Lasse Öörni 7331120bac Fixed ragdoll bounding box not updating. 13 yıl önce
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Direct3D9 fbffe32fd8 Synchronized Direct3D renderer function signatures with OpenGL. 13 yıl önce
OpenGL 78039db8b8 Fixed shader parameter group system for OpenGL renderer. 13 yıl önce
AnimatedModel.cpp a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 yıl önce
AnimatedModel.h ef421ef32d Initial Bullet constraint implementation. 13 yıl önce
Animation.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
Animation.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
AnimationController.cpp 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 yıl önce
AnimationController.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
AnimationState.cpp 8a5274b596 Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body. 13 yıl önce
AnimationState.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
Batch.cpp 5a54a105fe Eliminated redundant rotation matrix calculations from updating shader parameters. 13 yıl önce
Batch.h 8cdc6f69d2 Properly clean up event handlers referring to a deleted object. 13 yıl önce
BillboardSet.cpp 2c5a034bf5 Fixed includes. 13 yıl önce
BillboardSet.h a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 yıl önce
CMakeLists.txt 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. 13 yıl önce
Camera.cpp 5a54a105fe Eliminated redundant rotation matrix calculations from updating shader parameters. 13 yıl önce
Camera.h 2c5a034bf5 Fixed includes. 13 yıl önce
DebugRenderer.cpp 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. 13 yıl önce
DebugRenderer.h 9f331e56db Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2. 13 yıl önce
Drawable.cpp 7331120bac Fixed ragdoll bounding box not updating. 13 yıl önce
Drawable.h ef421ef32d Initial Bullet constraint implementation. 13 yıl önce
DrawableEvents.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
GPUObject.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
Geometry.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
Geometry.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
Graphics.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
GraphicsDefs.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
GraphicsDefs.h 78039db8b8 Fixed shader parameter group system for OpenGL renderer. 13 yıl önce
GraphicsEvents.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
GraphicsImpl.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
IndexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
Light.cpp 2c5a034bf5 Fixed includes. 13 yıl önce
Light.h ef421ef32d Initial Bullet constraint implementation. 13 yıl önce
Material.cpp 132847926d Do not unnecessarily calculate batch sort key or choose shaders for instanced batches. 13 yıl önce
Material.h 54c7de95d8 Tidied up Container code. 13 yıl önce
Model.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
Model.h da921892b2 Rearranged Octant variables for more optimal access. 13 yıl önce
OcclusionBuffer.cpp 66f3fd4097 Added function to get API-independent projection matrix. 13 yıl önce
OcclusionBuffer.h 612a0c2dee Fixed erroneous occlusion culling in orthographic mode. 13 yıl önce
Octree.cpp ef421ef32d Initial Bullet constraint implementation. 13 yıl önce
Octree.h ef421ef32d Initial Bullet constraint implementation. 13 yıl önce
OctreeQuery.cpp 504ffaa93d Code cleanup. 13 yıl önce
OctreeQuery.h 504ffaa93d Code cleanup. 13 yıl önce
ParticleEmitter.cpp 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 yıl önce
ParticleEmitter.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
PostProcess.cpp 7ea084bc4b Added missing DebugNew.h includes. 13 yıl önce
PostProcess.h 54c7de95d8 Tidied up Container code. 13 yıl önce
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
Precompiled.h 50226cfdb0 Started work toward Unicode compatibility. 14 yıl önce
RenderSurface.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
Renderer.cpp 0c98c92182 Do not create a new directional light when drawing a fullscreen quad. 13 yıl önce
Renderer.h 0c98c92182 Do not create a new directional light when drawing a fullscreen quad. 13 yıl önce
Shader.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
ShaderProgram.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
ShaderVariation.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
Skeleton.cpp af7c5a53fb Renamed GetData() to Data() in the Math library. 14 yıl önce
Skeleton.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
Skybox.cpp 2c5a034bf5 Fixed includes. 13 yıl önce
Skybox.h d62812df86 Comments cleanup and Batch refactoring. 13 yıl önce
StaticModel.cpp a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 yıl önce
StaticModel.h d62812df86 Comments cleanup and Batch refactoring. 13 yıl önce
Technique.cpp 7ea084bc4b Added missing DebugNew.h includes. 13 yıl önce
Technique.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
Texture.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
Texture2D.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
TextureCube.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
VertexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
VertexDeclaration.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
View.cpp 78039db8b8 Fixed shader parameter group system for OpenGL renderer. 13 yıl önce
View.h 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 yıl önce
Viewport.cpp 7ea084bc4b Added missing DebugNew.h includes. 13 yıl önce
Viewport.h 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 13 yıl önce
Zone.cpp 2c5a034bf5 Fixed includes. 13 yıl önce
Zone.h ef421ef32d Initial Bullet constraint implementation. 13 yıl önce