Zone.cpp 9.7 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "DebugRenderer.h"
  26. #include "Node.h"
  27. #include "Octree.h"
  28. #include "XMLElement.h"
  29. #include "Zone.h"
  30. #include "DebugNew.h"
  31. static const Vector3 DEFAULT_BOUNDING_BOX_MIN(-10.0f, -10.0f, -10.0f);
  32. static const Vector3 DEFAULT_BOUNDING_BOX_MAX(10.0f, 10.0f, 10.0f);
  33. static const Color DEFAULT_AMBIENT_COLOR(0.1f, 0.1f, 0.1f);
  34. static const Color DEFAULT_FOG_COLOR(0.0f, 0.0f, 0.0f);
  35. static const float DEFAULT_FOG_START = 250.0f;
  36. static const float DEFAULT_FOG_END = 1000.0f;
  37. OBJECTTYPESTATIC(Zone);
  38. Zone::Zone(Context* context) :
  39. Drawable(context),
  40. inverseWorldDirty_(true),
  41. override_(false),
  42. ambientGradient_(false),
  43. boundingBox_(DEFAULT_BOUNDING_BOX_MIN, DEFAULT_BOUNDING_BOX_MAX),
  44. ambientColor_(DEFAULT_AMBIENT_COLOR),
  45. fogColor_(DEFAULT_FOG_COLOR),
  46. fogStart_(DEFAULT_FOG_START),
  47. fogEnd_(DEFAULT_FOG_END),
  48. priority_(0)
  49. {
  50. drawableFlags_ = DRAWABLE_ZONE;
  51. }
  52. Zone::~Zone()
  53. {
  54. }
  55. void Zone::RegisterObject(Context* context)
  56. {
  57. context->RegisterFactory<Zone>();
  58. ATTRIBUTE(Zone, VAR_VECTOR3, "Bounding Box Min", boundingBox_.min_, DEFAULT_BOUNDING_BOX_MIN, AM_DEFAULT);
  59. ATTRIBUTE(Zone, VAR_VECTOR3, "Bounding Box Max", boundingBox_.max_, DEFAULT_BOUNDING_BOX_MAX, AM_DEFAULT);
  60. ATTRIBUTE(Zone, VAR_COLOR, "Ambient Color", ambientColor_, DEFAULT_AMBIENT_COLOR, AM_DEFAULT);
  61. ATTRIBUTE(Zone, VAR_COLOR, "Fog Color", fogColor_, DEFAULT_FOG_COLOR, AM_DEFAULT);
  62. ATTRIBUTE(Zone, VAR_FLOAT, "Fog Start", fogStart_, DEFAULT_FOG_START, AM_DEFAULT);
  63. ATTRIBUTE(Zone, VAR_FLOAT, "Fog End", fogEnd_, DEFAULT_FOG_END, AM_DEFAULT);
  64. ATTRIBUTE(Zone, VAR_BOOL, "Is Visible", visible_, true, AM_DEFAULT);
  65. ATTRIBUTE(Zone, VAR_BOOL, "Override Mode", override_, 0, AM_DEFAULT);
  66. ATTRIBUTE(Zone, VAR_BOOL, "Ambient Gradient", ambientGradient_, 0, AM_DEFAULT);
  67. ATTRIBUTE(Zone, VAR_INT, "Priority", priority_, 0, AM_DEFAULT);
  68. ATTRIBUTE(Zone, VAR_INT, "Light Mask", lightMask_, DEFAULT_LIGHTMASK, AM_DEFAULT);
  69. ATTRIBUTE(Zone, VAR_INT, "Shadow Mask", shadowMask_, DEFAULT_SHADOWMASK, AM_DEFAULT);
  70. ACCESSOR_ATTRIBUTE(Zone, VAR_INT, "Zone Mask", GetZoneMask, SetZoneMask, unsigned, DEFAULT_ZONEMASK, AM_DEFAULT);
  71. }
  72. void Zone::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  73. {
  74. Component::OnSetAttribute(attr, src);
  75. // If bounding box, override mode, visibility or priority changes, dirty the drawable as applicable
  76. switch (attr.offset_)
  77. {
  78. case offsetof(Zone, boundingBox_.min_):
  79. case offsetof(Zone, boundingBox_.max_):
  80. case offsetof(Zone, visible_):
  81. case offsetof(Zone, priority_):
  82. OnMarkedDirty(node_);
  83. break;
  84. }
  85. }
