| .. |
|
Direct3D9
|
d1df925013
Added Image::GetSDLSurface() to avoid code duplication. Fixed crash from null image pointer in Graphics::CreateWindowIcon().
|
před 12 roky |
|
OpenGL
|
d1df925013
Added Image::GetSDLSurface() to avoid code duplication. Fixed crash from null image pointer in Graphics::CreateWindowIcon().
|
před 12 roky |
|
AnimatedModel.cpp
|
aa0f72cf65
Added world position & normal to RayQueryResult.
|
před 12 roky |
|
AnimatedModel.h
|
82007cc4f4
Removed the nonintuitive "invisible LOD factor" attribute from AnimatedModel and replaced it with updateInvisible flag similar to ParticleEmitter. This flag must be used for ragdolls or other physically animated objects to ensure that they come into view properly during animation if they previously were outside view. Fixes #40.
|
před 12 roky |
|
Animation.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
Animation.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
AnimationController.cpp
|
35b59e897f
Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController.
|
před 12 roky |
|
AnimationController.h
|
35b59e897f
Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController.
|
před 12 roky |
|
AnimationState.cpp
|
35b59e897f
Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController.
|
před 12 roky |
|
AnimationState.h
|
35b59e897f
Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController.
|
před 12 roky |
|
Batch.cpp
|
42ae752d2d
Allow BillboardSet / ParticleEmitter to choose whether billboards should face the camera or follow the node orientation. Closes #22.
|
před 12 roky |
|
Batch.h
|
c20257cdf7
Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead.
|
před 12 roky |
|
BillboardSet.cpp
|
ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
|
před 12 roky |
|
BillboardSet.h
|
59d6d01125
Fixed 07_Billboards compilation issue.
|
před 12 roky |
|
CMakeLists.txt
|
e3b53f97a1
Moved SDL header include dir to 'Engine' scope as it is being referenced by a few Engine sub-directories and not just Graphics.
|
před 12 roky |
|
Camera.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
Camera.h
|
311b66f859
Invert also quad projection when camera is inverted.
|
před 12 roky |
|
CustomGeometry.cpp
|
aa0f72cf65
Added world position & normal to RayQueryResult.
|
před 12 roky |
|
CustomGeometry.h
|
caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
|
před 12 roky |
|
DebugRenderer.cpp
|
088dba041c
Fix missing sound playback start/stop when using the play/pause buttons in editor toolbar. Improved sphere debug drawing. Added debug drawing to SoundSource3D. Closes #63.
|
před 12 roky |
|
DebugRenderer.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
DecalSet.cpp
|
a9fda01ae7
Fixed unnecessary duplicate boundingBox_ member variable in DecalSet.
|
před 12 roky |
|
DecalSet.h
|
a9fda01ae7
Fixed unnecessary duplicate boundingBox_ member variable in DecalSet.
|
před 12 roky |
|
Drawable.cpp
|
aa0f72cf65
Added world position & normal to RayQueryResult.
|
před 12 roky |
|
Drawable.h
|
720ff4c3b8
Fix GCC build.
|
před 12 roky |
|
DrawableEvents.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
GPUObject.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
Geometry.cpp
|
aa0f72cf65
Added world position & normal to RayQueryResult.
|
před 12 roky |
|
Geometry.h
|
aa0f72cf65
Added world position & normal to RayQueryResult.
|
před 12 roky |
|
Graphics.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
GraphicsDefs.cpp
|
42ae752d2d
Allow BillboardSet / ParticleEmitter to choose whether billboards should face the camera or follow the node orientation. Closes #22.
|
před 12 roky |
|
GraphicsDefs.h
|
2505149255
Added ability to specify window icon (external application window) using an Image resource and SDL cross platform capability
|
před 12 roky |
|
GraphicsEvents.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
GraphicsImpl.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
IndexBuffer.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
Light.cpp
|
aa0f72cf65
Added world position & normal to RayQueryResult.
|
před 12 roky |
|
Light.h
|
ce9154d545
Added missing URHO3D_API defines to some derived classes.
|
před 12 roky |
|
Material.cpp
|
7de753e08c
Add material emissive color in LitSolid shader also when not using emissive map. Default material emissive color back to zero.
|
před 12 roky |
|
Material.h
|
dcb39bf810
Add note of Direct3D9 bool shader constants possibly having no effect.
|
před 12 roky |
|
Model.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
Model.h
|
bb56ee95d2
Added support for DelayedExecute() from free script functions. This allows calling free functions in the same script module as delayed.
|
před 12 roky |
|
OcclusionBuffer.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
OcclusionBuffer.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
Octree.cpp
|
c1e03c48db
Combine octree update & reinsertion queuing.
|
před 12 roky |
|
Octree.h
|
c1e03c48db
Combine octree update & reinsertion queuing.
|
před 12 roky |
|
OctreeQuery.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
OctreeQuery.h
|
b496594203
Update credits. Normalize whitespace.
|
před 12 roky |
|
ParticleEmitter.cpp
|
7e542be196
Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51.
|
před 12 roky |
|
ParticleEmitter.h
|
7e542be196
Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51.
|
před 12 roky |
|
RenderPath.cpp
|
dcb39bf810
Add note of Direct3D9 bool shader constants possibly having no effect.
|
před 12 roky |
|
RenderPath.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
RenderSurface.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
Renderer.cpp
|
840d50ce0d
Allow to force FreeType autohinting (old 2.3 version behavior.) Reload font faces when global font settings changed.
|
před 12 roky |
|
Renderer.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
Shader.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
ShaderParser.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
ShaderParser.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
ShaderProgram.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
ShaderVariation.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
Skeleton.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
Skeleton.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
Skybox.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
Skybox.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
StaticModel.cpp
|
aa0f72cf65
Added world position & normal to RayQueryResult.
|
před 12 roky |
|
StaticModel.h
|
c057b29dba
Unify how command line options are shown in utilities.
|
před 12 roky |
|
StaticModelGroup.cpp
|
aa0f72cf65
Added world position & normal to RayQueryResult.
|
před 12 roky |
|
StaticModelGroup.h
|
f93a5e4a23
LuaScript library header formatting. Allow parameters also for procedural Lua functions. Renamed LuaScriptInstance::Execute() to ExecuteFunction().
|
před 12 roky |
|
Tangent.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
Tangent.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
Technique.cpp
|
1f87bcb9f9
Added HashTable class, which has fixed bucket count and a limited API to optimize for performance.
|
před 12 roky |
|
Technique.h
|
1f87bcb9f9
Added HashTable class, which has fixed bucket count and a limited API to optimize for performance.
|
před 12 roky |
|
Terrain.cpp
|
ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
|
před 12 roky |
|
Terrain.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
TerrainPatch.cpp
|
347b840b7c
Read HttpRequest in a background thread to prevent blocking. Always check all triangle mesh geometries for the closest hit in the RAY_TRIANGLE raycast mode.
|
před 12 roky |
|
TerrainPatch.h
|
caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
|
před 12 roky |
|
Texture.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
Texture2D.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
TextureCube.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
VertexBuffer.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
VertexDeclaration.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
View.cpp
|
79eac917be
Fixed distance update for Drawables for draw distance & shadow draw distance checks. Closes #56.
|
před 12 roky |
|
View.h
|
c20257cdf7
Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead.
|
před 12 roky |
|
Viewport.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
před 12 roky |
|
Viewport.h
|
861dfadfa3
Add missing header file.
|
před 12 roky |
|
Zone.cpp
|
caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
|
před 12 roky |
|
Zone.h
|
caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
|
před 12 roky |