Lasse Öörni 5790875b23 Removed unnecessary construction of a SharedPtr object. пре 11 година
..
Direct3D9 1c3302757c Clean up shader compiler error string on shader live reload to allow recovery. Closes #363. пре 11 година
OpenGL 1c3302757c Clean up shader compiler error string on shader live reload to allow recovery. Closes #363. пре 11 година
AnimatedModel.cpp 1ace932f1e Removed unnecessary cases of MarkAnimationDirty() in AnimatedModel to allow manually positioned bones persisting correctly on scene load, when there are no animation states. пре 11 година
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Animation.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. пре 12 година
Animation.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
AnimationState.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. пре 12 година
AnimationState.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Batch.cpp 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. пре 11 година
Batch.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. пре 12 година
BillboardSet.cpp 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. пре 11 година
BillboardSet.h 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. пре 11 година
CMakeLists.txt 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
Camera.cpp 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. пре 11 година
Camera.h 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. пре 11 година
CustomGeometry.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
CustomGeometry.h fa5ce00ff5 Added SetCustomTriangleMesh() function to CollisionShape, which uses a CustomGeometry to define the collision shape. Exposed missing SetCustomConvexHull() function to Lua. пре 11 година
DebugRenderer.cpp 4ac7b60758 Restructure the D3D9 GPU flush: after presenting, first wait for previous frame's query, then issue new query. To prevent a loop of device loss and window flicker, do not attempt to render on D3D9 when the window is minimized in fullscreen mode. пре 11 година
DebugRenderer.h 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] пре 12 година
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Drawable.cpp 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. пре 12 година
Drawable.h bf6a054ac4 Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345. пре 11 година
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
GPUObject.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
Geometry.cpp 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. пре 11 година
Geometry.h 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. пре 11 година
Graphics.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
GraphicsDefs.cpp c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. пре 11 година
GraphicsDefs.h 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. пре 11 година
GraphicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
GraphicsImpl.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
IndexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
Light.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. пре 11 година
Light.h c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. пре 11 година
Material.cpp 5790875b23 Removed unnecessary construction of a SharedPtr object. пре 11 година
Material.h 2056be0bde Fix typos in comments. пре 11 година
Model.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Model.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Octree.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. пре 11 година
Octree.h 914dc798d4 Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated. пре 11 година
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
OctreeQuery.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
ParticleEmitter.cpp 766a08060d Clean up ParticleEmitter API. Removed resetPeriod option from SetEmitting(), instead the period is always reset if the state changes. Added separate RemoveAllParticles(), ResetEmissionTimer() & Reset() functions. пре 11 година
ParticleEmitter.h 766a08060d Clean up ParticleEmitter API. Removed resetPeriod option from SetEmitting(), instead the period is always reset if the state changes. Added separate RemoveAllParticles(), ResetEmissionTimer() & Reset() functions. пре 11 година
RenderPath.cpp 0c1e99161a Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute. пре 11 година
RenderPath.h 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. пре 11 година
RenderSurface.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
Renderer.cpp 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). пре 11 година
Renderer.h 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). пре 11 година
Shader.cpp 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
Shader.h 1f91776233 Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates. пре 12 година
ShaderPrecache.cpp e8fdf7a7d8 Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES. пре 11 година
ShaderPrecache.h 92611f1249 Avoid string based duplicate detection in ShaderPrecache when possible. пре 12 година
ShaderProgram.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
ShaderVariation.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
Skeleton.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Skeleton.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
StaticModel.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. пре 12 година
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Technique.cpp 6bfcc28010 Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows. пре 11 година
Technique.h 6bfcc28010 Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows. пре 11 година
Terrain.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. пре 11 година
Terrain.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
TerrainPatch.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Texture.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
Texture2D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
Texture3D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
TextureCube.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
VertexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
VertexDeclaration.h 46285baf97 Refactor build scripts to group Urho3D specific build option. пре 11 година
View.cpp bf6a054ac4 Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345. пре 11 година
View.h 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. пре 11 година
Viewport.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Viewport.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Zone.cpp bf6a054ac4 Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345. пре 11 година
Zone.h 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. пре 12 година