Lasse Öörni 86932c9f0e Exposed missing scene binary load/save & node instantiation to Lua. To use instantiation, call eg. scene:InstantiateXML(fileSystem:GetProgramDir().."Data/Objects/Ninja.xml", Vector3(0, 0, 0), Quaternion()); 12 anni fa
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Audio a37ea5bb6e Added inner and outer angle parameters to SoundSource3D, which makes it possible to do cone-like directional sounds. Fixed sound attenuation if near and far distance are the same. Closes #49. 12 anni fa
Container b496594203 Update credits. Normalize whitespace. 12 anni fa
Core ee0e3aa663 Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated. 12 anni fa
Engine e34e26d068 Merge branch 'library-build'. 12 anni fa
Graphics b496594203 Update credits. Normalize whitespace. 12 anni fa
IO a27560c719 Enhance ScriptCompiler to also dump API as C Header file. 12 anni fa
Input d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 anni fa
LuaScript d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 anni fa
Math a022430876 Added Random() & RandomInt() script functions with min & max range parameters. Similar to the RandomInt(range) overload, in RandomInt(min, max) the max value is exclusive. Note that the corresponding C++ functions are simply called Random for both int and float versions. Closes #48. 12 anni fa
Navigation 2f9171c010 Convert tabs to spaces. 12 anni fa
Network d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 anni fa
Physics 9eb7d92301 Fix minor typo error. 12 anni fa
Resource 3166f1874d Changed adding Resource and Package files to be able to specify the location in the Vector for search priority when calling GetFile or GetResource 12 anni fa
Scene 86932c9f0e Exposed missing scene binary load/save & node instantiation to Lua. To use instantiation, call eg. scene:InstantiateXML(fileSystem:GetProgramDir().."Data/Objects/Ninja.xml", Vector3(0, 0, 0), Quaternion()); 12 anni fa
UI 0d7d4826e5 Add pixel & time threshold for sending a drag begin UI event. Closes #65. Removed code duplication between mouse & touch hover. 12 anni fa
AudioLuaAPI.pkg d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 anni fa
ContainerLuaAPI.pkg d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 anni fa
CoreLuaAPI.pkg d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 anni fa
EngineLuaAPI.pkg d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 anni fa
GraphicsLuaAPI.pkg d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 anni fa
IOLuaAPI.pkg d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 anni fa
InputLuaAPI.pkg d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 anni fa
LuaScriptLuaAPI.pkg d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 anni fa
MathLuaAPI.pkg d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 anni fa
NavigationLuaAPI.pkg d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 anni fa
NetworkLuaAPI.pkg d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 anni fa
PhysicsLuaAPI.pkg d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 anni fa
ResourceLuaAPI.pkg d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 anni fa
SceneLuaAPI.pkg d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 anni fa
UILuaAPI.pkg d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 anni fa
basic.lua 7785640904 Fixed Lua/LuaJIT compilation issue. 12 anni fa
pkgToDox.lua 4f73aa26b9 Fix how tolua++ renaming is being documented in Lua generated API. 12 anni fa