Lasse Öörni 679007d1b5 Normalize whitespace, update documentation. %!s(int64=12) %!d(string=hai) anos
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Direct3D9 679007d1b5 Normalize whitespace, update documentation. %!s(int64=12) %!d(string=hai) anos
OpenGL 679007d1b5 Normalize whitespace, update documentation. %!s(int64=12) %!d(string=hai) anos
AnimatedModel.cpp aa0f72cf65 Added world position & normal to RayQueryResult. %!s(int64=12) %!d(string=hai) anos
AnimatedModel.h 82007cc4f4 Removed the nonintuitive "invisible LOD factor" attribute from AnimatedModel and replaced it with updateInvisible flag similar to ParticleEmitter. This flag must be used for ragdolls or other physically animated objects to ensure that they come into view properly during animation if they previously were outside view. Fixes #40. %!s(int64=12) %!d(string=hai) anos
Animation.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
Animation.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
AnimationController.cpp 35b59e897f Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController. %!s(int64=12) %!d(string=hai) anos
AnimationController.h 35b59e897f Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController. %!s(int64=12) %!d(string=hai) anos
AnimationState.cpp 35b59e897f Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController. %!s(int64=12) %!d(string=hai) anos
AnimationState.h 35b59e897f Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController. %!s(int64=12) %!d(string=hai) anos
Batch.cpp 42ae752d2d Allow BillboardSet / ParticleEmitter to choose whether billboards should face the camera or follow the node orientation. Closes #22. %!s(int64=12) %!d(string=hai) anos
Batch.h c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. %!s(int64=12) %!d(string=hai) anos
BillboardSet.cpp ee0e3aa663 Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated. %!s(int64=12) %!d(string=hai) anos
BillboardSet.h 59d6d01125 Fixed 07_Billboards compilation issue. %!s(int64=12) %!d(string=hai) anos
CMakeLists.txt e3b53f97a1 Moved SDL header include dir to 'Engine' scope as it is being referenced by a few Engine sub-directories and not just Graphics. %!s(int64=12) %!d(string=hai) anos
Camera.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
Camera.h 311b66f859 Invert also quad projection when camera is inverted. %!s(int64=12) %!d(string=hai) anos
CustomGeometry.cpp aa0f72cf65 Added world position & normal to RayQueryResult. %!s(int64=12) %!d(string=hai) anos
CustomGeometry.h caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. %!s(int64=12) %!d(string=hai) anos
DebugRenderer.cpp 088dba041c Fix missing sound playback start/stop when using the play/pause buttons in editor toolbar. Improved sphere debug drawing. Added debug drawing to SoundSource3D. Closes #63. %!s(int64=12) %!d(string=hai) anos
DebugRenderer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
DecalSet.cpp a9fda01ae7 Fixed unnecessary duplicate boundingBox_ member variable in DecalSet. %!s(int64=12) %!d(string=hai) anos
DecalSet.h a9fda01ae7 Fixed unnecessary duplicate boundingBox_ member variable in DecalSet. %!s(int64=12) %!d(string=hai) anos
Drawable.cpp aa0f72cf65 Added world position & normal to RayQueryResult. %!s(int64=12) %!d(string=hai) anos
Drawable.h 720ff4c3b8 Fix GCC build. %!s(int64=12) %!d(string=hai) anos
DrawableEvents.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
GPUObject.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
Geometry.cpp aa0f72cf65 Added world position & normal to RayQueryResult. %!s(int64=12) %!d(string=hai) anos
Geometry.h aa0f72cf65 Added world position & normal to RayQueryResult. %!s(int64=12) %!d(string=hai) anos
Graphics.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
GraphicsDefs.cpp 42ae752d2d Allow BillboardSet / ParticleEmitter to choose whether billboards should face the camera or follow the node orientation. Closes #22. %!s(int64=12) %!d(string=hai) anos
GraphicsDefs.h 2505149255 Added ability to specify window icon (external application window) using an Image resource and SDL cross platform capability %!s(int64=12) %!d(string=hai) anos
GraphicsEvents.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
GraphicsImpl.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
IndexBuffer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
Light.cpp aa0f72cf65 Added world position & normal to RayQueryResult. %!s(int64=12) %!d(string=hai) anos
Light.h ce9154d545 Added missing URHO3D_API defines to some derived classes. %!s(int64=12) %!d(string=hai) anos
Material.cpp 5046508a9a Added emissive shader variations to LitSolid shader. Default emissive modulation color to white, similar to environment map color. %!s(int64=12) %!d(string=hai) anos