  86. void Zone::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
  87. {
  88. if (debug)
  89. debug->AddBoundingBox(boundingBox_, node_->GetWorldTransform(), Color::GREEN, depthTest);
  90. }
  91. void Zone::SetBoundingBox(const BoundingBox& box)
  92. {
  93. boundingBox_ = box;
  94. OnMarkedDirty(node_);
  95. MarkNetworkUpdate();
  96. }
  97. void Zone::SetAmbientColor(const Color& color)
  98. {
  99. ambientColor_ = Color(color, 1.0f);
  100. MarkNetworkUpdate();
  101. }
  102. void Zone::SetFogColor(const Color& color)
  103. {
  104. fogColor_ = Color(color, 1.0f);
  105. MarkNetworkUpdate();
  106. }
  107. void Zone::SetFogStart(float start)
  108. {
  109. if (start < 0.0f)
  110. start = 0.0f;
  111. fogStart_ = start;
  112. MarkNetworkUpdate();
  113. }
  114. void Zone::SetFogEnd(float end)
  115. {
  116. if (end < 0.0f)
  117. end = 0.0f;
  118. fogEnd_ = end;
  119. MarkNetworkUpdate();
  120. }
  121. void Zone::SetPriority(int priority)
  122. {
  123. priority_ = priority;
  124. MarkNetworkUpdate();
  125. }
  126. void Zone::SetOverride(bool enable)
  127. {
  128. override_ = enable;
  129. MarkNetworkUpdate();
  130. }
  131. void Zone::SetAmbientGradient(bool enable)
  132. {
  133. ambientGradient_ = enable;
  134. MarkNetworkUpdate();
  135. }
  136. const Matrix3x4& Zone::GetInverseWorldTransform() const
  137. {
  138. if (inverseWorldDirty_ && node_)
  139. {
  140. const Matrix3x4& worldTransform = node_ ? node_->GetWorldTransform() : Matrix3x4::IDENTITY;
  141. inverseWorld_ = worldTransform.Inverse();
  142. inverseWorldDirty_ = false;
  143. }
  144. return inverseWorld_;
  145. }
  146. const Color& Zone::GetAmbientStartColor()
  147. {
  148. if (!ambientGradient_)
  149. return ambientColor_;
  150. if (!lastAmbientStartZone_ || !lastAmbientEndZone_)
  151. UpdateAmbientGradient();
  152. return ambientStartColor_;
  153. }
  154. const Color& Zone::GetAmbientEndColor()
  155. {
  156. if (!ambientGradient_)
  157. return ambientColor_;
  158. if (!lastAmbientStartZone_ || !lastAmbientEndZone_)
  159. UpdateAmbientGradient();
  160. return ambientEndColor_;
  161. }
  162. bool Zone::IsInside(const Vector3& point) const
  163. {
  164. // Use an oriented bounding box test
  165. Vector3 localPoint(GetInverseWorldTransform() * point);
  166. return boundingBox_.IsInside(localPoint) != OUTSIDE;
  167. }
  168. void Zone::OnMarkedDirty(Node* node)
  169. {
  170. Drawable::OnMarkedDirty(node);
  171. // When marked dirty, clear the cached zone from all drawables inside the zone bounding box,
  172. // and mark gradient dirty in all neighbor zones
  173. if (octant_ && lastWorldBoundingBox_.defined_)
  174. {
  175. PODVector<Drawable*> result;
  176. BoxOctreeQuery query(result, lastWorldBoundingBox_, DRAWABLE_GEOMETRY | DRAWABLE_ZONE);
  177. octant_->GetRoot()->GetDrawables(query);
  178. for (PODVector<Drawable*>::Iterator i = result.Begin(); i != result.End(); ++i)
