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Direct3D9
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8b28c12ae6
Added instancing to the OpenGL renderer, requires the ARB_instanced_arrays extension.
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12 年之前 |
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OpenGL
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8b28c12ae6
Added instancing to the OpenGL renderer, requires the ARB_instanced_arrays extension.
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12 年之前 |
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AnimatedModel.cpp
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c0dbf7f545
Generalized the factory category for all objects.
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12 年之前 |
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AnimatedModel.h
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3dac8c7a59
Added setInstanceDefault parameter also to binary serialization.
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12 年之前 |
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Animation.cpp
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8d1c28bc3e
Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration.
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12 年之前 |
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Animation.h
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2afdf2675a
Fixed Windows build.
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12 年之前 |
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AnimationController.cpp
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c0dbf7f545
Generalized the factory category for all objects.
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12 年之前 |
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AnimationController.h
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3539fcd26e
Improved the final error message printed when an include file is missing.
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12 年之前 |
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AnimationState.cpp
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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AnimationState.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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Batch.cpp
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85415e5cb3
Fixed 64bit compile on GCC / OS X.
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12 年之前 |
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Batch.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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BillboardSet.cpp
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c0dbf7f545
Generalized the factory category for all objects.
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12 年之前 |
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BillboardSet.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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CMakeLists.txt
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ff564d3360
Switched to GLEW library for OpenGL extensions.
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13 年之前 |
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Camera.cpp
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c0dbf7f545
Generalized the factory category for all objects.
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12 年之前 |
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Camera.h
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abae3414ac
Applied camera constness patch from Erik Beran.
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12 年之前 |
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CustomGeometry.cpp
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c0dbf7f545
Generalized the factory category for all objects.
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12 年之前 |
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CustomGeometry.h
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cddaa40080
Fixed ScriptInstance.cpp to compile under GCC and LLVM. Better Eclipse build environment setup. General code cleanup. During Editor startup, resets scene when loading requested scene from file specified by the parameter fails.
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13 年之前 |
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DebugRenderer.cpp
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c0dbf7f545
Generalized the factory category for all objects.
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12 年之前 |
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DebugRenderer.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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DecalSet.cpp
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c0dbf7f545
Generalized the factory category for all objects.
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12 年之前 |
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DecalSet.h
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1930041147
Optimization: DecalSet & ScriptInstance unsubscribe from scene update when disabled.
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12 年之前 |
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Drawable.cpp
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3f3d63280c
Fixed infinite raycast returning results that were not hit by the ray.
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12 年之前 |
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Drawable.h
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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12 年之前 |
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DrawableEvents.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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GPUObject.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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Geometry.cpp
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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Geometry.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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Graphics.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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GraphicsDefs.cpp
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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GraphicsDefs.h
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b2645460ef
Refactored view queuing in Renderer.
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13 年之前 |
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GraphicsEvents.h
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de3997dcfd
Send events for view update begin/end and view render begin/end.
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12 年之前 |
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GraphicsImpl.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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IndexBuffer.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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Light.cpp
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c0dbf7f545
Generalized the factory category for all objects.
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12 年之前 |
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Light.h
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d567ef83fc
Started work on 3D text component.
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12 年之前 |
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Material.cpp
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4e1e1f9ce6
Converted static const String arrays to const char* arrays where applicable.
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12 年之前 |
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Material.h
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4e1e1f9ce6
Converted static const String arrays to const char* arrays where applicable.
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12 年之前 |
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Model.cpp
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 年之前 |
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Model.h
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 年之前 |
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OcclusionBuffer.cpp
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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OcclusionBuffer.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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Octree.cpp
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c0dbf7f545
Generalized the factory category for all objects.
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12 年之前 |
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Octree.h
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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12 年之前 |
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OctreeQuery.cpp
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af8825047a
Started work on node/component enable & disable.
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13 年之前 |
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OctreeQuery.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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ParticleEmitter.cpp
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c0dbf7f545
Generalized the factory category for all objects.
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12 年之前 |
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ParticleEmitter.h
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8f5623d9bb
Renamed RenderPath::LoadParameters() to Load() and ParticleEmitter::LoadParameters() to SetParameters() as LoadParameters() is used in other classes to denote loading of optional parameters, not the main asset itself.
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12 年之前 |
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Precompiled.cpp
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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Precompiled.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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RenderPath.cpp
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7ba580852d
Allow custom forward base, lighting and alpha pass names by defining metadata in the render path, and allowing the forwardlights command to specify the pass name to use.
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12 年之前 |
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RenderPath.h
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7ba580852d
Allow custom forward base, lighting and alpha pass names by defining metadata in the render path, and allowing the forwardlights command to specify the pass name to use.
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12 年之前 |
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RenderSurface.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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Renderer.cpp
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8b28c12ae6
Added instancing to the OpenGL renderer, requires the ARB_instanced_arrays extension.
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12 年之前 |
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Renderer.h
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6b6ab3da74
Fixed sRGB flag in renderpath RT definitions not being taken into account.
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13 年之前 |
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Shader.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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ShaderParser.cpp
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7d4ee02f53
Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders.
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12 年之前 |
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ShaderParser.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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ShaderProgram.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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ShaderVariation.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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Skeleton.cpp
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 年之前 |
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Skeleton.h
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 年之前 |
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Skybox.cpp
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c0dbf7f545
Generalized the factory category for all objects.
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12 年之前 |
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Skybox.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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StaticModel.cpp
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c0dbf7f545
Generalized the factory category for all objects.
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12 年之前 |
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StaticModel.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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Tangent.cpp
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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Tangent.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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Technique.cpp
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4e1e1f9ce6
Converted static const String arrays to const char* arrays where applicable.
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12 年之前 |
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Technique.h
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1ebe4deabd
Load shaders per pass when first needed, not to every pass at once.
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13 年之前 |
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Terrain.cpp
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c0dbf7f545
Generalized the factory category for all objects.
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12 年之前 |
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Terrain.h
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2afdf2675a
Fixed Windows build.
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12 年之前 |
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TerrainPatch.cpp
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c0dbf7f545
Generalized the factory category for all objects.
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12 年之前 |
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TerrainPatch.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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Texture.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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Texture2D.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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TextureCube.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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VertexBuffer.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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VertexDeclaration.h
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a40fead7dc
Updated license for the new year.
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13 年之前 |
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View.cpp
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4625dc78a2
Applied contact processing threshold patch from primitivewaste.
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12 年之前 |
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View.h
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7ba580852d
Allow custom forward base, lighting and alpha pass names by defining metadata in the render path, and allowing the forwardlights command to specify the pass name to use.
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12 年之前 |
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Viewport.cpp
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8f5623d9bb
Renamed RenderPath::LoadParameters() to Load() and ParticleEmitter::LoadParameters() to SetParameters() as LoadParameters() is used in other classes to denote loading of optional parameters, not the main asset itself.
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12 年之前 |
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Viewport.h
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2a4fbcdf54
Removed the old postprocess system. Instead renderpath fragments can be appended.
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13 年之前 |
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Zone.cpp
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c0dbf7f545
Generalized the factory category for all objects.
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12 年之前 |
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Zone.h
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af8825047a
Started work on node/component enable & disable.
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13 年之前 |