| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374 |
- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "RenderSurface.h"
- #include "Ptr.h"
- #include "Texture.h"
- class Image;
- /// 2D texture resource.
- class Texture2D : public Texture
- {
- OBJECT(Texture2D);
-
- public:
- /// Construct.
- Texture2D(Context* context);
- /// Destruct.
- virtual ~Texture2D();
- /// Register object factory.
- static void RegisterObject(Context* context);
-
- /// Load resource. Return true if successful.
- virtual bool Load(Deserializer& source);
- /// Release default pool resources.
- virtual void OnDeviceLost();
- /// Recreate default pool resources.
- virtual void OnDeviceReset();
- /// Release texture.
- virtual void Release();
-
- /// %Set size, format and usage. Zero size will follow application window size. Return true if successful.
- bool SetSize(int width, int height, unsigned format, TextureUsage usage = TEXTURE_STATIC);
- /// %Set data either partially or fully on a mip level. Return true if successful.
- bool SetData(unsigned level, int x, int y, int width, int height, const void* data);
- /// Load from an image. Return true if successful.
- bool Load(SharedPtr<Image> image, bool useAlpha = false);
-
- /// Get data from a mip level. The destination buffer must be big enough. Return true if successful.
- bool GetData(unsigned level, void* dest) const;
- /// Return render surface.
- RenderSurface* GetRenderSurface() const { return renderSurface_; }
-
- private:
- /// Create texture.
- bool Create();
-
- /// Render surface.
- SharedPtr<RenderSurface> renderSurface_;
- /// Follow window size flag.
- bool followWindowSize_;
- };
|