId_)
  85. {
  86. cameraNode = Node();
  87. camera = cameraNode.CreateComponent("Camera");
  88. camera.fillMode = fillMode;
  89. soundListener = cameraNode.CreateComponent("SoundListener");
  90. viewport = Viewport(editorScene, camera, viewRect);
  91. index = index_;
  92. viewportId = viewportId_;
  93. camera.viewMask = 0x80000000 + (uint(1) << index); // It's easier to only have 1 gizmo active this viewport is shared with the gizmo
  94. }
  95. void ResetCamera()
  96. {
  97. cameraNode.position = Vector3(0, 5, -10);
  98. // Look at the origin so user can see the scene.
  99. cameraNode.rotation = Quaternion(Vector3(0, 0, 1), -cameraNode.position);
  100. ReacquireCameraYawPitch();
  101. UpdateSettingsUI();
  102. }
  103. void ReacquireCameraYawPitch()
  104. {
  105. cameraYaw = cameraNode.rotation.yaw;
  106. cameraPitch = cameraNode.rotation.pitch;
  107. }
  108. void CreateViewportContextUI()
  109. {
  110. Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
  111. viewportContextUI = UIElement();
  112. viewportUI.AddChild(viewportContextUI);
  113. viewportContextUI.SetPosition(viewport.rect.left, viewport.rect.top);
  114. viewportContextUI.SetFixedSize(viewport.rect.width, viewport.rect.height);
  115. viewportContextUI.clipChildren = true;
  116. statusBar = BorderImage("ToolBar");
  117. statusBar.style = "EditorToolBar";
  118. viewportContextUI.AddChild(statusBar);
  119. statusBar.SetLayout(LM_HORIZONTAL);
  120. statusBar.SetAlignment(HA_LEFT, VA_BOTTOM);
  121. statusBar.layoutSpacing = 4;
  122. statusBar.opacity = uiMaxOpacity;
  123. Button@ settingsButton = CreateSmallToolBarButton("Settings");
  124. statusBar.AddChild(settingsButton);
  125. cameraPosText = Text();
  126. statusBar.AddChild(cameraPosText);
  127. cameraPosText.SetFont(font, 11);
  128. cameraPosText.color = Color(1, 1, 0);
  129. cameraPosText.textEffect = TE_SHADOW;
  130. cameraPosText.priority = -100;
  131. settingsWindow = ui.LoadLayout(cache.GetResource("XMLFile", "UI/EditorViewport.xml"));
  132. settingsWindow.opacity = uiMaxOpacity;
  133. settingsWindow.visible = false;
  134. viewportContextUI.AddChild(settingsWindow);
  135. cameraPosX = settingsWindow.GetChild("PositionX", true);
  136. cameraPosY = settingsWindow.GetChild("PositionY", true);
  137. cameraPosZ = settingsWindow.GetChild("PositionZ", true);
  138. cameraRotX = settingsWindow.GetChild("RotationX", true);
  139. cameraRotY = settingsWindow.GetChild("RotationY", true);
  140. cameraRotZ = settingsWindow.GetChild("RotationZ", true);
  141. cameraOrthographic = settingsWindow.GetChild("Orthographic", true);
  142. cameraZoom = settingsWindow.GetChild("Zoom", true);
  143. cameraOrthoSize = settingsWindow.GetChild("OrthoSize", true);
  144. SubscribeToEvent(cameraPosX, "TextChanged", "HandleSettingsLineEditTextChange");
  145. SubscribeToEvent(cameraPosY, "TextChanged", "HandleSettingsLineEditTextChange");
  146. SubscribeToEvent(cameraPosZ, "TextChanged", "HandleSettingsLineEditTextChange");
  147. SubscribeToEvent(cameraRotX, "TextChanged", "HandleSettingsLineEditTextChange");
  148. SubscribeToEvent(cameraRotY, "TextChanged", "HandleSettingsLineEditTextChange");
  149. SubscribeToEvent(cameraRotZ, "TextChanged", "HandleSettingsLineEditTextChange");
  150. SubscribeToEvent(cameraZoom, "TextChanged", "HandleSettingsLineEditTextChange");
  151. SubscribeToEvent(cameraOrthoSize, "TextChanged", "HandleSettingsLineEditTextChange");
  152. SubscribeToEvent(cameraOrthographic, "Toggled", "HandleOrthographicToggled");
  153. SubscribeToEvent(settingsButton, "Released", "ToggleViewportSettingsWindow");
  154. SubscribeToEvent(settingsWindow.GetChild("ResetCamera", true), "Released", "ResetCamera");
  155. SubscribeToEvent(settingsWindow.GetChild("CloseButton", true), "Released", "CloseViewportSettingsWindow");
  156. SubscribeToEvent(settingsWindow.GetChild("Refresh", true), "Released", "UpdateSettingsUI");
  157. HandleResize();
  158. }
  159. void HandleResize()
  160. {
  161. viewportContextUI.SetPosition(viewport.rect.left, viewport.rect.top);
  162. viewportContextUI.SetFixedSize(viewport.rect.width, viewport.rect.height);
  163. if (viewport.rect.left < 34)
  164. {
  165. statusBar.layoutBorder = IntRect(34 - viewport.rect.left, 4, 4, 8);
  166. IntVector2 pos = settingsWindow.position;
  167. pos.x = 32 - viewport.rect.left;
  168. settingsWindow.position = pos;
  169. }
  170. else
  171. {
  172. statusBar.layoutBorder = IntRect(8, 4, 4, 8);
  173. IntVector2 pos = settingsWindow.position;
  174. pos.x = 5;
  175. settingsWindow.position = pos;
  176. }
  177. statusBar.SetFixedSize(viewport.rect.width, 22);
  178. }
  179. void ToggleOrthographic()
  180. {
  181. SetOrthographic(!camera.orthographic);
  182. }
  183. void SetOrthographic(bool orthographic)
  184. {
  185. // This doesn't work that great
  186. /* if (orthographic) */
  187. /* camera.orthoSize = (cameraNode.position - GetScreenCollision(IntVector2(viewport.rect.width, viewport.rect.height))).length; */
  188. camera.orthographic = orthographic;
  189. UpdateSettingsUI();
  190. }
  191. void Update(float timeStep)
  192. {
  193. Vector3 cameraPos = cameraNode.position;
  194. String xText(cameraPos.x);
  195. String yText(cameraPos.y);
  196. String zText(cameraPos.z);
  197. xText.Resize(8);
  198. yText.Resize(8);
  199. zText.Resize(8);
  200. cameraPosText.text = String(
  201. "Pos: " + xText + " " + yText + " " + zText +
  202. " Zoom: " + camera.zoom);
  203. cameraPosText.size = cameraPosText.minSize;
  204. }
  205. void ToggleViewportSettingsWindow()
  206. {
  207. if (settingsWindow.visible)
  208. CloseViewportSettingsWindow();
  209. else
  210. OpenViewportSettingsWindow();
  211. }
  212. void OpenViewportSettingsWindow()
  213. {
  214. UpdateSettingsUI();
  215. /* settingsWindow.position = */
  216. settingsWindow.visible = true;
  217. }
  218. void CloseViewportSettingsWindow()
  219. {
  220. settingsWindow.visible = false;
  221. }
  222. void UpdateSettingsUI()
  223. {
  224. cameraPosX.text = Floor(cameraNode.position.x * 1000) / 1000;
  225. cameraPosY.text = Floor(cameraNode.position.y * 1000) / 1000;
  226. cameraPosZ.text = Floor(cameraNode.position.z * 1000) / 1000;
  227. cameraRotX.text = Floor(cameraNode.rotation.pitch * 1000) / 1000;
  228. cameraRotY.text = Floor(cameraNode.rotation.yaw * 1000) / 1000;
  229. cameraRotZ.text = Floor(cameraNode.rotation.roll * 1000) / 1000;
  230. cameraZoom.text = Floor(camera.zoom * 1000) / 1000;
