Lasse Öörni b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. 10 ani în urmă
..
Extras 24e70ecd60 For Travis-CI - reduce number of samples in Emscripten build. 11 ani în urmă
Samples 0fe597223f Add initial support for integration tests on Emscripten platform. 10 ani în urmă
ThirdParty f660213930 Fix AngelScript API compile on VS2015. Add CMake bat file for VS2015. 10 ani în urmă
Tools b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. 10 ani în urmă
Urho3D b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. 10 ani în urmă
CMakeLists.txt 281809121c Skeleton of D3D11 graphics classes. Does not render anything visible yet and many functions lack implementation. 11 ani în urmă