Lasse Öörni 8b28c12ae6 Added instancing to the OpenGL renderer, requires the ARB_instanced_arrays extension. 12 年之前
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Direct3D9 8b28c12ae6 Added instancing to the OpenGL renderer, requires the ARB_instanced_arrays extension. 12 年之前
OpenGL 8b28c12ae6 Added instancing to the OpenGL renderer, requires the ARB_instanced_arrays extension. 12 年之前
AnimatedModel.cpp c0dbf7f545 Generalized the factory category for all objects. 12 年之前
AnimatedModel.h 3dac8c7a59 Added setInstanceDefault parameter also to binary serialization. 12 年之前
Animation.cpp 8d1c28bc3e Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration. 12 年之前
Animation.h 2afdf2675a Fixed Windows build. 12 年之前
AnimationController.cpp c0dbf7f545 Generalized the factory category for all objects. 12 年之前
AnimationController.h 3539fcd26e Improved the final error message printed when an include file is missing. 12 年之前
AnimationState.cpp a40fead7dc Updated license for the new year. 13 年之前
AnimationState.h a40fead7dc Updated license for the new year. 13 年之前
Batch.cpp 85415e5cb3 Fixed 64bit compile on GCC / OS X. 12 年之前
Batch.h a40fead7dc Updated license for the new year. 13 年之前
BillboardSet.cpp c0dbf7f545 Generalized the factory category for all objects. 12 年之前
BillboardSet.h a40fead7dc Updated license for the new year. 13 年之前
CMakeLists.txt ff564d3360 Switched to GLEW library for OpenGL extensions. 13 年之前
Camera.cpp c0dbf7f545 Generalized the factory category for all objects. 12 年之前
Camera.h abae3414ac Applied camera constness patch from Erik Beran. 12 年之前
CustomGeometry.cpp c0dbf7f545 Generalized the factory category for all objects. 12 年之前
CustomGeometry.h cddaa40080 Fixed ScriptInstance.cpp to compile under GCC and LLVM. Better Eclipse build environment setup. General code cleanup. During Editor startup, resets scene when loading requested scene from file specified by the parameter fails. 13 年之前
DebugRenderer.cpp c0dbf7f545 Generalized the factory category for all objects. 12 年之前
DebugRenderer.h a40fead7dc Updated license for the new year. 13 年之前
DecalSet.cpp c0dbf7f545 Generalized the factory category for all objects. 12 年之前
DecalSet.h 1930041147 Optimization: DecalSet & ScriptInstance unsubscribe from scene update when disabled. 12 年之前
Drawable.cpp 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 年之前
Drawable.h 606d374936 Added GetWorldBoundingBox() to CollisionShape. 12 年之前
DrawableEvents.h a40fead7dc Updated license for the new year. 13 年之前
GPUObject.h a40fead7dc Updated license for the new year. 13 年之前
Geometry.cpp a40fead7dc Updated license for the new year. 13 年之前
Geometry.h a40fead7dc Updated license for the new year. 13 年之前
Graphics.h a40fead7dc Updated license for the new year. 13 年之前
GraphicsDefs.cpp a40fead7dc Updated license for the new year. 13 年之前
GraphicsDefs.h b2645460ef Refactored view queuing in Renderer. 13 年之前
GraphicsEvents.h de3997dcfd Send events for view update begin/end and view render begin/end. 12 年之前
GraphicsImpl.h a40fead7dc Updated license for the new year. 13 年之前
IndexBuffer.h a40fead7dc Updated license for the new year. 13 年之前
Light.cpp c0dbf7f545 Generalized the factory category for all objects. 12 年之前
Light.h d567ef83fc Started work on 3D text component. 12 年之前
Material.cpp 4e1e1f9ce6 Converted static const String arrays to const char* arrays where applicable. 12 年之前
Material.h 4e1e1f9ce6 Converted static const String arrays to const char* arrays where applicable. 12 年之前
Model.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 年之前
Model.h 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 年之前
OcclusionBuffer.cpp a40fead7dc Updated license for the new year. 13 年之前
OcclusionBuffer.h a40fead7dc Updated license for the new year. 13 年之前
Octree.cpp c0dbf7f545 Generalized the factory category for all objects. 12 年之前
