Lasse Öörni 7f2f278c58 Added Scene::Instantiate() & Scene::InstantiateXML(), which load a partial scene from binary or XML. 14 лет назад
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Direct3D9 de2d2f58c9 Removed explicit HLSL register allocations to allow for defining more custom shader parameters. 14 лет назад
OpenGL a3c6e580c3 Added Graphics::GetFloatFormat(). 14 лет назад
AnimatedModel.cpp 5cf7e09324 Added Octree raycast that returns only a single drawable result. 14 лет назад
AnimatedModel.h 1b08deec28 Fixed editor gizmo movement in local axes mode. 14 лет назад
Animation.cpp aec8534665 Fixed resource dump display. 14 лет назад
Animation.h de67af8825 CoreData / Data reorganization. 14 лет назад
AnimationController.cpp 787f1d5de0 Code cleanup. 14 лет назад
AnimationController.h 215fb04f72 Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable. 14 лет назад
AnimationState.cpp 942bf00ca4 Fixed animations not continuing after scene load. 14 лет назад
AnimationState.h 700520f320 Further comments and code cleanup. 14 лет назад
Batch.cpp de2d2f58c9 Removed explicit HLSL register allocations to allow for defining more custom shader parameters. 14 лет назад
Batch.h 644c37a099 Mark light masks to G-buffer stencil for light culling. 14 лет назад
BillboardSet.cpp 721885ba4a Divide geometry updates explicitly into main thread, worker threads, and none. 14 лет назад
BillboardSet.h cccb072a3d Threaded light queries. 14 лет назад
CMakeLists.txt c3b1d57a17 Fixed VS2008 build. 14 лет назад
Camera.cpp dec13dac7a Draw render-to-texture views upside down on OpenGL so that they match the UV coordinates of regular textures. 14 лет назад
Camera.h dec13dac7a Draw render-to-texture views upside down on OpenGL so that they match the UV coordinates of regular textures. 14 лет назад
DebugRenderer.cpp a32f0f1c26 Fixed rotation of the axes model. 14 лет назад
DebugRenderer.h 8c14956ebe Documentation update. 14 лет назад
Drawable.cpp d53e808ece Fixed double-lighting bug in light pre-pass mode. 14 лет назад
Drawable.h d53e808ece Fixed double-lighting bug in light pre-pass mode. 14 лет назад
DrawableEvents.h dd131fbd66 Added missing file. 14 лет назад
GPUObject.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
Geometry.cpp 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 лет назад
Geometry.h ce5a45d10f Fixed cloned geometries (for morphing) missing raw data. 14 лет назад
Graphics.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
GraphicsDefs.cpp b9e62689f2 Freed up pixel shader uniforms. 14 лет назад
GraphicsDefs.h b9e62689f2 Freed up pixel shader uniforms. 14 лет назад
GraphicsEvents.h 80130159ac Cleaned up graphics features change handling. 14 лет назад
GraphicsImpl.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
IndexBuffer.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
Light.cpp c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 лет назад
Light.h f9bfd4948f Shader refactoring. 14 лет назад
Material.cpp b9e62689f2 Freed up pixel shader uniforms. 14 лет назад
Material.h 7be9585861 Fixed erroneous use of local axis movement when more than one node selected. 14 лет назад
Model.cpp e7a4fdba41 Removed unnecessary paranoia from writing the model's geometry centers. 14 лет назад
Model.h 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 лет назад
OcclusionBuffer.cpp 29cc6d87aa Fixed variable name. 14 лет назад
OcclusionBuffer.h 29cc6d87aa Fixed variable name. 14 лет назад
Octree.cpp 59b855087c Fixed typo. 14 лет назад
Octree.h 5cf7e09324 Added Octree raycast that returns only a single drawable result. 14 лет назад
OctreeQuery.cpp b204b2031d Removed directional light shadowcaster occlusion for potentially taking much CPU time for relatively little gain, and/or being inaccurate. 14 лет назад
OctreeQuery.h 5cf7e09324 Added Octree raycast that returns only a single drawable result. 14 лет назад
ParticleEmitter.cpp c8089b1687 Initial work queue & multithreading support. 14 лет назад
ParticleEmitter.h c8089b1687 Initial work queue & multithreading support. 14 лет назад
Precompiled.cpp 7c45da5588 Import new code. 14 лет назад
Precompiled.h 20a2a48ed9 Added hashing support to Pair template class. 14 лет назад
RenderSurface.h 1840d21d6f Fixed MinGW build. 14 лет назад
Renderer.cpp 35c21f06d7 Removed the fallback shadow code, as GPUs that actually need it are also too low-performance to render shadows acceptably. 14 лет назад
Renderer.h 35c21f06d7 Removed the fallback shadow code, as GPUs that actually need it are also too low-performance to render shadows acceptably. 14 лет назад
Shader.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
ShaderProgram.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
ShaderVariation.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
Skeleton.cpp b90c1386be Removed unnecessary parentheses. 14 лет назад
Skeleton.h 9d077e78a8 Code cleanup. 14 лет назад
Skybox.cpp 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 лет назад
Skybox.h 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 лет назад
StaticModel.cpp 5cf7e09324 Added Octree raycast that returns only a single drawable result. 14 лет назад
StaticModel.h 1b08deec28 Fixed editor gizmo movement in local axes mode. 14 лет назад
Technique.cpp c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 лет назад
Technique.h 589c0ee141 Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable. 14 лет назад
Texture.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
Texture2D.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
TextureCube.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
VertexBuffer.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
VertexDeclaration.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
View.cpp 7f2f278c58 Added Scene::Instantiate() & Scene::InstantiateXML(), which load a partial scene from binary or XML. 14 лет назад
View.h 7f2f278c58 Added Scene::Instantiate() & Scene::InstantiateXML(), which load a partial scene from binary or XML. 14 лет назад
Zone.cpp 8f882f8225 Rewrote the zone ambient color gradient system. Now zones only define one ambient color, but look for neighbor zones' ambient colors when gradient mode is enabled. 14 лет назад
Zone.h 8f882f8225 Rewrote the zone ambient color gradient system. Now zones only define one ambient color, but look for neighbor zones' ambient colors when gradient mode is enabled. 14 лет назад