Model.cpp 16 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Deserializer.h"
  25. #include "Geometry.h"
  26. #include "IndexBuffer.h"
  27. #include "Log.h"
  28. #include "Model.h"
  29. #include "Profiler.h"
  30. #include "Graphics.h"
  31. #include "Serializer.h"
  32. #include "VertexBuffer.h"
  33. #include <cstring>
  34. #include "DebugNew.h"
  35. namespace Urho3D
  36. {
  37. unsigned LookupVertexBuffer(VertexBuffer* buffer, const Vector<SharedPtr<VertexBuffer> >& buffers)
  38. {
  39. for (unsigned i = 0; i < buffers.Size(); ++i)
  40. {
  41. if (buffers[i] == buffer)
  42. return i;
  43. }
  44. return 0;
  45. }
  46. unsigned LookupIndexBuffer(IndexBuffer* buffer, const Vector<SharedPtr<IndexBuffer> >& buffers)
  47. {
  48. for (unsigned i = 0; i < buffers.Size(); ++i)
  49. {
  50. if (buffers[i] == buffer)
  51. return i;
  52. }
  53. return 0;
  54. }
  55. OBJECTTYPESTATIC(Model);
  56. Model::Model(Context* context) :
  57. Resource(context)
  58. {
  59. }
  60. Model::~Model()
  61. {
  62. }
  63. void Model::RegisterObject(Context* context)
  64. {
  65. context->RegisterFactory<Model>();
  66. }
  67. bool Model::Load(Deserializer& source)
  68. {
  69. PROFILE(LoadModel);
  70. // Check ID
  71. if (source.ReadFileID() != "UMDL")
  72. {
  73. LOGERROR(source.GetName() + " is not a valid model file");
  74. return false;
  75. }
  76. geometries_.Clear();
  77. geometryBoneMappings_.Clear();
  78. geometryCenters_.Clear();
  79. morphs_.Clear();
  80. vertexBuffers_.Clear();
  81. indexBuffers_.Clear();
  82. unsigned memoryUse = sizeof(Model);
  83. // Read vertex buffers
  84. unsigned numVertexBuffers = source.ReadUInt();
  85. vertexBuffers_.Reserve(numVertexBuffers);
  86. morphRangeStarts_.Resize(numVertexBuffers);
  87. morphRangeCounts_.Resize(numVertexBuffers);
  88. for (unsigned i = 0; i < numVertexBuffers; ++i)
  89. {
  90. unsigned vertexCount = source.ReadUInt();
  91. unsigned elementMask = source.ReadUInt();
  92. morphRangeStarts_[i] = source.ReadUInt();
  93. morphRangeCounts_[i] = source.ReadUInt();
  94. SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_));
  95. buffer->SetShadowed(true);
  96. buffer->SetSize(vertexCount, elementMask);
  97. void* dest = buffer->Lock(0, vertexCount);
  98. unsigned vertexSize = buffer->GetVertexSize();
  99. source.Read(dest, vertexCount * vertexSize);
  100. buffer->Unlock();
  101. memoryUse += sizeof(VertexBuffer) + vertexCount * vertexSize;
  102. vertexBuffers_.Push(buffer);
  103. }
  104. // Read index buffers
  105. unsigned numIndexBuffers = source.ReadUInt();
  106. indexBuffers_.Reserve(numIndexBuffers);
  107. for (unsigned i = 0; i < numIndexBuffers; ++i)
  108. {
  109. unsigned indexCount = source.ReadUInt();
  110. unsigned indexSize = source.ReadUInt();
  111. SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_));
  112. buffer->SetShadowed(true);
  113. buffer->SetSize(indexCount, indexSize > sizeof(unsigned short));
  114. void* dest = buffer->Lock(0, indexCount);
  115. source.Read(dest, indexCount * indexSize);
  116. buffer->Unlock();
  117. memoryUse += sizeof(IndexBuffer) + indexCount * indexSize;
  118. indexBuffers_.Push(buffer);
  119. }
  120. // Read geometries
  121. unsigned numGeometries = source.ReadUInt();
  122. geometries_.Reserve(numGeometries);
  123. geometryBoneMappings_.Reserve(numGeometries);
  124. geometryCenters_.Reserve(numGeometries);
  125. for (unsigned i = 0; i < numGeometries; ++i)
  126. {
  127. // Read bone mappings
  128. unsigned boneMappingCount = source.ReadUInt();
  129. PODVector<unsigned> boneMapping(boneMappingCount);
  130. for (unsigned j = 0; j < boneMappingCount; ++j)
  131. boneMapping[j] = source.ReadUInt();
