Lasse Öörni 9e3282aeea Initial fixes for compiling as 64bit (MSVC.) 12 лет назад
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Direct3D9 4e1e1f9ce6 Converted static const String arrays to const char* arrays where applicable. 12 лет назад
OpenGL 4e1e1f9ce6 Converted static const String arrays to const char* arrays where applicable. 12 лет назад
AnimatedModel.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 лет назад
AnimatedModel.h 3dac8c7a59 Added setInstanceDefault parameter also to binary serialization. 12 лет назад
Animation.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 лет назад
Animation.h 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 лет назад
AnimationController.cpp 3cbf2cd402 Detach AnimationController & ParticleEmitter from the scene post-update when disabled. 12 лет назад
AnimationController.h 3539fcd26e Improved the final error message printed when an include file is missing. 12 лет назад
AnimationState.cpp a40fead7dc Updated license for the new year. 13 лет назад
AnimationState.h a40fead7dc Updated license for the new year. 13 лет назад
Batch.cpp a40fead7dc Updated license for the new year. 13 лет назад
Batch.h a40fead7dc Updated license for the new year. 13 лет назад
BillboardSet.cpp af8825047a Started work on node/component enable & disable. 12 лет назад
BillboardSet.h a40fead7dc Updated license for the new year. 13 лет назад
CMakeLists.txt ff564d3360 Switched to GLEW library for OpenGL extensions. 12 лет назад
Camera.cpp abae3414ac Applied camera constness patch from Erik Beran. 12 лет назад
Camera.h abae3414ac Applied camera constness patch from Erik Beran. 12 лет назад
CustomGeometry.cpp 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 лет назад
CustomGeometry.h cddaa40080 Fixed ScriptInstance.cpp to compile under GCC and LLVM. Better Eclipse build environment setup. General code cleanup. During Editor startup, resets scene when loading requested scene from file specified by the parameter fails. 12 лет назад
DebugRenderer.cpp a40fead7dc Updated license for the new year. 13 лет назад
DebugRenderer.h a40fead7dc Updated license for the new year. 13 лет назад
DecalSet.cpp f226c4bc4a Added equality operators for Matrix classes. 12 лет назад
DecalSet.h 1930041147 Optimization: DecalSet & ScriptInstance unsubscribe from scene update when disabled. 12 лет назад
Drawable.cpp 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 лет назад
Drawable.h 606d374936 Added GetWorldBoundingBox() to CollisionShape. 12 лет назад
DrawableEvents.h a40fead7dc Updated license for the new year. 13 лет назад
GPUObject.h a40fead7dc Updated license for the new year. 13 лет назад
Geometry.cpp a40fead7dc Updated license for the new year. 13 лет назад
Geometry.h a40fead7dc Updated license for the new year. 13 лет назад
Graphics.h a40fead7dc Updated license for the new year. 13 лет назад
GraphicsDefs.cpp a40fead7dc Updated license for the new year. 13 лет назад
GraphicsDefs.h b2645460ef Refactored view queuing in Renderer. 12 лет назад
GraphicsEvents.h de3997dcfd Send events for view update begin/end and view render begin/end. 12 лет назад
GraphicsImpl.h a40fead7dc Updated license for the new year. 13 лет назад
IndexBuffer.h a40fead7dc Updated license for the new year. 13 лет назад
Light.cpp 9e3282aeea Initial fixes for compiling as 64bit (MSVC.) 12 лет назад
Light.h d567ef83fc Started work on 3D text component. 12 лет назад
Material.cpp 4e1e1f9ce6 Converted static const String arrays to const char* arrays where applicable. 12 лет назад
Material.h 4e1e1f9ce6 Converted static const String arrays to const char* arrays where applicable. 12 лет назад
Model.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 лет назад
Model.h 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 лет назад
OcclusionBuffer.cpp a40fead7dc Updated license for the new year. 13 лет назад
OcclusionBuffer.h a40fead7dc Updated license for the new year. 13 лет назад
Octree.cpp ea2c1f8ae2 Fixed Octree's bounding box attribute default value registration. 12 лет назад
Octree.h 606d374936 Added GetWorldBoundingBox() to CollisionShape. 12 лет назад
OctreeQuery.cpp af8825047a Started work on node/component enable & disable. 12 лет назад
OctreeQuery.h a40fead7dc Updated license for the new year. 13 лет назад