  231. cameraOrthoSize.text = Floor(camera.orthoSize * 1000) / 1000;
  232. cameraOrthographic.checked = camera.orthographic;
  233. }
  234. void HandleOrthographicToggled(StringHash eventType, VariantMap& eventData)
  235. {
  236. SetOrthographic(cameraOrthographic.checked);
  237. }
  238. void HandleSettingsLineEditTextChange(StringHash eventType, VariantMap& eventData)
  239. {
  240. LineEdit@ element = eventData["Element"].GetPtr();
  241. if (element.text == "")
  242. return;
  243. if (element is cameraRotX || element is cameraRotY || element is cameraRotZ)
  244. {
  245. Vector3 euler = cameraNode.rotation.eulerAngles;
  246. if (element is cameraRotX)
  247. euler.x = element.text.ToFloat();
  248. else if (element is cameraRotY)
  249. euler.y = element.text.ToFloat();
  250. else if (element is cameraRotZ)
  251. euler.z = element.text.ToFloat();
  252. cameraNode.rotation = Quaternion(euler);
  253. }
  254. else if (element is cameraPosX || element is cameraPosY || element is cameraPosZ)
  255. {
  256. Vector3 pos = cameraNode.position;
  257. if (element is cameraPosX)
  258. pos.x = element.text.ToFloat();
  259. else if (element is cameraPosY)
  260. pos.y = element.text.ToFloat();
  261. else if (element is cameraPosZ)
  262. pos.z = element.text.ToFloat();
  263. cameraNode.position = pos;
  264. }
  265. else if (element is cameraZoom)
  266. camera.zoom = element.text.ToFloat();
  267. else if (element is cameraOrthoSize)
  268. camera.orthoSize = element.text.ToFloat();
  269. }
  270. }
  271. Array<ViewportContext@> viewports;
  272. ViewportContext@ activeViewport;
  273. Text@ editorModeText;
  274. Text@ renderStatsText;
  275. EditMode editMode = EDIT_MOVE;
  276. AxisMode axisMode = AXIS_WORLD;
  277. FillMode fillMode = FILL_SOLID;
  278. SnapScaleMode snapScaleMode = SNAP_SCALE_FULL;
  279. float viewNearClip = 0.1;
  280. float viewFarClip = 1000.0;
  281. float viewFov = 45.0;
  282. float cameraBaseSpeed = 10;
  283. float cameraBaseRotationSpeed = 0.2;
  284. float cameraShiftSpeedMultiplier = 5;
  285. float newNodeDistance = 20;
  286. float moveStep = 0.5;
  287. float rotateStep = 5;
  288. float scaleStep = 0.1;
  289. float snapScale = 1.0;
  290. bool limitRotation = false;
  291. bool moveSnap = false;
  292. bool rotateSnap = false;
  293. bool scaleSnap = false;
  294. bool renderingDebug = false;
  295. bool physicsDebug = false;
  296. bool octreeDebug = false;
  297. int pickMode = PICK_GEOMETRIES;
  298. bool orbiting = false;
  299. bool showGrid = true;
  300. bool grid2DMode = false;
  301. uint gridSize = 16;
  302. uint gridSubdivisions = 3;
  303. float gridScale = 8.0;
  304. Color gridColor(0.1, 0.1, 0.1);
  305. Color gridSubdivisionColor(0.05, 0.05, 0.05);
  306. Color gridXColor(0.5, 0.1, 0.1);
  307. Color gridYColor(0.1, 0.5, 0.1);
  308. Color gridZColor(0.1, 0.1, 0.5);
  309. Array<int> pickModeDrawableFlags = {
  310. DRAWABLE_GEOMETRY,
  311. DRAWABLE_LIGHT,
  312. DRAWABLE_ZONE
  313. };
  314. Array<String> editModeText = {
  315. "Move",
  316. "Rotate",
  317. "Scale",
  318. "Select"
  319. };
  320. Array<String> axisModeText = {
  321. "World",
  322. "Local"
  323. };
  324. Array<String> pickModeText = {
  325. "Geometries",
  326. "Lights",
  327. "Zones",
  328. "Rigidbodies",
  329. "UI-elements"
  330. };
  331. Array<String> fillModeText = {
  332. "Solid",
  333. "Wire",
  334. "Point"
  335. };
  336. void CreateCamera()
  337. {
  338. // Set the initial viewport rect
  339. viewportArea = IntRect(0, 0, graphics.width, graphics.height);
  340. SetViewportMode(viewportMode);
  341. SetActiveViewport(viewports[0]);
  342. // Note: the camera is not inside the scene, so that it is not listed, and does not get deleted
  343. ResetCamera();
  344. SubscribeToEvent("PostRenderUpdate", "HandlePostRenderUpdate");
  345. SubscribeToEvent("UIMouseClick", "ViewMouseClick");
  346. SubscribeToEvent("MouseMove", "ViewMouseMove");
  347. SubscribeToEvent("BeginViewUpdate", "HandleBeginViewUpdate");
  348. SubscribeToEvent("EndViewUpdate", "HandleEndViewUpdate");
  349. SubscribeToEvent("BeginViewRender", "HandleBeginViewRender");
  350. SubscribeToEvent("EndViewRender", "HandleEndViewRender");
  351. }
  352. // Create any UI associated with changing the editor viewports
  353. void CreateViewportUI()
  354. {
  355. if (viewportUI is null)
  356. {
  357. viewportUI = UIElement();
  358. ui.root.AddChild(viewportUI);
  359. }
  360. viewportUI.SetFixedSize(viewportArea.width, viewportArea.height);
  361. viewportUI.position = IntVector2(viewportArea.top, viewportArea.left);
  362. viewportUI.clipChildren = true;
  363. viewportUI.clipBorder = viewportUIClipBorder;
  364. viewportUI.RemoveAllChildren();
  365. viewportUI.priority = -2000;
  366. Array<BorderImage@> borders;
  367. IntRect top;
  368. IntRect bottom;
  369. IntRect left;
  370. IntRect right;
  371. IntRect topLeft;
  372. IntRect topRight;
  373. IntRect bottomLeft;
  374. IntRect bottomRight;
  375. for (uint i = 0; i < viewports.length; ++i)
  376. {
  377. ViewportContext@ vc = viewports[i];
  378. vc.CreateViewportContextUI();
  379. if (vc.viewportId & VIEWPORT_TOP > 0)
  380. top = vc.viewport.rect;
  381. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  382. bottom = vc.viewport.rect;
  383. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  384. left = vc.viewport.rect;
  385. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  386. right = vc.viewport.rect;
  387. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  388. topLeft = vc.viewport.rect;
  389. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  390. topRight = vc.viewport.rect;
  391. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  392. bottomLeft = vc.viewport.rect;
  393. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  394. bottomRight = vc.viewport.rect;
  395. }
  396. // Creates resize borders based on the mode set
  397. if (viewportMode == VIEWPORT_QUAD) // independent borders for quad isn't easy
  398. {
  399. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V, topLeft.right - viewportBorderOffset, topLeft.top, viewportBorderWidth, viewportArea.height));
  400. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H, topLeft.left, topLeft.bottom-viewportBorderOffset, viewportArea.width, viewportBorderWidth));
  401. }
  402. else
  403. {
  404. // Figures what borders to create based on mode
  405. if (viewportMode & (VIEWPORT_LEFT|VIEWPORT_RIGHT) > 0)
  406. {
  407. borders.Push(
  408. viewportMode & VIEWPORT_LEFT > 0 ?