  132. geometryBoneMappings_.Push(boneMapping);
  133. unsigned numLodLevels = source.ReadUInt();
  134. Vector<SharedPtr<Geometry> > geometryLodLevels;
  135. geometryLodLevels.Reserve(numLodLevels);
  136. for (unsigned j = 0; j < numLodLevels; ++j)
  137. {
  138. float distance = source.ReadFloat();
  139. PrimitiveType type = (PrimitiveType)source.ReadUInt();
  140. unsigned vertexBufferRef = source.ReadUInt();
  141. unsigned indexBufferRef = source.ReadUInt();
  142. unsigned indexStart = source.ReadUInt();
  143. unsigned indexCount = source.ReadUInt();
  144. if (vertexBufferRef >= vertexBuffers_.Size())
  145. {
  146. LOGERROR("Vertex buffer index out of bounds");
  147. return false;
  148. }
  149. if (indexBufferRef >= indexBuffers_.Size())
  150. {
  151. LOGERROR("Index buffer index out of bounds");
  152. return false;
  153. }
  154. SharedPtr<Geometry> geometry(new Geometry(context_));
  155. geometry->SetVertexBuffer(0, vertexBuffers_[vertexBufferRef]);
  156. geometry->SetIndexBuffer(indexBuffers_[indexBufferRef]);
  157. geometry->SetDrawRange(type, indexStart, indexCount);
  158. geometry->SetLodDistance(distance);
  159. geometryLodLevels.Push(geometry);
  160. memoryUse += sizeof(Geometry);
  161. }
  162. geometries_.Push(geometryLodLevels);
  163. }
  164. // Read morphs
  165. unsigned numMorphs = source.ReadUInt();
  166. morphs_.Reserve(numMorphs);
  167. for (unsigned i = 0; i < numMorphs; ++i)
  168. {
  169. ModelMorph newMorph;
  170. newMorph.name_ = source.ReadString();
  171. newMorph.nameHash_ = newMorph.name_;
  172. newMorph.weight_ = 0.0f;
  173. unsigned nubuffers_ = source.ReadUInt();
  174. for (unsigned j = 0; j < nubuffers_; ++j)
  175. {
  176. VertexBufferMorph newBuffer;
  177. unsigned bufferIndex = source.ReadUInt();
  178. newBuffer.elementMask_ = source.ReadUInt();
  179. newBuffer.vertexCount_ = source.ReadUInt();
  180. // Base size: size of each vertex index
  181. unsigned vertexSize = sizeof(unsigned);
  182. // Add size of individual elements
  183. if (newBuffer.elementMask_ & MASK_POSITION)
  184. vertexSize += sizeof(Vector3);
  185. if (newBuffer.elementMask_ & MASK_NORMAL)
  186. vertexSize += sizeof(Vector3);
  187. if (newBuffer.elementMask_ & MASK_TANGENT)
  188. vertexSize += sizeof(Vector3);
  189. newBuffer.morphData_ = new unsigned char[newBuffer.vertexCount_ * vertexSize];
  190. source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize);
  191. newMorph.buffers_[bufferIndex] = newBuffer;
  192. memoryUse += sizeof(VertexBufferMorph) + newBuffer.vertexCount_ * vertexSize;
  193. }
  194. morphs_.Push(newMorph);
  195. memoryUse += sizeof(ModelMorph);
  196. }
  197. // Read skeleton
  198. skeleton_.Load(source);
  199. memoryUse += skeleton_.GetNumBones() * sizeof(Bone);
  200. // Read bounding box
  201. boundingBox_ = source.ReadBoundingBox();
  202. // Read geometry centers
  203. for (unsigned i = 0; i < geometries_.Size() && !source.IsEof(); ++i)
  204. geometryCenters_.Push(source.ReadVector3());
  205. while (geometryCenters_.Size() < geometries_.Size())
  206. geometryCenters_.Push(Vector3::ZERO);
  207. memoryUse += sizeof(Vector3) * geometries_.Size();
  208. SetMemoryUse(memoryUse);
  209. return true;
  210. }
  211. bool Model::Save(Serializer& dest) const
  212. {
  213. // Write ID
  214. if (!dest.WriteFileID("UMDL"))
  215. return false;
  216. // Write vertex buffers
  217. dest.WriteUInt(vertexBuffers_.Size());
  218. for (unsigned i = 0; i < vertexBuffers_.Size(); ++i)
  219. {
  220. VertexBuffer* buffer = vertexBuffers_[i];
  221. dest.WriteUInt(buffer->GetVertexCount());
  222. dest.WriteUInt(buffer->GetElementMask());
  223. dest.WriteUInt(morphRangeStarts_[i]);
