D3D9RenderSurface.cpp 3.0 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Camera.h"
  25. #include "Graphics.h"
  26. #include "GraphicsImpl.h"
  27. #include "Log.h"
  28. #include "RenderSurface.h"
  29. #include "Scene.h"
  30. #include "Texture.h"
  31. #include "DebugNew.h"
  32. Viewport::Viewport() :
  33. rect_(IntRect::ZERO)
  34. {
  35. }
  36. Viewport::Viewport(Scene* scene, Camera* camera) :
  37. scene_(scene),
  38. camera_(camera),
  39. rect_(IntRect::ZERO)
  40. {
  41. }
  42. Viewport::Viewport(Scene* scene, Camera* camera, const IntRect& rect) :
  43. scene_(scene),
  44. camera_(camera),
  45. rect_(rect)
  46. {
  47. }
  48. RenderSurface::RenderSurface(Texture* parentTexture) :
  49. parentTexture_(parentTexture),
  50. surface_(0)
  51. {
  52. }
  53. RenderSurface::~RenderSurface()
  54. {
  55. Release();
  56. }
  57. void RenderSurface::SetViewport(const Viewport& viewport)
  58. {
  59. viewport_ = viewport;
  60. }
  61. void RenderSurface::SetLinkedRenderTarget(RenderSurface* renderTarget)
  62. {
  63. if (renderTarget == this)
  64. return;
  65. linkedRenderTarget_ = renderTarget;
  66. }
  67. void RenderSurface::SetLinkedDepthBuffer(RenderSurface* depthBuffer)
  68. {
  69. if (depthBuffer == this)
  70. return;
  71. linkedDepthBuffer_ = depthBuffer;
  72. }
  73. void RenderSurface::Release()
  74. {
  75. Graphics* graphics = parentTexture_->GetGraphics();
  76. if (!graphics)
  77. return;
  78. if (surface_)
  79. {
  80. for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
  81. {
  82. if (graphics->GetRenderTarget(i) == this)
  83. graphics->ResetRenderTarget(i);
  84. }
  85. if (graphics->GetDepthStencil() == this)
  86. graphics->ResetDepthStencil();
  87. ((IDirect3DSurface9*)surface_)->Release();
  88. surface_ = 0;
  89. }
  90. }
  91. int RenderSurface::GetWidth() const
  92. {
  93. return parentTexture_->GetWidth();
  94. }
  95. int RenderSurface::GetHeight() const
  96. {
  97. return parentTexture_->GetHeight();
  98. }
  99. TextureUsage RenderSurface::GetUsage() const
  100. {
  101. return parentTexture_->GetUsage();
  102. }