  179. {
  180. Drawable* drawable = *i;
  181. unsigned drawableFlags = drawable->GetDrawableFlags();
  182. if (drawableFlags & DRAWABLE_GEOMETRY)
  183. (*i)->SetZone(0);
  184. if (drawableFlags & DRAWABLE_ZONE)
  185. {
  186. Zone* zone = static_cast<Zone*>(drawable);
  187. zone->lastAmbientStartZone_.Reset();
  188. zone->lastAmbientEndZone_.Reset();
  189. }
  190. }
  191. }
  192. lastWorldBoundingBox_ = GetWorldBoundingBox();
  193. lastAmbientStartZone_.Reset();
  194. lastAmbientEndZone_.Reset();
  195. inverseWorldDirty_ = true;
  196. }
  197. void Zone::OnWorldBoundingBoxUpdate()
  198. {
  199. worldBoundingBox_ = boundingBox_.Transformed(node_->GetWorldTransform());
  200. }
  201. void Zone::UpdateAmbientGradient()
  202. {
  203. // In case no neighbor zones are found, reset ambient start/end with own ambient color
  204. ambientStartColor_ = ambientColor_;
  205. ambientEndColor_ = ambientColor_;
  206. lastAmbientStartZone_ = this;
  207. lastAmbientEndZone_ = this;
  208. if (octant_)
  209. {
  210. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  211. Vector3 center = boundingBox_.Center();
  212. Vector3 minZPosition = worldTransform * Vector3(center.x_, center.y_, boundingBox_.min_.z_);
  213. Vector3 maxZPosition = worldTransform * Vector3(center.x_, center.y_, boundingBox_.max_.z_);
  214. PODVector<Zone*> result;
  215. {
  216. PointOctreeQuery query(reinterpret_cast<PODVector<Drawable*>&>(result), minZPosition, DRAWABLE_ZONE);
  217. octant_->GetRoot()->GetDrawables(query);
  218. }
  219. // Gradient start position: get the highest priority zone that is not this zone
  220. int bestPriority = M_MIN_INT;
  221. Zone* bestZone = 0;
  222. for (PODVector<Zone*>::ConstIterator i = result.Begin(); i != result.End(); ++i)
  223. {
  224. Zone* zone = *i;
  225. int priority = zone->GetPriority();
  226. if (zone != this && priority > bestPriority && zone->IsInside(minZPosition))
  227. {
  228. bestZone = zone;
  229. bestPriority = priority;
  230. }
  231. }
  232. if (bestZone)
  233. {
  234. ambientStartColor_ = bestZone->GetAmbientColor();
  235. lastAmbientStartZone_ = bestZone;
  236. }
  237. // Do the same for gradient end position
  238. {
  239. PointOctreeQuery query(reinterpret_cast<PODVector<Drawable*>&>(result), maxZPosition, DRAWABLE_ZONE);
  240. octant_->GetRoot()->GetDrawables(query);
  241. }
  242. bestPriority = M_MIN_INT;
  243. bestZone = 0;
  244. for (PODVector<Zone*>::ConstIterator i = result.Begin(); i != result.End(); ++i)
  245. {
  246. Zone* zone = *i;
  247. int priority = zone->GetPriority();
  248. if (zone != this && priority > bestPriority && zone->IsInside(maxZPosition))
  249. {
  250. bestZone = zone;
  251. bestPriority = priority;
  252. }
  253. }
  254. if (bestZone)
  255. {
  256. ambientEndColor_ = bestZone->GetAmbientColor();
  257. lastAmbientEndZone_ = bestZone;
  258. }
  259. }
  260. }