  409. CreateViewportDragBorder(VIEWPORT_BORDER_V, left.right-viewportBorderOffset, left.top, viewportBorderWidth, left.height) :
  410. CreateViewportDragBorder(VIEWPORT_BORDER_V, right.left-viewportBorderOffset, right.top, viewportBorderWidth, right.height)
  411. );
  412. }
  413. else
  414. {
  415. if (viewportMode & (VIEWPORT_TOP_LEFT|VIEWPORT_TOP_RIGHT) > 0)
  416. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V1, topLeft.right-viewportBorderOffset, topLeft.top, viewportBorderWidth, topLeft.height));
  417. if (viewportMode & (VIEWPORT_BOTTOM_LEFT|VIEWPORT_BOTTOM_RIGHT) > 0)
  418. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V2, bottomLeft.right-viewportBorderOffset, bottomLeft.top, viewportBorderWidth, bottomLeft.height));
  419. }
  420. if (viewportMode & (VIEWPORT_TOP|VIEWPORT_BOTTOM) > 0)
  421. {
  422. borders.Push(
  423. viewportMode & VIEWPORT_TOP > 0 ?
  424. CreateViewportDragBorder(VIEWPORT_BORDER_H, top.left, top.bottom-viewportBorderOffset, top.width, viewportBorderWidth) :
  425. CreateViewportDragBorder(VIEWPORT_BORDER_H, bottom.left, bottom.top-viewportBorderOffset, bottom.width, viewportBorderWidth)
  426. );
  427. }
  428. else
  429. {
  430. if (viewportMode & (VIEWPORT_TOP_LEFT|VIEWPORT_BOTTOM_LEFT) > 0)
  431. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H1, topLeft.left, topLeft.bottom-viewportBorderOffset, topLeft.width, viewportBorderWidth));
  432. if (viewportMode & (VIEWPORT_TOP_RIGHT|VIEWPORT_BOTTOM_RIGHT) > 0)
  433. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H2, topRight.left, topRight.bottom-viewportBorderOffset, topRight.width, viewportBorderWidth));
  434. }
  435. }
  436. }
  437. BorderImage@ CreateViewportDragBorder(uint value, int posX, int posY, int sizeX, int sizeY)
  438. {
  439. BorderImage@ border = BorderImage();
  440. viewportUI.AddChild(border);
  441. border.name = "border";
  442. border.enabled = true;
  443. border.style = "ViewportBorder";
  444. border.vars["VIEWMODE"] = value;
  445. border.SetFixedSize(sizeX, sizeY); // relevant size gets set by viewport later
  446. border.position = IntVector2(posX, posY);
  447. border.opacity = uiMaxOpacity;
  448. SubscribeToEvent(border, "DragMove", "HandleViewportBorderDragMove");
  449. SubscribeToEvent(border, "DragEnd", "HandleViewportBorderDragEnd");
  450. return border;
  451. }
  452. void SetFillMode(FillMode fillMode_)
  453. {
  454. fillMode = fillMode_;
  455. for (uint i = 0; i < viewports.length; ++i)
  456. viewports[i].camera.fillMode = fillMode_;
  457. }
  458. // Sets the viewport mode
  459. void SetViewportMode(uint mode = VIEWPORT_SINGLE)
  460. {
  461. // Remember old viewport positions
  462. Array<Vector3> cameraPositions;
  463. Array<Quaternion> cameraRotations;
  464. for (uint i = 0; i < viewports.length; ++i)
  465. {
  466. cameraPositions.Push(viewports[i].cameraNode.position);
  467. cameraRotations.Push(viewports[i].cameraNode.rotation);
  468. }
  469. viewports.Clear();
  470. viewportMode = mode;
  471. // Always have quad a
  472. {
  473. uint viewport = 0;
  474. ViewportContext@ vc = ViewportContext(
  475. IntRect(
  476. 0,
  477. 0,
  478. mode & (VIEWPORT_LEFT|VIEWPORT_TOP_LEFT) > 0 ? viewportArea.width / 2 : viewportArea.width,
  479. mode & (VIEWPORT_TOP|VIEWPORT_TOP_LEFT) > 0 ? viewportArea.height / 2 : viewportArea.height),
  480. viewports.length + 1,
  481. viewportMode & (VIEWPORT_TOP|VIEWPORT_LEFT|VIEWPORT_TOP_LEFT)
  482. );
  483. viewports.Push(vc);
  484. }
  485. uint topRight = viewportMode & (VIEWPORT_RIGHT|VIEWPORT_TOP_RIGHT);
  486. if (topRight > 0)
  487. {
  488. ViewportContext@ vc = ViewportContext(
  489. IntRect(
  490. viewportArea.width/2,
  491. 0,
  492. viewportArea.width,
  493. mode & VIEWPORT_TOP_RIGHT > 0 ? viewportArea.height / 2 : viewportArea.height),
  494. viewports.length + 1,
  495. topRight
  496. );
  497. viewports.Push(vc);
  498. }
  499. uint bottomLeft = viewportMode & (VIEWPORT_BOTTOM|VIEWPORT_BOTTOM_LEFT);
  500. if (bottomLeft > 0)
  501. {
  502. ViewportContext@ vc = ViewportContext(
  503. IntRect(
  504. 0,
  505. viewportArea.height / 2,
  506. mode & (VIEWPORT_BOTTOM_LEFT) > 0 ? viewportArea.width / 2 : viewportArea.width,
  507. viewportArea.height),
  508. viewports.length + 1,
  509. bottomLeft
  510. );
  511. viewports.Push(vc);
  512. }
  513. uint bottomRight = viewportMode & (VIEWPORT_BOTTOM_RIGHT);
  514. if (bottomRight > 0)
  515. {
  516. ViewportContext@ vc = ViewportContext(
  517. IntRect(
  518. viewportArea.width / 2,
  519. viewportArea.height / 2,
  520. viewportArea.width,
  521. viewportArea.height),
  522. viewports.length + 1,
  523. bottomRight
  524. );
  525. viewports.Push(vc);
  526. }
  527. renderer.numViewports = viewports.length;
  528. for (uint i = 0; i < viewports.length; ++i)
  529. renderer.viewports[i] = viewports[i].viewport;
  530. // Restore camera positions as applicable. Default new viewports to the last camera position
  531. if (cameraPositions.length > 0)
  532. {
  533. for (uint i = 0; i < viewports.length; ++i)
  534. {
  535. uint src = i;
  536. if (src >= cameraPositions.length)
  537. src = cameraPositions.length - 1;
  538. viewports[i].cameraNode.position = cameraPositions[src];
  539. viewports[i].cameraNode.rotation = cameraRotations[src];
  540. }
  541. }
  542. ReacquireCameraYawPitch();
  543. UpdateViewParameters();
  544. UpdateCameraPreview();
  545. CreateViewportUI();
  546. }
  547. // Create a preview viewport if a camera component is selected
  548. void UpdateCameraPreview()
  549. {
  550. previewCamera = null;
  551. ShortStringHash cameraType("Camera");
  552. for (uint i = 0; i < selectedComponents.length; ++i)
  553. {
  554. if (selectedComponents[i].type == cameraType)
  555. {
  556. // Take the first encountered camera
  557. previewCamera = selectedComponents[i];
  558. break;
  559. }
  560. }
  561. // Also try nodes if not found from components
  562. if (previewCamera.Get() is null)
  563. {
  564. for (uint i = 0; i < selectedNodes.length; ++i)
  565. {
  566. previewCamera = selectedNodes[i].GetComponent("Camera");
  567. if (previewCamera.Get() !is null)
  568. break;
  569. }
  570. }
  571. // Remove extra viewport if it exists and no camera is selected
  572. if (previewCamera.Get() is null)
  573. {
  574. if (renderer.numViewports > viewports.length)
