ResourceLuaAPI.h 3.1 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Animation.h"
  24. #include "Context.h"
  25. #include "Font.h"
  26. #include "Image.h"
  27. #include "LuaScript.h"
  28. #include "Material.h"
  29. #include "Model.h"
  30. #include "ResourceCache.h"
  31. #include "Sound.h"
  32. #include "Technique.h"
  33. #include "Texture2D.h"
  34. #include "TextureCube.h"
  35. #include "XMLFile.h"
  36. namespace Urho3D
  37. {
  38. ResourceCache* GetCache()
  39. {
  40. return GetLuaScriptContext()->GetSubsystem<ResourceCache>();
  41. }
  42. Animation* ResourceCacheGetAnimation(ResourceCache* cache, const char* fileName)
  43. {
  44. return cache->GetResource<Animation>(fileName);
  45. }
  46. Font* ResourceCacheGetFont(ResourceCache* cache, const char* fileName)
  47. {
  48. return cache->GetResource<Font>(fileName);
  49. }
  50. Image* ResourceCacheGetImage(ResourceCache* cache, const char* fileName)
  51. {
  52. return cache->GetResource<Image>(fileName);
  53. }
  54. Material* ResourceCacheGetMaterial(ResourceCache* cache, const char* fileName)
  55. {
  56. return cache->GetResource<Material>(fileName);
  57. }
  58. Model* ResourceCacheGetModel(ResourceCache* cache, const char* fileName)
  59. {
  60. return cache->GetResource<Model>(fileName);
  61. }
  62. Sound* ResourceCacheGetSound(ResourceCache* cache, const char* fileName)
  63. {
  64. return cache->GetResource<Sound>(fileName);
  65. }
  66. Technique* ResourceCacheGetTechnique(ResourceCache* cache, const char* fileName)
  67. {
  68. return cache->GetResource<Technique>(fileName);
  69. }
  70. Texture2D* ResourceCacheGetTexture2D(ResourceCache* cache, const char* fileName)
  71. {
  72. return cache->GetResource<Texture2D>(fileName);
  73. }
  74. TextureCube* ResourceCacheGetTextureCube(ResourceCache* cache, const char* fileName)
  75. {
  76. return cache->GetResource<TextureCube>(fileName);
  77. }
  78. XMLFile * ResourceCacheGetXMLFile(ResourceCache* cache, const char* fileName)
  79. {
  80. return cache->GetResource<XMLFile>(fileName);
  81. }
  82. }