Lasse Öörni 8a2ddf4971 Fixed D3D build. 13 years ago
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Direct3D9 8a2ddf4971 Fixed D3D build. 13 years ago
OpenGL 19ed675c18 Work around asCALL_CDECL_OBJLAST bug with float as first parameter on Android. 13 years ago
AnimatedModel.cpp 0debc43fed Further Android fixes. 13 years ago
AnimatedModel.h ef421ef32d Initial Bullet constraint implementation. 13 years ago
Animation.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Animation.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
AnimationController.cpp 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 years ago
AnimationController.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
AnimationState.cpp 8a5274b596 Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body. 13 years ago
AnimationState.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Batch.cpp a8c622f330 Started work on GLES2 shadow mapping. 13 years ago
Batch.h 8cdc6f69d2 Properly clean up event handlers referring to a deleted object. 13 years ago
BillboardSet.cpp 2c5a034bf5 Fixed includes. 13 years ago
BillboardSet.h a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 years ago
CMakeLists.txt 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. 13 years ago
Camera.cpp 5a54a105fe Eliminated redundant rotation matrix calculations from updating shader parameters. 13 years ago
Camera.h 2c5a034bf5 Fixed includes. 13 years ago
DebugRenderer.cpp 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 years ago
DebugRenderer.h 9f331e56db Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2. 13 years ago
Drawable.cpp 7331120bac Fixed ragdoll bounding box not updating. 13 years ago
Drawable.h ef421ef32d Initial Bullet constraint implementation. 13 years ago
DrawableEvents.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
GPUObject.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Geometry.cpp 0debc43fed Further Android fixes. 13 years ago
Geometry.h 0debc43fed Further Android fixes. 13 years ago
Graphics.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
GraphicsDefs.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
GraphicsDefs.h a8c622f330 Started work on GLES2 shadow mapping. 13 years ago
GraphicsEvents.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
GraphicsImpl.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
IndexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Light.cpp 8af8edd603 Android compile fixes. 13 years ago
Light.h ef421ef32d Initial Bullet constraint implementation. 13 years ago
Material.cpp 132847926d Do not unnecessarily calculate batch sort key or choose shaders for instanced batches. 13 years ago
Material.h 54c7de95d8 Tidied up Container code. 13 years ago
Model.cpp 0debc43fed Further Android fixes. 13 years ago
Model.h da921892b2 Rearranged Octant variables for more optimal access. 13 years ago
OcclusionBuffer.cpp 66f3fd4097 Added function to get API-independent projection matrix. 14 years ago
OcclusionBuffer.h 612a0c2dee Fixed erroneous occlusion culling in orthographic mode. 14 years ago
Octree.cpp ef421ef32d Initial Bullet constraint implementation. 13 years ago
Octree.h ef421ef32d Initial Bullet constraint implementation. 13 years ago
OctreeQuery.cpp 504ffaa93d Code cleanup. 13 years ago
OctreeQuery.h 504ffaa93d Code cleanup. 13 years ago
ParticleEmitter.cpp 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 years ago
ParticleEmitter.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
PostProcess.cpp 7ea084bc4b Added missing DebugNew.h includes. 13 years ago
PostProcess.h 54c7de95d8 Tidied up Container code. 13 years ago
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Precompiled.h 50226cfdb0 Started work toward Unicode compatibility. 14 years ago
RenderSurface.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Renderer.cpp a8c622f330 Started work on GLES2 shadow mapping. 13 years ago
Renderer.h 0c98c92182 Do not create a new directional light when drawing a fullscreen quad. 13 years ago
Shader.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
ShaderProgram.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
ShaderVariation.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Skeleton.cpp af7c5a53fb Renamed GetData() to Data() in the Math library. 14 years ago
Skeleton.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Skybox.cpp 2c5a034bf5 Fixed includes. 13 years ago
Skybox.h d62812df86 Comments cleanup and Batch refactoring. 13 years ago
StaticModel.cpp a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 years ago
StaticModel.h d62812df86 Comments cleanup and Batch refactoring. 13 years ago
Technique.cpp c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 years ago
Technique.h c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 years ago
Texture.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
Texture2D.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
TextureCube.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
VertexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
VertexDeclaration.h cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
View.cpp a8c622f330 Started work on GLES2 shadow mapping. 13 years ago
View.h 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 years ago
Viewport.cpp 7ea084bc4b Added missing DebugNew.h includes. 13 years ago
Viewport.h 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 14 years ago
Zone.cpp 8af8edd603 Android compile fixes. 13 years ago
Zone.h ef421ef32d Initial Bullet constraint implementation. 13 years ago