urho3d game engine

Lasse Öörni b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. 10 лет назад
Android cfff44873f Bump missed out files. [ci skip] 11 лет назад
CMake 988f1fdc33 Merge branch 'master' into render-refactor 10 лет назад
Docs b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. 10 лет назад
Source b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. 10 лет назад
SourceAssets 3a749bd889 fixed Dome rotation (Y-up) in blend file 11 лет назад
bin b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. 10 лет назад
.bash_helpers.sh cfff44873f Bump missed out files. [ci skip] 11 лет назад
.gitignore 4db362f95c Use the actual dependency list returned by the compiler. 11 лет назад
.travis.yml cfff44873f Bump missed out files. [ci skip] 11 лет назад
CMakeLists.txt 429f8d50fd Fix to addd EMSCRIPTEN_SYSROOT into internal SYSROOT variable. 10 лет назад
License.txt bb2ebf7568 Bump copyright to 2015. 11 лет назад
README.md 6a145befa5 Misc. clean up. [ci skip] 11 лет назад
Rakefile 0fe597223f Add initial support for integration tests on Emscripten platform. 10 лет назад
cmake_android.bat cfff44873f Bump missed out files. [ci skip] 11 лет назад
cmake_android.sh cfff44873f Bump missed out files. [ci skip] 11 лет назад
cmake_clean.bat cfff44873f Bump missed out files. [ci skip] 11 лет назад
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cmake_codeblocks.bat cfff44873f Bump missed out files. [ci skip] 11 лет назад
cmake_codeblocks.sh cfff44873f Bump missed out files. [ci skip] 11 лет назад
cmake_eclipse.sh cfff44873f Bump missed out files. [ci skip] 11 лет назад
cmake_emscripten.bat 19ab396e74 Add new Emscripten/CMake toolchain file based on Urho3D convention. 11 лет назад
cmake_emscripten.sh 19ab396e74 Add new Emscripten/CMake toolchain file based on Urho3D convention. 11 лет назад
cmake_generic.bat 19ab396e74 Add new Emscripten/CMake toolchain file based on Urho3D convention. 11 лет назад
cmake_generic.sh 536b0a5429 Add new build option for better targeting Raspberry Pi platform. 11 лет назад
cmake_ios.sh cfff44873f Bump missed out files. [ci skip] 11 лет назад
cmake_macosx.sh cfff44873f Bump missed out files. [ci skip] 11 лет назад
cmake_mingw.bat cfff44873f Bump missed out files. [ci skip] 11 лет назад
cmake_mingw.sh cfff44873f Bump missed out files. [ci skip] 11 лет назад
cmake_ninja.bat 564b77c39f Fix Ninja build by adding directory containing PCH to its search path. 11 лет назад
cmake_ninja.sh 564b77c39f Fix Ninja build by adding directory containing PCH to its search path. 11 лет назад
cmake_rpi.sh cfff44873f Bump missed out files. [ci skip] 11 лет назад
cmake_vs2008.bat cfff44873f Bump missed out files. [ci skip] 11 лет назад
cmake_vs2010.bat cfff44873f Bump missed out files. [ci skip] 11 лет назад
cmake_vs2012.bat cfff44873f Bump missed out files. [ci skip] 11 лет назад
cmake_vs2013.bat cfff44873f Bump missed out files. [ci skip] 11 лет назад
cmake_vs2015.bat f660213930 Fix AngelScript API compile on VS2015. Add CMake bat file for VS2015. 10 лет назад

README.md

Urho3D logo

#Urho3D

Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.

Main website: http://urho3d.github.io/

##License Licensed under the MIT license, see License.txt for details.

##Credits Urho3D development, contributions and bugfixes by:

  • Lasse Öörni ([email protected], AgentC at GameDev.net)
  • Wei Tjong Yao
  • Aster Jian
  • Colin Barrett
  • Erik Beran
  • Danny Boisvert
  • Carlo Carollo
  • Pete Chown
  • Sebastian Delatorre (primitivewaste)
  • Josh Engebretson
  • Chris Friesen
  • Alex Fuller
  • Mika Heinonen
  • Graham King
  • Jason Kinzer
  • Gunnar Kriik
  • Ali Kämäräinen
  • Pete Leigh
  • Jonne Nauha
  • Paul Noome
  • David Palacios
  • Alex Parlett
  • Jordan Patterson
  • Vladimir Pobedinsky
  • Nick Royer
  • Miika Santala
  • Joshua Tippetts
  • Daniel Wiberg
  • Steven Zhang
  • AGreatFish
  • Enhex
  • Firegorilla
  • Magic.Lixin
  • Mike3D
  • OvermindDL1
  • andmar1x
  • amadeus_osa
  • atship
  • att
  • celeron55
  • hdunderscore
  • mightyCelu
  • nemerle
  • ninjastone
  • rasteron
  • reattiva
  • rifai
  • skaiware
  • szamq
  • thebluefish

Urho3D is greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D (http://www.horde3d.org). Additional inspiration & research used:

Urho3D uses the following third-party libraries:

DXT / ETC1 / PVRTC decompression code based on the Squish library and the Oolong Engine. Jack and mushroom models from the realXtend project. (http://www.realxtend.org) Ninja model and terrain, water, smoke, flare and status bar textures from OGRE. BlueHighway font from Larabie Fonts. Anonymous Pro font by Mark Simonson. NinjaSnowWar sounds by Veli-Pekka Tätilä.

##Documentation Urho3D classes have been sparsely documented using Doxygen notation. To generate documentation into the "Docs" subdirectory, open the Doxyfile in the "Docs" subdirectory with doxywizard and click "Run doxygen" from the "Run" tab. Get Doxygen from http://www.doxygen.org & Graphviz from http://www.graphviz.org. See section "Documentation build" below on how to automate documentation generation as part of the build process.

The documentation is also available online at http://urho3d.github.io/documentation/HEAD/index.html

Documentation on how to build Urho3D: http://urho3d.github.io/documentation/HEAD/_building.html Documentation on how to use Urho3D as external library http://urho3d.github.io/documentation/HEAD/_using_library.html

Replace HEAD with a specific release version in the above links to obtain the documentation pertinent to the specified release. Alternatively, use the document-switcher in the documentation website to do so.

##History The change history is available online at http://urho3d.github.io/documentation/HEAD/_history.html