  575. renderer.numViewports = viewports.length;
  576. }
  577. else
  578. {
  579. if (renderer.numViewports < viewports.length + 1)
  580. renderer.numViewports = viewports.length + 1;
  581. int previewWidth = graphics.width / 4;
  582. int previewHeight = previewWidth * 9 / 16;
  583. int previewX = graphics.width - 10 - previewWidth;
  584. int previewY = graphics.height - 30 - previewHeight;
  585. Viewport@ previewView = Viewport();
  586. previewView.scene = editorScene;
  587. previewView.camera = previewCamera.Get();
  588. previewView.rect = IntRect(previewX, previewY, previewX + previewWidth, previewY + previewHeight);
  589. renderer.viewports[viewports.length] = previewView;
  590. }
  591. }
  592. void HandleViewportBorderDragMove(StringHash eventType, VariantMap& eventData)
  593. {
  594. UIElement@ dragBorder = eventData["Element"].GetPtr();
  595. if (dragBorder is null)
  596. return;
  597. uint hPos;
  598. uint vPos;
  599. // Moves border to new cursor position, restricts motion to 1 axis, and keeps borders within view area
  600. if (resizingBorder & VIEWPORT_BORDER_V_ANY > 0)
  601. {
  602. hPos = Clamp(ui.cursorPosition.x, 150, viewportArea.width-150);
  603. vPos = dragBorder.position.y;
  604. dragBorder.position = IntVector2(hPos, vPos);
  605. }
  606. if (resizingBorder & VIEWPORT_BORDER_H_ANY > 0)
  607. {
  608. vPos = Clamp(ui.cursorPosition.y, 150, viewportArea.height-150);
  609. hPos = dragBorder.position.x;
  610. dragBorder.position = IntVector2(hPos, vPos);
  611. }
  612. // Move all dependent borders
  613. Array<UIElement@> borders = viewportUI.GetChildren();
  614. for (uint i = 0; i < borders.length; ++i)
  615. {
  616. BorderImage@ border = borders[i];
  617. if (border is null || border is dragBorder || border.name != "border")
  618. continue;
  619. uint borderViewMode = border.vars["VIEWMODE"].GetUInt();
  620. if (resizingBorder == VIEWPORT_BORDER_H)
  621. {
  622. if (borderViewMode == VIEWPORT_BORDER_V1)
  623. {
  624. border.SetFixedHeight(vPos);
  625. }
  626. else if (borderViewMode == VIEWPORT_BORDER_V2)
  627. {
  628. border.position = IntVector2(border.position.x, vPos);
  629. border.SetFixedHeight(viewportArea.height - vPos);
  630. }
  631. }
  632. else if (resizingBorder == VIEWPORT_BORDER_V)
  633. {
  634. if (borderViewMode == VIEWPORT_BORDER_H1)
  635. {
  636. border.SetFixedWidth(hPos);
  637. }
  638. else if (borderViewMode == VIEWPORT_BORDER_H2)
  639. {
  640. border.position = IntVector2(hPos, border.position.y);
  641. border.SetFixedWidth(viewportArea.width - hPos);
  642. }
  643. }
  644. }
  645. }
  646. void HandleViewportBorderDragEnd(StringHash eventType, VariantMap& eventData)
  647. {
  648. // Sets the new viewports by checking all the dependencies
  649. Array<UIElement@> children = viewportUI.GetChildren();
  650. Array<BorderImage@> borders;
  651. BorderImage@ borderV;
  652. BorderImage@ borderV1;
  653. BorderImage@ borderV2;
  654. BorderImage@ borderH;
  655. BorderImage@ borderH1;
  656. BorderImage@ borderH2;
  657. for (uint i = 0; i < children.length; ++i)
  658. {
  659. if (children[i].name == "border")
  660. {
  661. BorderImage@ border = children[i];
  662. uint mode = border.vars["VIEWMODE"].GetUInt();
  663. if (mode == VIEWPORT_BORDER_V)
  664. borderV = border;
  665. else if (mode == VIEWPORT_BORDER_V1)
  666. borderV1 = border;
  667. else if (mode == VIEWPORT_BORDER_V2)
  668. borderV2 = border;
  669. else if (mode == VIEWPORT_BORDER_H)
  670. borderH = border;
  671. else if (mode == VIEWPORT_BORDER_H1)
  672. borderH1 = border;
  673. else if (mode == VIEWPORT_BORDER_H2)
  674. borderH2 = border;
  675. }
  676. }
  677. IntRect top;
  678. IntRect bottom;
  679. IntRect left;
  680. IntRect right;
  681. IntRect topLeft;
  682. IntRect topRight;
  683. IntRect bottomLeft;
  684. IntRect bottomRight;
  685. for (uint i = 0; i < viewports.length; ++i)
  686. {
  687. ViewportContext@ vc = viewports[i];
  688. if (vc.viewportId & VIEWPORT_TOP > 0)
  689. top = vc.viewport.rect;
  690. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  691. bottom = vc.viewport.rect;
  692. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  693. left = vc.viewport.rect;
  694. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  695. right = vc.viewport.rect;
  696. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  697. topLeft = vc.viewport.rect;
  698. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  699. topRight = vc.viewport.rect;
  700. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  701. bottomLeft = vc.viewport.rect;
  702. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  703. bottomRight = vc.viewport.rect;
  704. }
  705. if (borderV !is null)
  706. {
  707. if (viewportMode & VIEWPORT_LEFT > 0)
  708. left.right = borderV.position.x + viewportBorderOffset;
  709. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  710. topLeft.right = borderV.position.x + viewportBorderOffset;
  711. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  712. topRight.left = borderV.position.x + viewportBorderOffset;
  713. if (viewportMode & VIEWPORT_RIGHT > 0)
  714. right.left = borderV.position.x + viewportBorderOffset;
  715. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  716. bottomLeft.right = borderV.position.x + viewportBorderOffset;
  717. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  718. bottomRight.left = borderV.position.x + viewportBorderOffset;
  719. }
  720. else
  721. {
  722. if (borderV1 !is null)
  723. {
  724. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  725. topLeft.right = borderV1.position.x + viewportBorderOffset;
  726. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  727. topRight.left = borderV1.position.x + viewportBorderOffset;
  728. }
  729. if (borderV2 !is null)
  730. {
  731. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  732. bottomLeft.right = borderV2.position.x + viewportBorderOffset;
  733. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  734. bottomRight.left = borderV2.position.x + viewportBorderOffset;
  735. }
  736. }
  737. if (borderH !is null)
  738. {
  739. if (viewportMode & VIEWPORT_TOP > 0)
  740. top.bottom = borderH.position.y + viewportBorderOffset;
  741. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  742. topLeft.bottom = borderH.position.y + viewportBorderOffset;
