Lasse Öörni 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. %!s(int64=11) %!d(string=hai) anos
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Direct3D9 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
OpenGL 210b295f81 Removed duplicate code from shadow map setup. %!s(int64=11) %!d(string=hai) anos
AnimatedModel.cpp 1ace932f1e Removed unnecessary cases of MarkAnimationDirty() in AnimatedModel to allow manually positioned bones persisting correctly on scene load, when there are no animation states. %!s(int64=11) %!d(string=hai) anos
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Animation.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. %!s(int64=12) %!d(string=hai) anos
Animation.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
AnimationState.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. %!s(int64=12) %!d(string=hai) anos
AnimationState.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Batch.cpp d0b1036001 Add material shader animation. %!s(int64=11) %!d(string=hai) anos
Batch.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. %!s(int64=11) %!d(string=hai) anos
BillboardSet.cpp 7a8183952f BillboardSet "Face Camera" attribute doesn't need accessor mode. %!s(int64=11) %!d(string=hai) anos
BillboardSet.h 00e9dc0a79 Selectable axes for BillboardSet & Text3D camera facing. Default all axes (follow camera rotation fully). Fix ParticleEmitter faceCamera property not being exposed to AngelScript. Closes #325. %!s(int64=11) %!d(string=hai) anos
CMakeLists.txt 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
Camera.cpp 00e9dc0a79 Selectable axes for BillboardSet & Text3D camera facing. Default all axes (follow camera rotation fully). Fix ParticleEmitter faceCamera property not being exposed to AngelScript. Closes #325. %!s(int64=11) %!d(string=hai) anos
Camera.h 00e9dc0a79 Selectable axes for BillboardSet & Text3D camera facing. Default all axes (follow camera rotation fully). Fix ParticleEmitter faceCamera property not being exposed to AngelScript. Closes #325. %!s(int64=11) %!d(string=hai) anos
CustomGeometry.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. %!s(int64=12) %!d(string=hai) anos
CustomGeometry.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
DebugRenderer.cpp 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] %!s(int64=11) %!d(string=hai) anos
DebugRenderer.h 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] %!s(int64=11) %!d(string=hai) anos
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Drawable.cpp 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. %!s(int64=11) %!d(string=hai) anos
Drawable.h 60ef5aa6bf Add DRAWABLE_2D. %!s(int64=11) %!d(string=hai) anos
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
GPUObject.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
Geometry.cpp 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. %!s(int64=11) %!d(string=hai) anos
Geometry.h 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. %!s(int64=11) %!d(string=hai) anos
Graphics.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
GraphicsDefs.cpp c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. %!s(int64=11) %!d(string=hai) anos
GraphicsDefs.h c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. %!s(int64=11) %!d(string=hai) anos
GraphicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
GraphicsImpl.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
IndexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
Light.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. %!s(int64=11) %!d(string=hai) anos
Light.h c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. %!s(int64=11) %!d(string=hai) anos
Material.cpp 775c2906f8 Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication. %!s(int64=11) %!d(string=hai) anos
Material.h 775c2906f8 Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication. %!s(int64=11) %!d(string=hai) anos
Model.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Model.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Octree.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. %!s(int64=11) %!d(string=hai) anos
Octree.h 914dc798d4 Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated. %!s(int64=11) %!d(string=hai) anos
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
OctreeQuery.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. %!s(int64=12) %!d(string=hai) anos
ParticleEmitter.cpp ff0f09e224 Convert also ParticleEmitter Face Camera attribute to non-accessor mode. %!s(int64=11) %!d(string=hai) anos
ParticleEmitter.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
RenderPath.cpp 1838e604f3 Do more work in the ParseTextureUnitName() function to reduce duplicated code. %!s(int64=11) %!d(string=hai) anos
RenderPath.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. %!s(int64=11) %!d(string=hai) anos
RenderSurface.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
Renderer.cpp 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). %!s(int64=11) %!d(string=hai) anos
Renderer.h 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). %!s(int64=11) %!d(string=hai) anos
Shader.cpp 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
Shader.h 1f91776233 Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates. %!s(int64=12) %!d(string=hai) anos
ShaderPrecache.cpp e8fdf7a7d8 Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES. %!s(int64=11) %!d(string=hai) anos
ShaderPrecache.h 92611f1249 Avoid string based duplicate detection in ShaderPrecache when possible. %!s(int64=12) %!d(string=hai) anos
ShaderProgram.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
ShaderVariation.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
Skeleton.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Skeleton.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
StaticModel.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. %!s(int64=12) %!d(string=hai) anos
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Technique.cpp 6bfcc28010 Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows. %!s(int64=11) %!d(string=hai) anos
Technique.h 6bfcc28010 Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows. %!s(int64=11) %!d(string=hai) anos
Terrain.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. %!s(int64=11) %!d(string=hai) anos
Terrain.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
TerrainPatch.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. %!s(int64=12) %!d(string=hai) anos
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Texture.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
Texture2D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
Texture3D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
TextureCube.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
VertexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
VertexDeclaration.h 46285baf97 Refactor build scripts to group Urho3D specific build option. %!s(int64=11) %!d(string=hai) anos
View.cpp 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). %!s(int64=11) %!d(string=hai) anos
View.h c8fe21f06a Revert "Fixes to sceneless renderpath on OpenGL." to fix crash on minimize on Android. %!s(int64=11) %!d(string=hai) anos
Viewport.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Viewport.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
Zone.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. %!s(int64=11) %!d(string=hai) anos
Zone.h 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. %!s(int64=11) %!d(string=hai) anos