D3D9Texture.h 4.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123
  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "Color.h"
  25. #include "GPUObject.h"
  26. #include "Image.h"
  27. #include "GraphicsDefs.h"
  28. #include "Resource.h"
  29. static const int MAX_TEXTURE_QUALITY_LEVELS = 3;
  30. class XMLFile;
  31. /// Base class for texture resources.
  32. class Texture : public Resource, public GPUObject
  33. {
  34. public:
  35. /// Construct.
  36. Texture(Context* context);
  37. /// Destruct.
  38. virtual ~Texture();
  39. /// %Set number of requested mip levels. Needs to be called before setting size.
  40. void SetNumLevels(unsigned levels);
  41. /// %Set filtering mode.
  42. void SetFilterMode(TextureFilterMode filter);
  43. /// %Set addressing mode by texture coordinate.
  44. void SetAddressMode(TextureCoordinate coord, TextureAddressMode address);
  45. /// %Set border color for border addressing mode.
  46. void SetBorderColor(const Color& color);
  47. /// %Set backup texture to use when rendering to this texture.
  48. void SetBackupTexture(Texture* texture);
  49. /// Clear default pool data lost flag.
  50. void ClearDataLost();
  51. /// Return texture format.
  52. unsigned GetFormat() const { return format_; }
  53. /// Return number of mip levels.
  54. unsigned GetLevels() const { return levels_; }
  55. /// Return width.
  56. int GetWidth() const { return width_; }
  57. /// Return height.
  58. int GetHeight() const { return height_; }
  59. /// Return whether default pool data is lost.
  60. bool IsDataLost() const { return dataLost_; }
  61. /// Return filtering mode.
  62. TextureFilterMode GetFilterMode() const { return filterMode_; }
  63. /// Return addressing mode by texture coordinate.
  64. TextureAddressMode GetAddressMode(TextureCoordinate coord) const { return addressMode_[coord]; }
  65. /// Return border color.
  66. const Color& GetBorderColor() const { return borderColor_; }
  67. /// Return backup texture.
  68. Texture* GetBackupTexture() const { return backupTexture_; }
  69. /// Return mip level width, or 0 if level does not exist.
  70. int GetLevelWidth(unsigned level) const;
  71. /// Return mip level width, or 0 if level does not exist.
  72. int GetLevelHeight(unsigned level) const;
  73. /// Return texture usage type.
  74. TextureUsage GetUsage() const;
  75. /// Return data size in bytes for a rectangular region.
  76. unsigned GetDataSize(int width, int height) const;
  77. /// Return data size in bytes for a pixel or block row.
  78. unsigned GetRowDataSize(int width) const;
  79. /// Return API-specific DXT compressed texture format.
  80. static unsigned GetDXTFormat(CompressedFormat format);
  81. protected:
  82. /// Load parameters.
  83. void LoadParameters();
  84. /// Load parameters from an XML file.
  85. void LoadParameters(XMLFile* xml);
  86. /// Check whether texture memory budget has been exceeded. Free unused materials in that case to release the texture references.
  87. void CheckTextureBudget(ShortStringHash type);
  88. /// Texture format.
  89. unsigned format_;
  90. /// Memory pool.
  91. unsigned pool_;
  92. /// Texture usage type.
  93. unsigned usage_;
  94. /// Current mip levels.
  95. unsigned levels_;
  96. /// Requested mip levels.
  97. unsigned requestedLevels_;
  98. /// Texture width.
  99. int width_;
  100. /// Texture height.
  101. int height_;
  102. /// Default pool data lost flag.
  103. bool dataLost_;
  104. /// Filtering mode.
  105. TextureFilterMode filterMode_;
  106. /// Addressing mode.
  107. TextureAddressMode addressMode_[MAX_COORDS];
  108. /// Mipmaps to skip when loading.
  109. unsigned mipsToSkip_[MAX_TEXTURE_QUALITY_LEVELS];
  110. /// Border color.
  111. Color borderColor_;
  112. /// Backup texture.
  113. SharedPtr<Texture> backupTexture_;
  114. };