  743. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  744. bottomLeft.top = borderH.position.y + viewportBorderOffset;
  745. if (viewportMode & VIEWPORT_BOTTOM > 0)
  746. bottom.top = borderH.position.y + viewportBorderOffset;
  747. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  748. topRight.bottom = borderH.position.y + viewportBorderOffset;
  749. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  750. bottomRight.top = borderH.position.y + viewportBorderOffset;
  751. }
  752. else
  753. {
  754. if (borderH1 !is null)
  755. {
  756. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  757. topLeft.bottom = borderH1.position.y+viewportBorderOffset;
  758. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  759. bottomLeft.top = borderH1.position.y+viewportBorderOffset;
  760. }
  761. if (borderH2 !is null)
  762. {
  763. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  764. topRight.bottom = borderH2.position.y+viewportBorderOffset;
  765. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  766. bottomRight.top = borderH2.position.y+viewportBorderOffset;
  767. }
  768. }
  769. // Applies the calculated changes
  770. for (uint i = 0; i < viewports.length; ++i)
  771. {
  772. ViewportContext@ vc = viewports[i];
  773. if (vc.viewportId & VIEWPORT_TOP > 0)
  774. vc.viewport.rect = top;
  775. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  776. vc.viewport.rect = bottom;
  777. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  778. vc.viewport.rect = left;
  779. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  780. vc.viewport.rect = right;
  781. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  782. vc.viewport.rect = topLeft;
  783. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  784. vc.viewport.rect = topRight;
  785. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  786. vc.viewport.rect = bottomLeft;
  787. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  788. vc.viewport.rect = bottomRight;
  789. vc.HandleResize();
  790. }
  791. // End drag state
  792. resizingBorder = 0;
  793. setViewportCursor = 0;
  794. }
  795. void SetViewportCursor()
  796. {
  797. if (setViewportCursor & VIEWPORT_BORDER_V_ANY > 0)
  798. ui.cursor.shape = CS_RESIZEHORIZONTAL;
  799. else if (setViewportCursor & VIEWPORT_BORDER_H_ANY > 0)
  800. ui.cursor.shape = CS_RESIZEVERTICAL;
  801. }
  802. void SetActiveViewport(ViewportContext@ context)
  803. {
  804. // Sets the global variables to the current context
  805. @cameraNode = context.cameraNode;
  806. @camera = context.camera;
  807. @audio.listener = context.soundListener;
  808. // Camera is created before gizmo, this gets called again after UI is created
  809. if (gizmo !is null)
  810. gizmo.viewMask = camera.viewMask;
  811. @activeViewport = context;
  812. // If a mode is changed while in a drag or hovering over a border these can get out of sync
  813. resizingBorder = 0;
  814. setViewportCursor = 0;
  815. }
  816. void ResetCamera()
  817. {
  818. for (uint i = 0; i < viewports.length; ++i)
  819. viewports[i].ResetCamera();
  820. }
  821. void ReacquireCameraYawPitch()
  822. {
  823. for (uint i = 0; i < viewports.length; ++i)
  824. viewports[i].ReacquireCameraYawPitch();
  825. }
  826. void UpdateViewParameters()
  827. {
  828. for (uint i = 0; i < viewports.length; ++i)
  829. {
  830. viewports[i].camera.nearClip = viewNearClip;
  831. viewports[i].camera.farClip = viewFarClip;
  832. viewports[i].camera.fov = viewFov;
  833. }
  834. }
  835. void CreateGrid()
  836. {
  837. gridNode = Node();
  838. grid = gridNode.CreateComponent("CustomGeometry");
  839. grid.numGeometries = 1;
  840. grid.material = cache.GetResource("Material", "Materials/VColUnlit.xml");
  841. grid.viewMask = 0x80000000; // Editor raycasts use viewmask 0x7fffffff
  842. grid.occludee = false;
  843. UpdateGrid();
  844. }
  845. void HideGrid()
  846. {
  847. if (grid !is null)
  848. grid.enabled = false;
  849. }
  850. void ShowGrid()
  851. {
  852. if (grid !is null)
  853. {
  854. grid.enabled = true;
  855. if (editorScene.octree !is null)
  856. editorScene.octree.AddManualDrawable(grid);
  857. }
  858. }
  859. void UpdateGrid(bool updateGridGeometry = true)
  860. {
  861. showGrid ? ShowGrid() : HideGrid();
  862. gridNode.scale = Vector3(gridScale, gridScale, gridScale);
  863. if (!updateGridGeometry)
  864. return;
  865. uint size = uint(Floor(gridSize / 2) * 2);
  866. float halfSizeScaled = size / 2;
  867. float scale = 1.0;
  868. uint subdivisionSize = uint(Pow(2.0f, float(gridSubdivisions)));
  869. if (subdivisionSize > 0)
  870. {
  871. size *= subdivisionSize;
  872. scale /= subdivisionSize;
  873. }
  874. uint halfSize = size / 2;
  875. grid.BeginGeometry(0, LINE_LIST);
  876. float lineOffset = -halfSizeScaled;
  877. for (uint i = 0; i <= size; ++i)
  878. {
  879. bool lineCenter = i == halfSize;
  880. bool lineSubdiv = !Equals(Mod(i, subdivisionSize), 0.0);
  881. if (!grid2DMode)
  882. {
  883. grid.DefineVertex(Vector3(lineOffset, 0.0, halfSizeScaled));
  884. grid.DefineColor(lineCenter ? gridZColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  885. grid.DefineVertex(Vector3(lineOffset, 0.0, -halfSizeScaled));
  886. grid.DefineColor(lineCenter ? gridZColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  887. grid.DefineVertex(Vector3(-halfSizeScaled, 0.0, lineOffset));
  888. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  889. grid.DefineVertex(Vector3(halfSizeScaled, 0.0, lineOffset));
  890. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  891. }
  892. else
  893. {
  894. grid.DefineVertex(Vector3(lineOffset, halfSizeScaled, 0.0));
  895. grid.DefineColor(lineCenter ? gridYColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  896. grid.DefineVertex(Vector3(lineOffset, -halfSizeScaled, 0.0));
  897. grid.DefineColor(lineCenter ? gridYColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  898. grid.DefineVertex(Vector3(-halfSizeScaled, lineOffset, 0.0));
  899. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  900. grid.DefineVertex(Vector3(halfSizeScaled, lineOffset, 0.0));
  901. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  902. }
  903. lineOffset += scale;
  904. }
  905. grid.Commit();
  906. }
