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Lasse Öörni 0fbb02b5b5 Create an INTZ depth buffer on Direct3D9 if possible. 14 жил өмнө
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D3D9GPUObject.cpp 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 жил өмнө
D3D9GPUObject.h 700520f320 Further comments and code cleanup. 14 жил өмнө
D3D9Graphics.cpp 0fbb02b5b5 Create an INTZ depth buffer on Direct3D9 if possible. 14 жил өмнө
D3D9Graphics.h 0fbb02b5b5 Create an INTZ depth buffer on Direct3D9 if possible. 14 жил өмнө
D3D9GraphicsImpl.cpp da685e99de Ported optimizations and code cleanup from the prepass-branch. 14 жил өмнө
D3D9GraphicsImpl.h 80a6948b22 Large rendering architecture refactoring. 14 жил өмнө
D3D9IndexBuffer.cpp d94b865fce Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter. 14 жил өмнө
D3D9IndexBuffer.h d94b865fce Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter. 14 жил өмнө
D3D9RenderSurface.cpp 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 жил өмнө
D3D9RenderSurface.h 700520f320 Further comments and code cleanup. 14 жил өмнө
D3D9Shader.cpp aec8534665 Fixed resource dump display. 14 жил өмнө
D3D9Shader.h 1c06a3b463 Use HashMap instead of Map for the shader variations. 14 жил өмнө
D3D9ShaderVariation.cpp 7f09ddcb14 Simplified shader register mapping code. 14 жил өмнө
D3D9ShaderVariation.h 7f09ddcb14 Simplified shader register mapping code. 14 жил өмнө
D3D9Texture.cpp 80a6948b22 Large rendering architecture refactoring. 14 жил өмнө
D3D9Texture.h 700520f320 Further comments and code cleanup. 14 жил өмнө
D3D9Texture2D.cpp 1ec66fff16 Fixed setting data on default pool textures. 14 жил өмнө
D3D9Texture2D.h 700520f320 Further comments and code cleanup. 14 жил өмнө
D3D9TextureCube.cpp 1ec66fff16 Fixed setting data on default pool textures. 14 жил өмнө
D3D9TextureCube.h 700520f320 Further comments and code cleanup. 14 жил өмнө
D3D9VertexBuffer.cpp 41b001f995 Fixed Direct3D build. 14 жил өмнө
D3D9VertexBuffer.h 41b001f995 Fixed Direct3D build. 14 жил өмнө
D3D9VertexDeclaration.cpp d82608a889 Use OpenGL convention in vertex colors to avoid need for different vertex data depending on the API. 14 жил өмнө
D3D9VertexDeclaration.h 700520f320 Further comments and code cleanup. 14 жил өмнө