Wei Tjong Yao a1cd90dff6 Fixed Zone's override-mode and ambient-gradient attribute default value registration. Fixed Editor's hierarchy auto expansion when selecting item via view raycast. 12 年 前
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Direct3D9 0ef6e3f135 Added profiling blocks to shader loading. 12 年 前
OpenGL 0ef6e3f135 Added profiling blocks to shader loading. 12 年 前
AnimatedModel.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 年 前
AnimatedModel.h 3dac8c7a59 Added setInstanceDefault parameter also to binary serialization. 12 年 前
Animation.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 年 前
Animation.h 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 年 前
AnimationController.cpp 3cbf2cd402 Detach AnimationController & ParticleEmitter from the scene post-update when disabled. 12 年 前
AnimationController.h 3539fcd26e Improved the final error message printed when an include file is missing. 12 年 前
AnimationState.cpp a40fead7dc Updated license for the new year. 13 年 前
AnimationState.h a40fead7dc Updated license for the new year. 13 年 前
Batch.cpp a40fead7dc Updated license for the new year. 13 年 前
Batch.h a40fead7dc Updated license for the new year. 13 年 前
BillboardSet.cpp af8825047a Started work on node/component enable & disable. 12 年 前
BillboardSet.h a40fead7dc Updated license for the new year. 13 年 前
CMakeLists.txt ff564d3360 Switched to GLEW library for OpenGL extensions. 12 年 前
Camera.cpp abae3414ac Applied camera constness patch from Erik Beran. 12 年 前
Camera.h abae3414ac Applied camera constness patch from Erik Beran. 12 年 前
CustomGeometry.cpp 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 年 前
CustomGeometry.h cddaa40080 Fixed ScriptInstance.cpp to compile under GCC and LLVM. Better Eclipse build environment setup. General code cleanup. During Editor startup, resets scene when loading requested scene from file specified by the parameter fails. 12 年 前
DebugRenderer.cpp a40fead7dc Updated license for the new year. 13 年 前
DebugRenderer.h a40fead7dc Updated license for the new year. 13 年 前
DecalSet.cpp f226c4bc4a Added equality operators for Matrix classes. 12 年 前
DecalSet.h 1930041147 Optimization: DecalSet & ScriptInstance unsubscribe from scene update when disabled. 12 年 前
Drawable.cpp 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 年 前
Drawable.h 606d374936 Added GetWorldBoundingBox() to CollisionShape. 12 年 前
DrawableEvents.h a40fead7dc Updated license for the new year. 13 年 前
GPUObject.h a40fead7dc Updated license for the new year. 13 年 前
Geometry.cpp a40fead7dc Updated license for the new year. 13 年 前
Geometry.h a40fead7dc Updated license for the new year. 13 年 前
Graphics.h a40fead7dc Updated license for the new year. 13 年 前
GraphicsDefs.cpp a40fead7dc Updated license for the new year. 13 年 前
GraphicsDefs.h b2645460ef Refactored view queuing in Renderer. 13 年 前
GraphicsEvents.h b2645460ef Refactored view queuing in Renderer. 13 年 前
GraphicsImpl.h a40fead7dc Updated license for the new year. 13 年 前
IndexBuffer.h a40fead7dc Updated license for the new year. 13 年 前
Light.cpp 3dac8c7a59 Added setInstanceDefault parameter also to binary serialization. 12 年 前
Light.h d567ef83fc Started work on 3D text component. 12 年 前
Material.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 年 前
Material.h 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 年 前
Model.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 年 前
Model.h 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 年 前
OcclusionBuffer.cpp a40fead7dc Updated license for the new year. 13 年 前
OcclusionBuffer.h a40fead7dc Updated license for the new year. 13 年 前
Octree.cpp ea2c1f8ae2 Fixed Octree's bounding box attribute default value registration. 12 年 前
Octree.h 606d374936 Added GetWorldBoundingBox() to CollisionShape. 12 年 前
OctreeQuery.cpp af8825047a Started work on node/component enable & disable. 12 年 前
OctreeQuery.h a40fead7dc Updated license for the new year. 13 年 前
ParticleEmitter.cpp 895f909297 Include cleanup. 12 年 前
ParticleEmitter.h 3cbf2cd402 Detach AnimationController & ParticleEmitter from the scene post-update when disabled. 12 年 前
Precompiled.cpp a40fead7dc Updated license for the new year. 13 年 前
Precompiled.h a40fead7dc Updated license for the new year. 13 年 前
RenderPath.cpp 34df8b5e82 Fixed headless mode. 12 年 前
RenderPath.h 5830f0e5d1 Convention change: prefer Enabled instead of Active where possible. 12 年 前
RenderSurface.h a40fead7dc Updated license for the new year. 13 年 前
Renderer.cpp 6b6ab3da74 Fixed sRGB flag in renderpath RT definitions not being taken into account. 12 年 前
Renderer.h 6b6ab3da74 Fixed sRGB flag in renderpath RT definitions not being taken into account. 12 年 前
Shader.h a40fead7dc Updated license for the new year. 13 年 前
ShaderParser.cpp 7d4ee02f53 Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders. 12 年 前
ShaderParser.h a40fead7dc Updated license for the new year. 13 年 前
ShaderProgram.h a40fead7dc Updated license for the new year. 13 年 前
ShaderVariation.h a40fead7dc Updated license for the new year. 13 年 前
Skeleton.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 年 前
Skeleton.h 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 年 前
Skybox.cpp 3dac8c7a59 Added setInstanceDefault parameter also to binary serialization. 12 年 前
Skybox.h a40fead7dc Updated license for the new year. 13 年 前
StaticModel.cpp 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 年 前
StaticModel.h a40fead7dc Updated license for the new year. 13 年 前
Tangent.cpp a40fead7dc Updated license for the new year. 13 年 前
Tangent.h a40fead7dc Updated license for the new year. 13 年 前
Technique.cpp 5160610e25 Refactored freely rotating / scaling UIElements into a separate Sprite class; removed rotation from the base class as it would not work correctly with element hierarchies in most cases. 12 年 前
Technique.h 1ebe4deabd Load shaders per pass when first needed, not to every pass at once. 13 年 前
Terrain.cpp 2a4a089fc1 Detached component is considered as not enabled effectively regardless of its own enabled flag. Tweaked the 'expansion triangle' icon. 12 年 前
Terrain.h af8825047a Started work on node/component enable & disable. 12 年 前
TerrainPatch.cpp 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 年 前
TerrainPatch.h a40fead7dc Updated license for the new year. 13 年 前
Texture.h a40fead7dc Updated license for the new year. 13 年 前
Texture2D.h a40fead7dc Updated license for the new year. 13 年 前
TextureCube.h a40fead7dc Updated license for the new year. 13 年 前
VertexBuffer.h a40fead7dc Updated license for the new year. 13 年 前
VertexDeclaration.h a40fead7dc Updated license for the new year. 13 年 前
View.cpp fccdba09c6 Use pointers to cubemap direction vectors to fix static initialization order issues. Fixes point light shadow map on MinGW. 12 年 前
View.h 9d759300fe Added possibility to disable the litbase pass optimization in RenderPath, if an ambient-only pass is needed. 13 年 前
Viewport.cpp 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 年 前
Viewport.h 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 年 前
Zone.cpp a1cd90dff6 Fixed Zone's override-mode and ambient-gradient attribute default value registration. Fixed Editor's hierarchy auto expansion when selecting item via view raycast. 12 年 前
Zone.h af8825047a Started work on node/component enable & disable. 12 年 前