  224. dest.WriteUInt(morphRangeCounts_[i]);
  225. dest.Write(buffer->GetShadowData(), buffer->GetVertexCount() * buffer->GetVertexSize());
  226. }
  227. // Write index buffers
  228. dest.WriteUInt(indexBuffers_.Size());
  229. for (unsigned i = 0; i < indexBuffers_.Size(); ++i)
  230. {
  231. IndexBuffer* buffer = indexBuffers_[i];
  232. dest.WriteUInt(buffer->GetIndexCount());
  233. dest.WriteUInt(buffer->GetIndexSize());
  234. dest.Write(buffer->GetShadowData(), buffer->GetIndexCount() * buffer->GetIndexSize());
  235. }
  236. // Write geometries
  237. dest.WriteUInt(geometries_.Size());
  238. for (unsigned i = 0; i < geometries_.Size(); ++i)
  239. {
  240. // Write bone mappings
  241. dest.WriteUInt(geometryBoneMappings_[i].Size());
  242. for (unsigned j = 0; j < geometryBoneMappings_[i].Size(); ++j)
  243. dest.WriteUInt(geometryBoneMappings_[i][j]);
  244. // Write the LOD levels
  245. dest.WriteUInt(geometries_[i].Size());
  246. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  247. {
  248. Geometry* geometry = geometries_[i][j];
  249. dest.WriteFloat(geometry->GetLodDistance());
  250. dest.WriteUInt(geometry->GetPrimitiveType());
  251. dest.WriteUInt(LookupVertexBuffer(geometry->GetVertexBuffer(0), vertexBuffers_));
  252. dest.WriteUInt(LookupIndexBuffer(geometry->GetIndexBuffer(), indexBuffers_));
  253. dest.WriteUInt(geometry->GetIndexStart());
  254. dest.WriteUInt(geometry->GetIndexCount());
  255. }
  256. }
  257. // Write morphs
  258. dest.WriteUInt(morphs_.Size());
  259. for (unsigned i = 0; i < morphs_.Size(); ++i)
  260. {
  261. dest.WriteString(morphs_[i].name_);
  262. dest.WriteUInt(morphs_[i].buffers_.Size());
  263. // Write morph vertex buffers
  264. for (HashMap<unsigned int, VertexBufferMorph>::ConstIterator j = morphs_[i].buffers_.Begin();
  265. j != morphs_[i].buffers_.End(); ++j)
  266. {
  267. dest.WriteUInt(j->first_);
  268. dest.WriteUInt(j->second_.elementMask_);
  269. dest.WriteUInt(j->second_.vertexCount_);
  270. // Base size: size of each vertex index
  271. unsigned vertexSize = sizeof(unsigned);
  272. // Add size of individual elements
  273. if (j->second_.elementMask_ & MASK_POSITION)
  274. vertexSize += sizeof(Vector3);
  275. if (j->second_.elementMask_ & MASK_NORMAL)
  276. vertexSize += sizeof(Vector3);
  277. if (j->second_.elementMask_ & MASK_TANGENT)
  278. vertexSize += sizeof(Vector3);
  279. dest.Write(j->second_.morphData_.Get(), vertexSize * j->second_.vertexCount_);
  280. }
  281. }
  282. // Write skeleton
  283. skeleton_.Save(dest);
  284. // Write bounding box
  285. dest.WriteBoundingBox(boundingBox_);
  286. // Write geometry centers
  287. for (unsigned i = 0; i < geometryCenters_.Size(); ++i)
  288. dest.WriteVector3(geometryCenters_[i]);
  289. return true;
  290. }
  291. void Model::SetBoundingBox(const BoundingBox& box)
  292. {
  293. boundingBox_ = box;
  294. }
  295. bool Model::SetVertexBuffers(const Vector<SharedPtr<VertexBuffer> >& buffers, const PODVector<unsigned>& morphRangeStarts, const PODVector<unsigned>& morphRangeCounts)
  296. {
  297. for (unsigned i = 0; i < buffers.Size(); ++i)
  298. {
  299. if (!buffers[i])
  300. {
  301. LOGERROR("Null model vertex buffers specified");
  302. return false;
  303. }
  304. if (!buffers[i]->IsShadowed())
  305. {
  306. LOGERROR("Model vertex buffers must be shadowed");
  307. return false;
  308. }
  309. }
  310. vertexBuffers_ = buffers;
  311. morphRangeStarts_.Resize(buffers.Size());
  312. morphRangeCounts_.Resize(buffers.Size());
  313. // If morph ranges are not specified for buffers, assume to be zero
  314. for (unsigned i = 0; i < buffers.Size(); ++i)
  315. {
