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Direct3D9
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679007d1b5
Normalize whitespace, update documentation.
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%!s(int64=12) %!d(string=hai) anos |
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OpenGL
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679007d1b5
Normalize whitespace, update documentation.
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%!s(int64=12) %!d(string=hai) anos |
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AnimatedModel.cpp
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aa0f72cf65
Added world position & normal to RayQueryResult.
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%!s(int64=12) %!d(string=hai) anos |
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AnimatedModel.h
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82007cc4f4
Removed the nonintuitive "invisible LOD factor" attribute from AnimatedModel and replaced it with updateInvisible flag similar to ParticleEmitter. This flag must be used for ragdolls or other physically animated objects to ensure that they come into view properly during animation if they previously were outside view. Fixes #40.
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%!s(int64=12) %!d(string=hai) anos |
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Animation.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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Animation.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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AnimationController.cpp
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35b59e897f
Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController.
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%!s(int64=12) %!d(string=hai) anos |
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AnimationController.h
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35b59e897f
Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController.
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%!s(int64=12) %!d(string=hai) anos |
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AnimationState.cpp
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35b59e897f
Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController.
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%!s(int64=12) %!d(string=hai) anos |
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AnimationState.h
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35b59e897f
Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController.
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%!s(int64=12) %!d(string=hai) anos |
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Batch.cpp
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42ae752d2d
Allow BillboardSet / ParticleEmitter to choose whether billboards should face the camera or follow the node orientation. Closes #22.
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%!s(int64=12) %!d(string=hai) anos |
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Batch.h
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c20257cdf7
Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead.
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%!s(int64=12) %!d(string=hai) anos |
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BillboardSet.cpp
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ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
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%!s(int64=12) %!d(string=hai) anos |
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BillboardSet.h
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59d6d01125
Fixed 07_Billboards compilation issue.
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%!s(int64=12) %!d(string=hai) anos |
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CMakeLists.txt
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e3b53f97a1
Moved SDL header include dir to 'Engine' scope as it is being referenced by a few Engine sub-directories and not just Graphics.
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%!s(int64=12) %!d(string=hai) anos |
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Camera.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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Camera.h
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311b66f859
Invert also quad projection when camera is inverted.
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%!s(int64=12) %!d(string=hai) anos |
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CustomGeometry.cpp
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aa0f72cf65
Added world position & normal to RayQueryResult.
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%!s(int64=12) %!d(string=hai) anos |
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CustomGeometry.h
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caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
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%!s(int64=12) %!d(string=hai) anos |
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DebugRenderer.cpp
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088dba041c
Fix missing sound playback start/stop when using the play/pause buttons in editor toolbar. Improved sphere debug drawing. Added debug drawing to SoundSource3D. Closes #63.
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%!s(int64=12) %!d(string=hai) anos |
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DebugRenderer.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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DecalSet.cpp
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a9fda01ae7
Fixed unnecessary duplicate boundingBox_ member variable in DecalSet.
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%!s(int64=12) %!d(string=hai) anos |
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DecalSet.h
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a9fda01ae7
Fixed unnecessary duplicate boundingBox_ member variable in DecalSet.
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%!s(int64=12) %!d(string=hai) anos |
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Drawable.cpp
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aa0f72cf65
Added world position & normal to RayQueryResult.
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%!s(int64=12) %!d(string=hai) anos |
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Drawable.h
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720ff4c3b8
Fix GCC build.
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%!s(int64=12) %!d(string=hai) anos |
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DrawableEvents.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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GPUObject.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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Geometry.cpp
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aa0f72cf65
Added world position & normal to RayQueryResult.
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%!s(int64=12) %!d(string=hai) anos |
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Geometry.h
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aa0f72cf65
Added world position & normal to RayQueryResult.
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%!s(int64=12) %!d(string=hai) anos |
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Graphics.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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GraphicsDefs.cpp
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42ae752d2d
Allow BillboardSet / ParticleEmitter to choose whether billboards should face the camera or follow the node orientation. Closes #22.
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%!s(int64=12) %!d(string=hai) anos |
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GraphicsDefs.h
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2505149255
Added ability to specify window icon (external application window) using an Image resource and SDL cross platform capability
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%!s(int64=12) %!d(string=hai) anos |
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GraphicsEvents.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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GraphicsImpl.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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IndexBuffer.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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Light.cpp
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aa0f72cf65
Added world position & normal to RayQueryResult.