  907. void CreateStatsBar()
  908. {
  909. Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
  910. editorModeText = Text();
  911. ui.root.AddChild(editorModeText);
  912. renderStatsText = Text();
  913. ui.root.AddChild(renderStatsText);
  914. if (ui.root.width >= 1200)
  915. {
  916. SetupStatsBarText(editorModeText, font, 35, 64, HA_LEFT, VA_TOP);
  917. SetupStatsBarText(renderStatsText, font, -4, 64, HA_RIGHT, VA_TOP);
  918. }
  919. else
  920. {
  921. SetupStatsBarText(editorModeText, font, 35, 64, HA_LEFT, VA_TOP);
  922. SetupStatsBarText(renderStatsText, font, 35, 78, HA_LEFT, VA_TOP);
  923. }
  924. }
  925. void SetupStatsBarText(Text@ text, Font@ font, int x, int y, HorizontalAlignment hAlign, VerticalAlignment vAlign)
  926. {
  927. text.position = IntVector2(x, y);
  928. text.horizontalAlignment = hAlign;
  929. text.verticalAlignment = vAlign;
  930. text.SetFont(font, 11);
  931. text.color = Color(1, 1, 0);
  932. text.textEffect = TE_SHADOW;
  933. text.priority = -100;
  934. }
  935. void UpdateStats(float timeStep)
  936. {
  937. editorModeText.text = String(
  938. "Mode: " + editModeText[editMode] +
  939. " Axis: " + axisModeText[axisMode] +
  940. " Pick: " + pickModeText[pickMode] +
  941. " Fill: " + fillModeText[fillMode] +
  942. " Updates: " + (runUpdate ? "Running" : "Paused"));
  943. renderStatsText.text = String(
  944. "Tris: " + renderer.numPrimitives +
  945. " Batches: " + renderer.numBatches +
  946. " Lights: " + renderer.numLights[true] +
  947. " Shadowmaps: " + renderer.numShadowMaps[true] +
  948. " Occluders: " + renderer.numOccluders[true]);
  949. editorModeText.size = editorModeText.minSize;
  950. renderStatsText.size = renderStatsText.minSize;
  951. }
  952. void UpdateViewports(float timeStep)
  953. {
  954. for(uint i = 0; i < viewports.length; i++)
  955. {
  956. ViewportContext@ viewportContext = viewports[i];
  957. viewportContext.Update(timeStep);
  958. }
  959. }
  960. void UpdateView(float timeStep)
  961. {
  962. // Move camera
  963. if (ui.focusElement is null && !input.keyDown[KEY_LCTRL])
  964. {
  965. float speedMultiplier = 1.0;
  966. if (input.keyDown[KEY_LSHIFT])
  967. speedMultiplier = cameraShiftSpeedMultiplier;
  968. if (input.keyDown['W'] || input.keyDown[KEY_UP])
  969. {
  970. cameraNode.TranslateRelative(Vector3(0, 0, cameraBaseSpeed) * timeStep * speedMultiplier);
  971. FadeUI();
  972. }
  973. if (input.keyDown['S'] || input.keyDown[KEY_DOWN])
  974. {
  975. cameraNode.TranslateRelative(Vector3(0, 0, -cameraBaseSpeed) * timeStep * speedMultiplier);
  976. FadeUI();
  977. }
  978. if (input.keyDown['A'] || input.keyDown[KEY_LEFT])
  979. {
  980. cameraNode.TranslateRelative(Vector3(-cameraBaseSpeed, 0, 0) * timeStep * speedMultiplier);
  981. FadeUI();
  982. }
  983. if (input.keyDown['D'] || input.keyDown[KEY_RIGHT])
  984. {
  985. cameraNode.TranslateRelative(Vector3(cameraBaseSpeed, 0, 0) * timeStep * speedMultiplier);
  986. FadeUI();
  987. }
  988. if (input.keyDown[KEY_PAGEUP])
  989. {
  990. cameraNode.Translate(Vector3(0, cameraBaseSpeed, 0) * timeStep * speedMultiplier);
  991. FadeUI();
  992. }
  993. if (input.keyDown[KEY_PAGEDOWN])
  994. {
  995. cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * timeStep * speedMultiplier);
  996. FadeUI();
  997. }
  998. if (input.keyDown['E'])
  999. {
  1000. cameraNode.Translate(Vector3(0, cameraBaseSpeed, 0) * timeStep * speedMultiplier);
  1001. FadeUI();
  1002. }
  1003. if (input.keyDown['Q'])
  1004. {
  1005. cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * timeStep * speedMultiplier);
  1006. FadeUI();
  1007. }
  1008. if (input.mouseMoveWheel != 0 && ui.GetElementAt(ui.cursor.position) is null)
  1009. {
  1010. float zoom = camera.zoom + -input.mouseMoveWheel *.1 * speedMultiplier;
  1011. camera.zoom = Clamp(zoom, .1, 30);
  1012. }
  1013. }
  1014. // Rotate/orbit camera
  1015. if (input.mouseButtonDown[MOUSEB_RIGHT] || input.mouseButtonDown[MOUSEB_MIDDLE])
  1016. {
  1017. IntVector2 mouseMove = input.mouseMove;
  1018. if (mouseMove.x != 0 || mouseMove.y != 0)
  1019. {
  1020. activeViewport.cameraYaw += mouseMove.x * cameraBaseRotationSpeed;
  1021. activeViewport.cameraPitch += mouseMove.y * cameraBaseRotationSpeed;
  1022. if (limitRotation)
  1023. activeViewport.cameraPitch = Clamp(activeViewport.cameraPitch, -90.0, 90.0);
  1024. Quaternion q = Quaternion(activeViewport.cameraPitch, activeViewport.cameraYaw, 0);
  1025. cameraNode.rotation = q;
  1026. if (input.mouseButtonDown[MOUSEB_MIDDLE] && (selectedNodes.length > 0 || selectedComponents.length > 0))
  1027. {
  1028. Vector3 centerPoint = SelectedNodesCenterPoint();
  1029. Vector3 d = cameraNode.worldPosition - centerPoint;
  1030. cameraNode.worldPosition = centerPoint - q * Vector3(0.0, 0.0, d.length);
  1031. orbiting = true;
  1032. }
  1033. FadeUI();
  1034. }
  1035. }
  1036. if (orbiting && !input.mouseButtonDown[MOUSEB_MIDDLE])
  1037. orbiting = false;
  1038. // Move/rotate/scale object
  1039. if (!editNodes.empty && editMode != EDIT_SELECT && ui.focusElement is null && input.keyDown[KEY_LCTRL])
  1040. {
  1041. Vector3 adjust(0, 0, 0);
  1042. if (input.keyDown[KEY_UP])
  1043. adjust.z = 1;
  1044. if (input.keyDown[KEY_DOWN])
  1045. adjust.z = -1;
  1046. if (input.keyDown[KEY_LEFT])
  1047. adjust.x = -1;
  1048. if (input.keyDown[KEY_RIGHT])
  1049. adjust.x = 1;
  1050. if (input.keyDown[KEY_PAGEUP])
  1051. adjust.y = 1;
  1052. if (input.keyDown[KEY_PAGEDOWN])
  1053. adjust.y = -1;
  1054. if (editMode == EDIT_SCALE)
  1055. {
  1056. if (input.keyDown[KEY_ADD])
  1057. adjust = Vector3(1, 1, 1);
  1058. if (input.keyDown[KEY_SUBTRACT])
  1059. adjust = Vector3(-1, -1, -1);
  1060. }
  1061. if (adjust == Vector3(0, 0, 0))
  1062. return;
  1063. bool moved = false;
  1064. adjust *= timeStep * 10;
  1065. switch (editMode)
  1066. {
  1067. case EDIT_MOVE:
  1068. if (!moveSnap)
  1069. moved = MoveNodes(adjust * moveStep);
  1070. break;
  1071. case EDIT_ROTATE:
  1072. if (!rotateSnap)
  1073. moved = RotateNodes(adjust * rotateStep);
  1074. break;
  1075. case EDIT_SCALE:
  1076. if (!scaleSnap)
  1077. moved = ScaleNodes(adjust * scaleStep);
  1078. break;
  1079. }
  1080. if (moved)
  1081. UpdateNodeAttributes();
  1082. }
  1083. // If not dragging
  1084. if (resizingBorder == 0)
