Wei Tjong Yao a1cd90dff6 Fixed Zone's override-mode and ambient-gradient attribute default value registration. Fixed Editor's hierarchy auto expansion when selecting item via view raycast. 12 years ago
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Direct3D9 0ef6e3f135 Added profiling blocks to shader loading. 12 years ago
OpenGL 0ef6e3f135 Added profiling blocks to shader loading. 12 years ago
AnimatedModel.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 years ago
AnimatedModel.h 3dac8c7a59 Added setInstanceDefault parameter also to binary serialization. 12 years ago
Animation.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 years ago
Animation.h 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 years ago
AnimationController.cpp 3cbf2cd402 Detach AnimationController & ParticleEmitter from the scene post-update when disabled. 12 years ago
AnimationController.h 3539fcd26e Improved the final error message printed when an include file is missing. 12 years ago
AnimationState.cpp a40fead7dc Updated license for the new year. 13 years ago
AnimationState.h a40fead7dc Updated license for the new year. 13 years ago
Batch.cpp a40fead7dc Updated license for the new year. 13 years ago
Batch.h a40fead7dc Updated license for the new year. 13 years ago
BillboardSet.cpp af8825047a Started work on node/component enable & disable. 12 years ago
BillboardSet.h a40fead7dc Updated license for the new year. 13 years ago
CMakeLists.txt ff564d3360 Switched to GLEW library for OpenGL extensions. 12 years ago
Camera.cpp abae3414ac Applied camera constness patch from Erik Beran. 12 years ago
Camera.h abae3414ac Applied camera constness patch from Erik Beran. 12 years ago
CustomGeometry.cpp 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 years ago
CustomGeometry.h cddaa40080 Fixed ScriptInstance.cpp to compile under GCC and LLVM. Better Eclipse build environment setup. General code cleanup. During Editor startup, resets scene when loading requested scene from file specified by the parameter fails. 12 years ago
DebugRenderer.cpp a40fead7dc Updated license for the new year. 13 years ago
DebugRenderer.h a40fead7dc Updated license for the new year. 13 years ago
DecalSet.cpp f226c4bc4a Added equality operators for Matrix classes. 12 years ago
DecalSet.h 1930041147 Optimization: DecalSet & ScriptInstance unsubscribe from scene update when disabled. 12 years ago
Drawable.cpp 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 years ago
Drawable.h 606d374936 Added GetWorldBoundingBox() to CollisionShape. 12 years ago
DrawableEvents.h a40fead7dc Updated license for the new year. 13 years ago
GPUObject.h a40fead7dc Updated license for the new year. 13 years ago
Geometry.cpp a40fead7dc Updated license for the new year. 13 years ago
Geometry.h a40fead7dc Updated license for the new year. 13 years ago
Graphics.h a40fead7dc Updated license for the new year. 13 years ago
GraphicsDefs.cpp a40fead7dc Updated license for the new year. 13 years ago
GraphicsDefs.h b2645460ef Refactored view queuing in Renderer. 13 years ago
GraphicsEvents.h b2645460ef Refactored view queuing in Renderer. 13 years ago
GraphicsImpl.h a40fead7dc Updated license for the new year. 13 years ago
IndexBuffer.h a40fead7dc Updated license for the new year. 13 years ago
Light.cpp 3dac8c7a59 Added setInstanceDefault parameter also to binary serialization. 12 years ago
Light.h d567ef83fc Started work on 3D text component. 12 years ago
Material.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 years ago
Material.h 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 years ago
Model.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 years ago
Model.h 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 years ago
OcclusionBuffer.cpp a40fead7dc Updated license for the new year. 13 years ago
OcclusionBuffer.h a40fead7dc Updated license for the new year. 13 years ago
Octree.cpp ea2c1f8ae2 Fixed Octree's bounding box attribute default value registration. 12 years ago
Octree.h 606d374936 Added GetWorldBoundingBox() to CollisionShape. 12 years ago
OctreeQuery.cpp af8825047a Started work on node/component enable & disable. 12 years ago
OctreeQuery.h a40fead7dc Updated license for the new year. 13 years ago
ParticleEmitter.cpp 895f909297 Include cleanup. 12 years ago
ParticleEmitter.h 3cbf2cd402 Detach AnimationController & ParticleEmitter from the scene post-update when disabled. 12 years ago
Precompiled.cpp a40fead7dc Updated license for the new year. 13 years ago
Precompiled.h a40fead7dc Updated license for the new year. 13 years ago
RenderPath.cpp 34df8b5e82 Fixed headless mode. 12 years ago
RenderPath.h 5830f0e5d1 Convention change: prefer Enabled instead of Active where possible. 12 years ago
RenderSurface.h a40fead7dc Updated license for the new year. 13 years ago
Renderer.cpp 6b6ab3da74 Fixed sRGB flag in renderpath RT definitions not being taken into account. 12 years ago
Renderer.h 6b6ab3da74 Fixed sRGB flag in renderpath RT definitions not being taken into account. 12 years ago
Shader.h a40fead7dc Updated license for the new year. 13 years ago
ShaderParser.cpp 7d4ee02f53 Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders. 12 years ago
ShaderParser.h a40fead7dc Updated license for the new year. 13 years ago
ShaderProgram.h a40fead7dc Updated license for the new year. 13 years ago
ShaderVariation.h a40fead7dc Updated license for the new year. 13 years ago
Skeleton.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 years ago
Skeleton.h 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 years ago
Skybox.cpp 3dac8c7a59 Added setInstanceDefault parameter also to binary serialization. 12 years ago
Skybox.h a40fead7dc Updated license for the new year. 13 years ago
StaticModel.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 years ago
StaticModel.h a40fead7dc Updated license for the new year. 13 years ago
Tangent.cpp a40fead7dc Updated license for the new year. 13 years ago
Tangent.h a40fead7dc Updated license for the new year. 13 years ago
Technique.cpp 5160610e25 Refactored freely rotating / scaling UIElements into a separate Sprite class; removed rotation from the base class as it would not work correctly with element hierarchies in most cases. 12 years ago
Technique.h 1ebe4deabd Load shaders per pass when first needed, not to every pass at once. 13 years ago
Terrain.cpp 2a4a089fc1 Detached component is considered as not enabled effectively regardless of its own enabled flag. Tweaked the 'expansion triangle' icon. 12 years ago
Terrain.h af8825047a Started work on node/component enable & disable. 12 years ago
TerrainPatch.cpp 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 years ago
TerrainPatch.h a40fead7dc Updated license for the new year. 13 years ago
Texture.h a40fead7dc Updated license for the new year. 13 years ago
Texture2D.h a40fead7dc Updated license for the new year. 13 years ago
TextureCube.h a40fead7dc Updated license for the new year. 13 years ago
VertexBuffer.h a40fead7dc Updated license for the new year. 13 years ago
VertexDeclaration.h a40fead7dc Updated license for the new year. 13 years ago
View.cpp fccdba09c6 Use pointers to cubemap direction vectors to fix static initialization order issues. Fixes point light shadow map on MinGW. 12 years ago
View.h 9d759300fe Added possibility to disable the litbase pass optimization in RenderPath, if an ambient-only pass is needed. 13 years ago
Viewport.cpp 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 years ago
Viewport.h 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 years ago
Zone.cpp a1cd90dff6 Fixed Zone's override-mode and ambient-gradient attribute default value registration. Fixed Editor's hierarchy auto expansion when selecting item via view raycast. 12 years ago
Zone.h af8825047a Started work on node/component enable & disable. 12 years ago