ParticleEmitter.cpp 8f5623d9bb Renamed RenderPath::LoadParameters() to Load() and ParticleEmitter::LoadParameters() to SetParameters() as LoadParameters() is used in other classes to denote loading of optional parameters, not the main asset itself. 12 лет назад
ParticleEmitter.h 8f5623d9bb Renamed RenderPath::LoadParameters() to Load() and ParticleEmitter::LoadParameters() to SetParameters() as LoadParameters() is used in other classes to denote loading of optional parameters, not the main asset itself. 12 лет назад
Precompiled.cpp a40fead7dc Updated license for the new year. 13 лет назад
Precompiled.h a40fead7dc Updated license for the new year. 13 лет назад
RenderPath.cpp 7ba580852d Allow custom forward base, lighting and alpha pass names by defining metadata in the render path, and allowing the forwardlights command to specify the pass name to use. 12 лет назад
RenderPath.h 7ba580852d Allow custom forward base, lighting and alpha pass names by defining metadata in the render path, and allowing the forwardlights command to specify the pass name to use. 12 лет назад
RenderSurface.h a40fead7dc Updated license for the new year. 13 лет назад
Renderer.cpp de3997dcfd Send events for view update begin/end and view render begin/end. 12 лет назад
Renderer.h 6b6ab3da74 Fixed sRGB flag in renderpath RT definitions not being taken into account. 12 лет назад
Shader.h a40fead7dc Updated license for the new year. 13 лет назад
ShaderParser.cpp 7d4ee02f53 Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders. 12 лет назад
ShaderParser.h a40fead7dc Updated license for the new year. 13 лет назад
ShaderProgram.h a40fead7dc Updated license for the new year. 13 лет назад
ShaderVariation.h a40fead7dc Updated license for the new year. 13 лет назад
Skeleton.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 лет назад
Skeleton.h 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 лет назад
Skybox.cpp 3dac8c7a59 Added setInstanceDefault parameter also to binary serialization. 12 лет назад
Skybox.h a40fead7dc Updated license for the new year. 13 лет назад
StaticModel.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 лет назад
StaticModel.h a40fead7dc Updated license for the new year. 13 лет назад
Tangent.cpp a40fead7dc Updated license for the new year. 13 лет назад
Tangent.h a40fead7dc Updated license for the new year. 13 лет назад
Technique.cpp 4e1e1f9ce6 Converted static const String arrays to const char* arrays where applicable. 12 лет назад
Technique.h 1ebe4deabd Load shaders per pass when first needed, not to every pass at once. 13 лет назад
Terrain.cpp 2a4a089fc1 Detached component is considered as not enabled effectively regardless of its own enabled flag. Tweaked the 'expansion triangle' icon. 12 лет назад
Terrain.h af8825047a Started work on node/component enable & disable. 12 лет назад
TerrainPatch.cpp 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 лет назад
TerrainPatch.h a40fead7dc Updated license for the new year. 13 лет назад
Texture.h a40fead7dc Updated license for the new year. 13 лет назад
Texture2D.h a40fead7dc Updated license for the new year. 13 лет назад
TextureCube.h a40fead7dc Updated license for the new year. 13 лет назад
VertexBuffer.h a40fead7dc Updated license for the new year. 13 лет назад
VertexDeclaration.h a40fead7dc Updated license for the new year. 13 лет назад
View.cpp 4625dc78a2 Applied contact processing threshold patch from primitivewaste. 12 лет назад
View.h 7ba580852d Allow custom forward base, lighting and alpha pass names by defining metadata in the render path, and allowing the forwardlights command to specify the pass name to use. 12 лет назад
Viewport.cpp 8f5623d9bb Renamed RenderPath::LoadParameters() to Load() and ParticleEmitter::LoadParameters() to SetParameters() as LoadParameters() is used in other classes to denote loading of optional parameters, not the main asset itself. 12 лет назад
Viewport.h 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 лет назад
Zone.cpp a1cd90dff6 Fixed Zone's override-mode and ambient-gradient attribute default value registration. Fixed Editor's hierarchy auto expansion when selecting item via view raycast. 12 лет назад
Zone.h af8825047a Started work on node/component enable & disable. 12 лет назад