  1085. {
  1086. UIElement@ uiElement = ui.GetElementAt(ui.cursorPosition);
  1087. if (uiElement !is null && uiElement.vars.Contains("VIEWMODE"))
  1088. {
  1089. setViewportCursor = uiElement.vars["VIEWMODE"].GetUInt();
  1090. if (input.mouseButtonDown[MOUSEB_LEFT])
  1091. resizingBorder = setViewportCursor;
  1092. }
  1093. }
  1094. }
  1095. void SteppedObjectManipulation(int key)
  1096. {
  1097. if (editNodes.empty || editMode == EDIT_SELECT)
  1098. return;
  1099. // Do not react in non-snapped mode, because that is handled in frame update
  1100. if (editMode == EDIT_MOVE && !moveSnap)
  1101. return;
  1102. if (editMode == EDIT_ROTATE && !rotateSnap)
  1103. return;
  1104. if (editMode == EDIT_SCALE && !scaleSnap)
  1105. return;
  1106. Vector3 adjust(0, 0, 0);
  1107. if (key == KEY_UP)
  1108. adjust.z = 1;
  1109. if (key == KEY_DOWN)
  1110. adjust.z = -1;
  1111. if (key == KEY_LEFT)
  1112. adjust.x = -1;
  1113. if (key == KEY_RIGHT)
  1114. adjust.x = 1;
  1115. if (key == KEY_PAGEUP)
  1116. adjust.y = 1;
  1117. if (key == KEY_PAGEDOWN)
  1118. adjust.y = -1;
  1119. if (editMode == EDIT_SCALE)
  1120. {
  1121. if (key == KEY_ADD)
  1122. adjust = Vector3(1, 1, 1);
  1123. if (key == KEY_SUBTRACT)
  1124. adjust = Vector3(-1, -1, -1);
  1125. }
  1126. if (adjust == Vector3(0, 0, 0))
  1127. return;
  1128. bool moved = false;
  1129. switch (editMode)
  1130. {
  1131. case EDIT_MOVE:
  1132. moved = MoveNodes(adjust);
  1133. break;
  1134. case EDIT_ROTATE:
  1135. {
  1136. float rotateStepScaled = rotateStep * snapScale;
  1137. moved = RotateNodes(adjust * rotateStepScaled);
  1138. }
  1139. break;
  1140. case EDIT_SCALE:
  1141. {
  1142. float scaleStepScaled = scaleStep * snapScale;
  1143. moved = ScaleNodes(adjust * scaleStepScaled);
  1144. }
  1145. break;
  1146. }
  1147. if (moved)
  1148. UpdateNodeAttributes();
  1149. }
  1150. void HandlePostRenderUpdate()
  1151. {
  1152. DebugRenderer@ debug = editorScene.debugRenderer;
  1153. if (debug is null || orbiting)
  1154. return;
  1155. // Visualize the currently selected nodes as their local axes + the first drawable component
  1156. for (uint i = 0; i < selectedNodes.length; ++i)
  1157. {
  1158. Node@ node = selectedNodes[i];
  1159. debug.AddNode(node, 1.0, false);
  1160. for (uint j = 0; j < node.numComponents; ++j)
  1161. {
  1162. Drawable@ drawable = cast<Drawable>(node.components[j]);
  1163. if (drawable !is null)
  1164. {
  1165. drawable.DrawDebugGeometry(debug, false);
  1166. break;
  1167. }
  1168. }
  1169. }
  1170. // Visualize the currently selected components
  1171. for (uint i = 0; i < selectedComponents.length; ++i)
  1172. selectedComponents[i].DrawDebugGeometry(debug, false);
  1173. // Visualize the currently selected UI-elements
  1174. for (uint i = 0; i < selectedUIElements.length; ++i)
  1175. ui.DebugDraw(selectedUIElements[i]);
  1176. if (renderingDebug)
  1177. renderer.DrawDebugGeometry(false);
  1178. if (physicsDebug && editorScene.physicsWorld !is null)
  1179. editorScene.physicsWorld.DrawDebugGeometry(true);
  1180. if (octreeDebug && editorScene.octree !is null)
  1181. editorScene.octree.DrawDebugGeometry(true);
  1182. if (setViewportCursor | resizingBorder > 0)
  1183. {
  1184. SetViewportCursor();
  1185. if (resizingBorder == 0)
  1186. setViewportCursor = 0;
  1187. }
  1188. ViewRaycast(false);
  1189. }
  1190. void ViewMouseMove()
  1191. {
  1192. // setting mouse position based on mouse position
  1193. if (ui.focusElement !is null || input.mouseButtonDown[MOUSEB_LEFT|MOUSEB_MIDDLE|MOUSEB_RIGHT])
  1194. return;
  1195. IntVector2 pos = ui.cursor.position;
  1196. for (uint i = 0; i < viewports.length; ++i)
  1197. {
  1198. ViewportContext@ vc = viewports[i];
  1199. if (vc !is activeViewport && vc.viewport.rect.IsInside(pos) == INSIDE)
  1200. SetActiveViewport(vc);
  1201. }
  1202. }
  1203. void ViewMouseClick()
  1204. {
  1205. ViewRaycast(true);
  1206. }
  1207. void ViewRaycast(bool mouseClick)
  1208. {
  1209. // Ignore if UI has modal element
  1210. if (ui.HasModalElement())
  1211. return;
  1212. // Do not raycast / change selection if hovering over the gizmo
  1213. if (IsGizmoSelected())
  1214. return;
  1215. DebugRenderer@ debug = editorScene.debugRenderer;
  1216. IntVector2 pos = ui.cursorPosition;
  1217. UIElement@ elementAtPos = ui.GetElementAt(pos, pickMode != PICK_UI_ELEMENTS);
  1218. if (pickMode == PICK_UI_ELEMENTS)
  1219. {
  1220. bool leftClick = mouseClick && input.mouseButtonPress[MOUSEB_LEFT];
  1221. bool multiselect = input.qualifierDown[QUAL_CTRL];
  1222. // Only interested in user-created UI elements
  1223. if (elementAtPos !is null && elementAtPos !is editorUIElement && elementAtPos.GetElementEventSender() is editorUIElement)
  1224. {
  1225. ui.DebugDraw(elementAtPos);
  1226. if (leftClick)
  1227. SelectUIElement(elementAtPos, multiselect);
  1228. }
  1229. // If clicked on emptiness in non-multiselect mode, clear the selection
  1230. else if (leftClick && !multiselect && ui.GetElementAt(pos) is null)
  1231. hierarchyList.ClearSelection();
  1232. return;
  1233. }
  1234. // Do not raycast / change selection if hovering over a UI element when not in PICK_UI_ELEMENTS Mode
  1235. if (elementAtPos !is null)
  1236. return;
  1237. IntRect view = activeViewport.viewport.rect;
  1238. Ray cameraRay = camera.GetScreenRay(
  1239. float(pos.x - view.left) / view.width,
  1240. float(pos.y - view.top) / view.height);
  1241. Component@ selectedComponent;
  1242. if (pickMode < PICK_RIGIDBODIES)
  1243. {
  1244. if (editorScene.octree is null)
  1245. return;
  1246. RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip,
  1247. pickModeDrawableFlags[pickMode], 0x7fffffff);
  1248. if (result.drawable !is null)
  1249. {
  1250. Drawable@ drawable = result.drawable;
  1251. // If selecting a terrain patch, select the parent terrain instead
  1252. if (drawable.typeName != "TerrainPatch")
  1253. {
  1254. selectedComponent = drawable;
  1255. if (debug !is null)
  1256. {
  1257. debug.AddNode(drawable.node, 1.0, false);
  1258. drawable.DrawDebugGeometry(debug, false);
  1259. }
  1260. }
  1261. else if (drawable.node.parent !is null)
  1262. selectedComponent = drawable.node.parent.GetComponent("Terrain");
  1263. }
  1264. }
  1265. else