Material.h dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect. %!s(int64=12) %!d(string=hai) anos
Model.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
Model.h bb56ee95d2 Added support for DelayedExecute() from free script functions. This allows calling free functions in the same script module as delayed. %!s(int64=12) %!d(string=hai) anos
OcclusionBuffer.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
OcclusionBuffer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
Octree.cpp c1e03c48db Combine octree update & reinsertion queuing. %!s(int64=12) %!d(string=hai) anos
Octree.h c1e03c48db Combine octree update & reinsertion queuing. %!s(int64=12) %!d(string=hai) anos
OctreeQuery.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
OctreeQuery.h aa0f72cf65 Added world position & normal to RayQueryResult. %!s(int64=12) %!d(string=hai) anos
ParticleEmitter.cpp 7e542be196 Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51. %!s(int64=12) %!d(string=hai) anos
ParticleEmitter.h 7e542be196 Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51. %!s(int64=12) %!d(string=hai) anos
RenderPath.cpp dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect. %!s(int64=12) %!d(string=hai) anos
RenderPath.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
RenderSurface.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
Renderer.cpp 840d50ce0d Allow to force FreeType autohinting (old 2.3 version behavior.) Reload font faces when global font settings changed. %!s(int64=12) %!d(string=hai) anos
Renderer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
Shader.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
ShaderParser.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
ShaderParser.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
ShaderProgram.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
ShaderVariation.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
Skeleton.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
Skeleton.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
Skybox.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
Skybox.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
StaticModel.cpp aa0f72cf65 Added world position & normal to RayQueryResult. %!s(int64=12) %!d(string=hai) anos
StaticModel.h c057b29dba Unify how command line options are shown in utilities. %!s(int64=12) %!d(string=hai) anos
StaticModelGroup.cpp aa0f72cf65 Added world position & normal to RayQueryResult. %!s(int64=12) %!d(string=hai) anos
StaticModelGroup.h f93a5e4a23 LuaScript library header formatting. Allow parameters also for procedural Lua functions. Renamed LuaScriptInstance::Execute() to ExecuteFunction(). %!s(int64=12) %!d(string=hai) anos
Tangent.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
Tangent.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
Technique.cpp 1f87bcb9f9 Added HashTable class, which has fixed bucket count and a limited API to optimize for performance. %!s(int64=12) %!d(string=hai) anos
Technique.h 1f87bcb9f9 Added HashTable class, which has fixed bucket count and a limited API to optimize for performance. %!s(int64=12) %!d(string=hai) anos
Terrain.cpp ee0e3aa663 Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated. %!s(int64=12) %!d(string=hai) anos
Terrain.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
TerrainPatch.cpp 347b840b7c Read HttpRequest in a background thread to prevent blocking. Always check all triangle mesh geometries for the closest hit in the RAY_TRIANGLE raycast mode. %!s(int64=12) %!d(string=hai) anos
TerrainPatch.h caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. %!s(int64=12) %!d(string=hai) anos
Texture.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
Texture2D.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
TextureCube.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
VertexBuffer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
VertexDeclaration.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
View.cpp 79eac917be Fixed distance update for Drawables for draw distance & shadow draw distance checks. Closes #56. %!s(int64=12) %!d(string=hai) anos
View.h c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. %!s(int64=12) %!d(string=hai) anos
Viewport.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
Viewport.h 861dfadfa3 Add missing header file. %!s(int64=12) %!d(string=hai) anos
Zone.cpp caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. %!s(int64=12) %!d(string=hai) anos
Zone.h caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. %!s(int64=12) %!d(string=hai) anos