  316. morphRangeStarts_[i] = i < morphRangeStarts.Size() ? morphRangeStarts[i] : 0;
  317. morphRangeCounts_[i] = i < morphRangeCounts.Size() ? morphRangeCounts[i] : 0;
  318. }
  319. return true;
  320. }
  321. bool Model::SetIndexBuffers(const Vector<SharedPtr<IndexBuffer> >& buffers)
  322. {
  323. for (unsigned i = 0; i < buffers.Size(); ++i)
  324. {
  325. if (!buffers[i])
  326. {
  327. LOGERROR("Null model index buffers specified");
  328. return false;
  329. }
  330. if (!buffers[i]->IsShadowed())
  331. {
  332. LOGERROR("Model index buffers must be shadowed");
  333. return false;
  334. }
  335. }
  336. indexBuffers_ = buffers;
  337. return true;
  338. }
  339. void Model::SetNumGeometries(unsigned num)
  340. {
  341. geometries_.Resize(num);
  342. geometryBoneMappings_.Resize(num);
  343. geometryCenters_.Resize(num);
  344. }
  345. bool Model::SetNumGeometryLodLevels(unsigned index, unsigned num)
  346. {
  347. if (index >= geometries_.Size())
  348. {
  349. LOGERROR("Geometry index out of bounds");
  350. return false;
  351. }
  352. if (!num)
  353. {
  354. LOGERROR("Zero LOD levels not allowed");
  355. return false;
  356. }
  357. geometries_[index].Resize(num);
  358. return true;
  359. }
  360. bool Model::SetGeometry(unsigned index, unsigned lodLevel, Geometry* geometry)
  361. {
  362. if (index >= geometries_.Size())
  363. {
  364. LOGERROR("Geometry index out of bounds");
  365. return false;
  366. }
  367. if (lodLevel >= geometries_[index].Size())
  368. {
  369. LOGERROR("LOD level index out of bounds");
  370. return false;
  371. }
  372. geometries_[index][lodLevel] = geometry;
  373. return true;
  374. }
  375. bool Model::SetGeometryCenter(unsigned index, const Vector3& center)
  376. {
  377. if (index >= geometryCenters_.Size())
  378. {
  379. LOGERROR("Geometry index out of bounds");
  380. return false;
  381. }
  382. geometryCenters_[index] = center;
  383. return true;
  384. }
  385. void Model::SetSkeleton(const Skeleton& skeleton)
  386. {
  387. skeleton_ = skeleton;
  388. }
  389. void Model::SetGeometryBoneMappings(const Vector<PODVector<unsigned> >& geometryBoneMappings)
  390. {
  391. geometryBoneMappings_ = geometryBoneMappings;
  392. }
  393. void Model::SetMorphs(const Vector<ModelMorph>& morphs)
  394. {
  395. morphs_ = morphs;
  396. }
  397. unsigned Model::GetNumGeometryLodLevels(unsigned index) const
  398. {
  399. return index < geometries_.Size() ? geometries_[index].Size() : 0;
  400. }
  401. Geometry* Model::GetGeometry(unsigned index, unsigned lodLevel) const
  402. {
  403. if (index >= geometries_.Size() || geometries_[index].Empty())
  404. return 0;
  405. if (lodLevel >= geometries_[index].Size())
  406. lodLevel = geometries_[index].Size() - 1;
  407. return geometries_[index][lodLevel];
  408. }
  409. const ModelMorph* Model::GetMorph(unsigned index) const
  410. {
  411. return index < morphs_.Size() ? &morphs_[index] : 0;
  412. }
  413. const ModelMorph* Model::GetMorph(const String& name) const
  414. {
  415. return GetMorph(StringHash(name));
  416. }
  417. const ModelMorph* Model::GetMorph(StringHash nameHash) const
  418. {
  419. for (Vector<ModelMorph>::ConstIterator i = morphs_.Begin(); i != morphs_.End(); ++i)
  420. {
  421. if (i->nameHash_ == nameHash)
  422. return &(*i);
  423. }
  424. return 0;
  425. }
  426. unsigned Model::GetMorphRangeStart(unsigned bufferIndex) const
  427. {
  428. return bufferIndex < vertexBuffers_.Size() ? morphRangeStarts_[bufferIndex] : 0;
  429. }
  430. unsigned Model::GetMorphRangeCount(unsigned bufferIndex) const
  431. {
  432. return bufferIndex < vertexBuffers_.Size() ? morphRangeCounts_[bufferIndex] : 0;
  433. }
  434. }