  1266. {
  1267. if (editorScene.physicsWorld is null)
  1268. return;
  1269. // If we are not running the actual physics update, refresh collisions before raycasting
  1270. if (!runUpdate)
  1271. editorScene.physicsWorld.UpdateCollisions();
  1272. PhysicsRaycastResult result = editorScene.physicsWorld.RaycastSingle(cameraRay, camera.farClip);
  1273. if (result.body !is null)
  1274. {
  1275. RigidBody@ body = result.body;
  1276. if (debug !is null)
  1277. {
  1278. debug.AddNode(body.node, 1.0, false);
  1279. body.DrawDebugGeometry(debug, false);
  1280. }
  1281. selectedComponent = body;
  1282. }
  1283. }
  1284. if (mouseClick && input.mouseButtonPress[MOUSEB_LEFT])
  1285. {
  1286. bool multiselect = input.qualifierDown[QUAL_CTRL];
  1287. if (selectedComponent !is null)
  1288. {
  1289. if (input.qualifierDown[QUAL_SHIFT])
  1290. {
  1291. // If we are selecting components, but have nodes in existing selection, do not multiselect to prevent confusion
  1292. if (!selectedNodes.empty)
  1293. multiselect = false;
  1294. SelectComponent(selectedComponent, multiselect);
  1295. }
  1296. else
  1297. {
  1298. // If we are selecting nodes, but have components in existing selection, do not multiselect to prevent confusion
  1299. if (!selectedComponents.empty)
  1300. multiselect = false;
  1301. SelectNode(selectedComponent.node, multiselect);
  1302. }
  1303. }
  1304. else
  1305. {
  1306. // If clicked on emptiness in non-multiselect mode, clear the selection
  1307. if (!multiselect)
  1308. SelectComponent(null, false);
  1309. }
  1310. }
  1311. }
  1312. Vector3 GetNewNodePosition()
  1313. {
  1314. return cameraNode.position + cameraNode.worldRotation * Vector3(0, 0, newNodeDistance);
  1315. }
  1316. int GetShadowResolution()
  1317. {
  1318. if (!renderer.drawShadows)
  1319. return 0;
  1320. int level = 1;
  1321. int res = renderer.shadowMapSize;
  1322. while (res > 512)
  1323. {
  1324. res >>= 1;
  1325. ++level;
  1326. }
  1327. if (level > 3)
  1328. level = 3;
  1329. return level;
  1330. }
  1331. void SetShadowResolution(int level)
  1332. {
  1333. if (level <= 0)
  1334. {
  1335. renderer.drawShadows = false;
  1336. return;
  1337. }
  1338. else
  1339. {
  1340. renderer.drawShadows = true;
  1341. renderer.shadowMapSize = 256 << level;
  1342. }
  1343. }
  1344. void ToggleRenderingDebug()
  1345. {
  1346. renderingDebug = !renderingDebug;
  1347. }
  1348. void TogglePhysicsDebug()
  1349. {
  1350. physicsDebug = !physicsDebug;
  1351. }
  1352. void ToggleOctreeDebug()
  1353. {
  1354. octreeDebug = !octreeDebug;
  1355. }
  1356. bool StopTestAnimation()
  1357. {
  1358. testAnimState = null;
  1359. return true;
  1360. }
  1361. Vector3 SelectedNodesCenterPoint()
  1362. {
  1363. Vector3 centerPoint;
  1364. uint count = selectedNodes.length;
  1365. for (uint i = 0; i < selectedNodes.length; ++i)
  1366. centerPoint += selectedNodes[i].worldPosition;
  1367. for (uint i = 0; i < selectedComponents.length; ++i)
  1368. {
  1369. Drawable@ drawable = cast<Drawable>(selectedComponents[i]);
  1370. count++;
  1371. if (drawable !is null)
  1372. centerPoint += drawable.node.LocalToWorld(drawable.boundingBox.center);
  1373. else
  1374. centerPoint += selectedComponents[i].node.worldPosition;
  1375. }
  1376. if (count > 0)
  1377. return centerPoint / count;
  1378. else
  1379. return centerPoint;
  1380. }
  1381. Vector3 GetScreenCollision(IntVector2 pos)
  1382. {
  1383. Ray cameraRay = camera.GetScreenRay(float(pos.x) / activeViewport.viewport.rect.width, float(pos.y) / activeViewport.viewport.rect.height);
  1384. Vector3 res = cameraNode.position + cameraRay.direction * Vector3(0, 0, newNodeDistance);
  1385. bool physicsFound = false;
  1386. if (editorScene.physicsWorld !is null)
  1387. {
  1388. if (!runUpdate)
  1389. editorScene.physicsWorld.UpdateCollisions();
  1390. PhysicsRaycastResult result = editorScene.physicsWorld.RaycastSingle(cameraRay, camera.farClip);
  1391. if (result.body !is null)
  1392. {
  1393. physicsFound = true;
  1394. result.position;
  1395. }
  1396. }
  1397. if (editorScene.octree is null)
  1398. return res;
  1399. RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip,
  1400. DRAWABLE_GEOMETRY, 0x7fffffff);
  1401. if (result.drawable !is null)
  1402. {
  1403. // take the closer of the results
  1404. if (physicsFound && (cameraNode.position - res).length < (cameraNode.position - result.position).length)
  1405. return res;
  1406. else
  1407. return result.position;
  1408. }
  1409. return res;
  1410. }
  1411. void HandleBeginViewUpdate(StringHash eventType, VariantMap& eventData)
  1412. {
  1413. // Hide gizmo and grid from preview camera
  1414. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1415. {
  1416. if (gizmo !is null)
  1417. gizmo.viewMask = 0;
  1418. if (grid !is null)
  1419. grid.viewMask = 0;
  1420. }
  1421. }
  1422. void HandleEndViewUpdate(StringHash eventType, VariantMap& eventData)
  1423. {
  1424. // Restore gizmo and grid after preview view update
  1425. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1426. {
  1427. if (gizmo !is null)
  1428. gizmo.viewMask = 0x80000000;
  1429. if (grid !is null)
  1430. grid.viewMask = 0x80000000;
  1431. }
  1432. }
  1433. bool debugWasEnabled = true;
  1434. void HandleBeginViewRender(StringHash eventType, VariantMap& eventData)
  1435. {
  1436. // Hide debug geometry from preview camera
  1437. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1438. {
  1439. DebugRenderer@ debug = editorScene.GetComponent("DebugRenderer");
  1440. if (debug !is null)
  1441. {
  1442. suppressSceneChanges = true; // Do not want UI update now
  1443. debugWasEnabled = debug.enabled;
  1444. debug.enabled = false;
  1445. suppressSceneChanges = false;
  1446. }
  1447. }
  1448. }
  1449. void HandleEndViewRender(StringHash eventType, VariantMap& eventData)
  1450. {
  1451. // Restore debug geometry after preview camera render
  1452. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1453. {
  1454. DebugRenderer@ debug = editorScene.GetComponent("DebugRenderer");
  1455. if (debug !is null)
  1456. {
  1457. suppressSceneChanges = true; // Do not want UI update now
  1458. debug.enabled = debugWasEnabled;
  1459. suppressSceneChanges = false;
  1460. }
  1461. }
  1462. }