| .. |
|
Direct3D9
|
0ef6e3f135
Added profiling blocks to shader loading.
|
12 年 前 |
|
OpenGL
|
0ef6e3f135
Added profiling blocks to shader loading.
|
12 年 前 |
|
AnimatedModel.cpp
|
184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
|
12 年 前 |
|
AnimatedModel.h
|
3dac8c7a59
Added setInstanceDefault parameter also to binary serialization.
|
12 年 前 |
|
Animation.cpp
|
184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
|
12 年 前 |
|
Animation.h
|
184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
|
12 年 前 |
|
AnimationController.cpp
|
3cbf2cd402
Detach AnimationController & ParticleEmitter from the scene post-update when disabled.
|
12 年 前 |
|
AnimationController.h
|
3539fcd26e
Improved the final error message printed when an include file is missing.
|
12 年 前 |
|
AnimationState.cpp
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
AnimationState.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
Batch.cpp
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
Batch.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
BillboardSet.cpp
|
af8825047a
Started work on node/component enable & disable.
|
12 年 前 |
|
BillboardSet.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
CMakeLists.txt
|
ff564d3360
Switched to GLEW library for OpenGL extensions.
|
12 年 前 |
|
Camera.cpp
|
abae3414ac
Applied camera constness patch from Erik Beran.
|
12 年 前 |
|
Camera.h
|
abae3414ac
Applied camera constness patch from Erik Beran.
|
12 年 前 |
|
CustomGeometry.cpp
|
3f3d63280c
Fixed infinite raycast returning results that were not hit by the ray.
|
12 年 前 |
|
CustomGeometry.h
|
cddaa40080
Fixed ScriptInstance.cpp to compile under GCC and LLVM. Better Eclipse build environment setup. General code cleanup. During Editor startup, resets scene when loading requested scene from file specified by the parameter fails.
|
12 年 前 |
|
DebugRenderer.cpp
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
DebugRenderer.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
DecalSet.cpp
|
f226c4bc4a
Added equality operators for Matrix classes.
|
12 年 前 |
|
DecalSet.h
|
1930041147
Optimization: DecalSet & ScriptInstance unsubscribe from scene update when disabled.
|
12 年 前 |
|
Drawable.cpp
|
3f3d63280c
Fixed infinite raycast returning results that were not hit by the ray.
|
12 年 前 |
|
Drawable.h
|
606d374936
Added GetWorldBoundingBox() to CollisionShape.
|
12 年 前 |
|
DrawableEvents.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
GPUObject.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
Geometry.cpp
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
Geometry.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
Graphics.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
GraphicsDefs.cpp
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
GraphicsDefs.h
|
b2645460ef
Refactored view queuing in Renderer.
|
13 年 前 |
|
GraphicsEvents.h
|
b2645460ef
Refactored view queuing in Renderer.
|
13 年 前 |
|
GraphicsImpl.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
IndexBuffer.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
Light.cpp
|
3dac8c7a59
Added setInstanceDefault parameter also to binary serialization.
|
12 年 前 |
|
Light.h
|
d567ef83fc
Started work on 3D text component.
|
12 年 前 |
|
Material.cpp
|
184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
|
12 年 前 |
|
Material.h
|
184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
|
12 年 前 |
|
Model.cpp
|
184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
|
12 年 前 |
|
Model.h
|
184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
|
12 年 前 |
|
OcclusionBuffer.cpp
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
OcclusionBuffer.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
Octree.cpp
|
ea2c1f8ae2
Fixed Octree's bounding box attribute default value registration.
|
12 年 前 |
|
Octree.h
|
606d374936
Added GetWorldBoundingBox() to CollisionShape.
|
12 年 前 |
|
OctreeQuery.cpp
|
af8825047a
Started work on node/component enable & disable.
|
12 年 前 |
|
OctreeQuery.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
ParticleEmitter.cpp
|
895f909297
Include cleanup.
|
12 年 前 |
|
ParticleEmitter.h
|
3cbf2cd402
Detach AnimationController & ParticleEmitter from the scene post-update when disabled.
|
12 年 前 |
|
Precompiled.cpp
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
Precompiled.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
RenderPath.cpp
|
34df8b5e82
Fixed headless mode.
|
12 年 前 |
|
RenderPath.h
|
5830f0e5d1
Convention change: prefer Enabled instead of Active where possible.
|
12 年 前 |
|
RenderSurface.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
Renderer.cpp
|
6b6ab3da74
Fixed sRGB flag in renderpath RT definitions not being taken into account.
|
12 年 前 |
|
Renderer.h
|
6b6ab3da74
Fixed sRGB flag in renderpath RT definitions not being taken into account.
|
12 年 前 |
|
Shader.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
ShaderParser.cpp
|
7d4ee02f53
Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders.
|
12 年 前 |
|
ShaderParser.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
ShaderProgram.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
ShaderVariation.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
Skeleton.cpp
|
184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
|
12 年 前 |
|
Skeleton.h
|
184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
|
12 年 前 |
|
Skybox.cpp
|
3dac8c7a59
Added setInstanceDefault parameter also to binary serialization.
|
12 年 前 |
|
Skybox.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
StaticModel.cpp
|
184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
|
12 年 前 |
|
StaticModel.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
Tangent.cpp
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
Tangent.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
Technique.cpp
|
5160610e25
Refactored freely rotating / scaling UIElements into a separate Sprite class; removed rotation from the base class as it would not work correctly with element hierarchies in most cases.
|
12 年 前 |
|
Technique.h
|
1ebe4deabd
Load shaders per pass when first needed, not to every pass at once.
|
13 年 前 |
|
Terrain.cpp
|
2a4a089fc1
Detached component is considered as not enabled effectively regardless of its own enabled flag. Tweaked the 'expansion triangle' icon.
|
12 年 前 |
|
Terrain.h
|
af8825047a
Started work on node/component enable & disable.
|
12 年 前 |
|
TerrainPatch.cpp
|
3f3d63280c
Fixed infinite raycast returning results that were not hit by the ray.
|
12 年 前 |
|
TerrainPatch.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
Texture.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
Texture2D.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
TextureCube.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
VertexBuffer.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
VertexDeclaration.h
|
a40fead7dc
Updated license for the new year.
|
13 年 前 |
|
View.cpp
|
fccdba09c6
Use pointers to cubemap direction vectors to fix static initialization order issues. Fixes point light shadow map on MinGW.
|
12 年 前 |
|
View.h
|
9d759300fe
Added possibility to disable the litbase pass optimization in RenderPath, if an ambient-only pass is needed.
|
13 年 前 |
|
Viewport.cpp
|
2a4fbcdf54
Removed the old postprocess system. Instead renderpath fragments can be appended.
|
13 年 前 |
|
Viewport.h
|
2a4fbcdf54
Removed the old postprocess system. Instead renderpath fragments can be appended.
|
13 年 前 |
|
Zone.cpp
|
a1cd90dff6
Fixed Zone's override-mode and ambient-gradient attribute default value registration. Fixed Editor's hierarchy auto expansion when selecting item via view raycast.
|
12 年 前 |
|
Zone.h
|
af8825047a
Started work on node/component enable & disable.
|
12 年 前 |