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%!s(int64=12) %!d(string=hai) anos |
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Light.h
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ce9154d545
Added missing URHO3D_API defines to some derived classes.
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%!s(int64=12) %!d(string=hai) anos |
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Material.cpp
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5046508a9a
Added emissive shader variations to LitSolid shader. Default emissive modulation color to white, similar to environment map color.
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%!s(int64=12) %!d(string=hai) anos |
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Material.h
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dcb39bf810
Add note of Direct3D9 bool shader constants possibly having no effect.
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%!s(int64=12) %!d(string=hai) anos |
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Model.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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Model.h
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bb56ee95d2
Added support for DelayedExecute() from free script functions. This allows calling free functions in the same script module as delayed.
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%!s(int64=12) %!d(string=hai) anos |
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OcclusionBuffer.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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OcclusionBuffer.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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Octree.cpp
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c1e03c48db
Combine octree update & reinsertion queuing.
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%!s(int64=12) %!d(string=hai) anos |
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Octree.h
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c1e03c48db
Combine octree update & reinsertion queuing.
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%!s(int64=12) %!d(string=hai) anos |
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OctreeQuery.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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OctreeQuery.h
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aa0f72cf65
Added world position & normal to RayQueryResult.
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%!s(int64=12) %!d(string=hai) anos |
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ParticleEmitter.cpp
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7e542be196
Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51.
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%!s(int64=12) %!d(string=hai) anos |
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ParticleEmitter.h
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7e542be196
Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51.
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%!s(int64=12) %!d(string=hai) anos |
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RenderPath.cpp
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dcb39bf810
Add note of Direct3D9 bool shader constants possibly having no effect.
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%!s(int64=12) %!d(string=hai) anos |
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RenderPath.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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RenderSurface.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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Renderer.cpp
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840d50ce0d
Allow to force FreeType autohinting (old 2.3 version behavior.) Reload font faces when global font settings changed.
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%!s(int64=12) %!d(string=hai) anos |
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Renderer.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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Shader.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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ShaderParser.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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ShaderParser.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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ShaderProgram.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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ShaderVariation.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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Skeleton.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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Skeleton.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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Skybox.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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Skybox.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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StaticModel.cpp
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aa0f72cf65
Added world position & normal to RayQueryResult.
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%!s(int64=12) %!d(string=hai) anos |
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StaticModel.h
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c057b29dba
Unify how command line options are shown in utilities.
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%!s(int64=12) %!d(string=hai) anos |
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StaticModelGroup.cpp
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aa0f72cf65
Added world position & normal to RayQueryResult.
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%!s(int64=12) %!d(string=hai) anos |
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StaticModelGroup.h
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f93a5e4a23
LuaScript library header formatting. Allow parameters also for procedural Lua functions. Renamed LuaScriptInstance::Execute() to ExecuteFunction().
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%!s(int64=12) %!d(string=hai) anos |
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Tangent.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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Tangent.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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Technique.cpp
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1f87bcb9f9
Added HashTable class, which has fixed bucket count and a limited API to optimize for performance.
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%!s(int64=12) %!d(string=hai) anos |
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Technique.h
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1f87bcb9f9
Added HashTable class, which has fixed bucket count and a limited API to optimize for performance.
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%!s(int64=12) %!d(string=hai) anos |
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Terrain.cpp
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ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
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%!s(int64=12) %!d(string=hai) anos |
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Terrain.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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TerrainPatch.cpp
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347b840b7c
Read HttpRequest in a background thread to prevent blocking. Always check all triangle mesh geometries for the closest hit in the RAY_TRIANGLE raycast mode.
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%!s(int64=12) %!d(string=hai) anos |
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TerrainPatch.h
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caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
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%!s(int64=12) %!d(string=hai) anos |
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Texture.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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Texture2D.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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TextureCube.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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VertexBuffer.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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VertexDeclaration.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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View.cpp
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79eac917be
Fixed distance update for Drawables for draw distance & shadow draw distance checks. Closes #56.
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%!s(int64=12) %!d(string=hai) anos |
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View.h
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c20257cdf7
Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead.
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%!s(int64=12) %!d(string=hai) anos |
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Viewport.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |
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Viewport.h
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861dfadfa3
Add missing header file.
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%!s(int64=12) %!d(string=hai) anos |
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Zone.cpp
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caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
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%!s(int64=12) %!d(string=hai) anos |
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Zone.h
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caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
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%!s(int64=12) %!d(string=hai) anos |