Octree.h 606d374936 Added GetWorldBoundingBox() to CollisionShape. 12 年之前
OctreeQuery.cpp af8825047a Started work on node/component enable & disable. 13 年之前
OctreeQuery.h a40fead7dc Updated license for the new year. 13 年之前
ParticleEmitter.cpp c0dbf7f545 Generalized the factory category for all objects. 12 年之前
ParticleEmitter.h 8f5623d9bb Renamed RenderPath::LoadParameters() to Load() and ParticleEmitter::LoadParameters() to SetParameters() as LoadParameters() is used in other classes to denote loading of optional parameters, not the main asset itself. 12 年之前
Precompiled.cpp a40fead7dc Updated license for the new year. 13 年之前
Precompiled.h a40fead7dc Updated license for the new year. 13 年之前
RenderPath.cpp 7ba580852d Allow custom forward base, lighting and alpha pass names by defining metadata in the render path, and allowing the forwardlights command to specify the pass name to use. 12 年之前
RenderPath.h 7ba580852d Allow custom forward base, lighting and alpha pass names by defining metadata in the render path, and allowing the forwardlights command to specify the pass name to use. 12 年之前
RenderSurface.h a40fead7dc Updated license for the new year. 13 年之前
Renderer.cpp 8b28c12ae6 Added instancing to the OpenGL renderer, requires the ARB_instanced_arrays extension. 12 年之前
Renderer.h 6b6ab3da74 Fixed sRGB flag in renderpath RT definitions not being taken into account. 13 年之前
Shader.h a40fead7dc Updated license for the new year. 13 年之前
ShaderParser.cpp 7d4ee02f53 Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders. 12 年之前
ShaderParser.h a40fead7dc Updated license for the new year. 13 年之前
ShaderProgram.h a40fead7dc Updated license for the new year. 13 年之前
ShaderVariation.h a40fead7dc Updated license for the new year. 13 年之前
Skeleton.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 年之前
Skeleton.h 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 年之前
Skybox.cpp c0dbf7f545 Generalized the factory category for all objects. 12 年之前
Skybox.h a40fead7dc Updated license for the new year. 13 年之前
StaticModel.cpp c0dbf7f545 Generalized the factory category for all objects. 12 年之前
StaticModel.h a40fead7dc Updated license for the new year. 13 年之前
Tangent.cpp a40fead7dc Updated license for the new year. 13 年之前
Tangent.h a40fead7dc Updated license for the new year. 13 年之前
Technique.cpp 4e1e1f9ce6 Converted static const String arrays to const char* arrays where applicable. 12 年之前
Technique.h 1ebe4deabd Load shaders per pass when first needed, not to every pass at once. 13 年之前
Terrain.cpp c0dbf7f545 Generalized the factory category for all objects. 12 年之前
Terrain.h 2afdf2675a Fixed Windows build. 12 年之前
TerrainPatch.cpp c0dbf7f545 Generalized the factory category for all objects. 12 年之前
TerrainPatch.h a40fead7dc Updated license for the new year. 13 年之前
Texture.h a40fead7dc Updated license for the new year. 13 年之前
Texture2D.h a40fead7dc Updated license for the new year. 13 年之前
TextureCube.h a40fead7dc Updated license for the new year. 13 年之前
VertexBuffer.h a40fead7dc Updated license for the new year. 13 年之前
VertexDeclaration.h a40fead7dc Updated license for the new year. 13 年之前
View.cpp 4625dc78a2 Applied contact processing threshold patch from primitivewaste. 12 年之前
View.h 7ba580852d Allow custom forward base, lighting and alpha pass names by defining metadata in the render path, and allowing the forwardlights command to specify the pass name to use. 12 年之前
Viewport.cpp 8f5623d9bb Renamed RenderPath::LoadParameters() to Load() and ParticleEmitter::LoadParameters() to SetParameters() as LoadParameters() is used in other classes to denote loading of optional parameters, not the main asset itself. 12 年之前
Viewport.h 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 年之前
Zone.cpp c0dbf7f545 Generalized the factory category for all objects. 12 年之前
Zone.h af8825047a Started work on node/component enable & disable. 13 年之前