| .. |
|
D3D9GPUObject.cpp
|
5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
|
14 жил өмнө |
|
D3D9GPUObject.h
|
700520f320
Further comments and code cleanup.
|
14 жил өмнө |
|
D3D9Graphics.cpp
|
0fbb02b5b5
Create an INTZ depth buffer on Direct3D9 if possible.
|
14 жил өмнө |
|
D3D9Graphics.h
|
0fbb02b5b5
Create an INTZ depth buffer on Direct3D9 if possible.
|
14 жил өмнө |
|
D3D9GraphicsImpl.cpp
|
da685e99de
Ported optimizations and code cleanup from the prepass-branch.
|
14 жил өмнө |
|
D3D9GraphicsImpl.h
|
80a6948b22
Large rendering architecture refactoring.
|
14 жил өмнө |
|
D3D9IndexBuffer.cpp
|
d94b865fce
Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter.
|
14 жил өмнө |
|
D3D9IndexBuffer.h
|
d94b865fce
Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter.
|
14 жил өмнө |
|
D3D9RenderSurface.cpp
|
5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
|
14 жил өмнө |
|
D3D9RenderSurface.h
|
700520f320
Further comments and code cleanup.
|
14 жил өмнө |
|
D3D9Shader.cpp
|
aec8534665
Fixed resource dump display.
|
14 жил өмнө |
|
D3D9Shader.h
|
1c06a3b463
Use HashMap instead of Map for the shader variations.
|
14 жил өмнө |
|
D3D9ShaderVariation.cpp
|
7f09ddcb14
Simplified shader register mapping code.
|
14 жил өмнө |
|
D3D9ShaderVariation.h
|
7f09ddcb14
Simplified shader register mapping code.
|
14 жил өмнө |
|
D3D9Texture.cpp
|
80a6948b22
Large rendering architecture refactoring.
|
14 жил өмнө |
|
D3D9Texture.h
|
700520f320
Further comments and code cleanup.
|
14 жил өмнө |
|
D3D9Texture2D.cpp
|
1ec66fff16
Fixed setting data on default pool textures.
|
14 жил өмнө |
|
D3D9Texture2D.h
|
700520f320
Further comments and code cleanup.
|
14 жил өмнө |
|
D3D9TextureCube.cpp
|
1ec66fff16
Fixed setting data on default pool textures.
|
14 жил өмнө |
|
D3D9TextureCube.h
|
700520f320
Further comments and code cleanup.
|
14 жил өмнө |
|
D3D9VertexBuffer.cpp
|
41b001f995
Fixed Direct3D build.
|
14 жил өмнө |
|
D3D9VertexBuffer.h
|
41b001f995
Fixed Direct3D build.
|
14 жил өмнө |
|
D3D9VertexDeclaration.cpp
|
d82608a889
Use OpenGL convention in vertex colors to avoid need for different vertex data depending on the API.
|
14 жил өмнө |
|
D3D9VertexDeclaration.h
|
700520f320
Further comments and code cleanup.
|
14 жил өмнө |