| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132 |
- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "GPUObject.h"
- #include "GraphicsDefs.h"
- #include "HashSet.h"
- #include "RefCounted.h"
- #include "ArrayPtr.h"
- namespace Urho3D
- {
- class Shader;
- /// %Shader parameter definition.
- struct ShaderParameter
- {
- /// Construct with defaults.
- ShaderParameter() :
- type_(VS),
- register_(M_MAX_UNSIGNED),
- regCount_(0)
- {
- }
-
- /// Construct with parameters.
- ShaderParameter(ShaderType type, const String& name, unsigned reg, unsigned regCount) :
- type_(type),
- name_(name),
- register_(reg),
- regCount_(regCount)
- {
- }
-
- /// %Shader type.
- ShaderType type_;
- /// Name of the parameter.
- String name_;
- /// Hardware register.
- unsigned register_;
- /// Number of registers.
- unsigned regCount_;
- };
- /// Vertex or pixel shader on the GPU.
- class URHO3D_API ShaderVariation : public RefCounted, public GPUObject
- {
- public:
- /// Construct.
- ShaderVariation(Shader* owner, ShaderType type);
- /// Destruct.
- virtual ~ShaderVariation();
-
- /// Release the shader.
- virtual void Release();
-
- /// Compile the shader. Return true if successful.
- bool Create();
- /// Set name.
- void SetName(const String& name);
- /// Set defines.
- void SetDefines(const String& defines);
-
- /// Return the owner resource.
- Shader* GetOwner() const;
- /// Return shader type.
- ShaderType GetShaderType() const { return type_; }
- /// Return shader name.
- const String& GetName() const { return name_; }
- /// Return defines.
- const String& GetDefines() const { return defines_; }
- /// Return full shader name.
- String GetFullName() const { return name_ + "(" + defines_ + ")"; }
- /// Return compile error/warning string.
- const String& GetCompilerOutput() const { return compilerOutput_; }
- /// Return whether uses a parameter.
- bool HasParameter(StringHash param) const { return parameters_.Contains(param); }
- /// Return whether uses a texture unit (only for pixel shaders.)
- bool HasTextureUnit(TextureUnit unit) const { return useTextureUnit_[unit]; }
- /// Return all parameter definitions.
- const HashMap<StringHash, ShaderParameter>& GetParameters() const { return parameters_; }
-
- private:
- /// Load bytecode from a file. Return true if successful.
- bool LoadByteCode(PODVector<unsigned>& byteCode, const String& binaryShaderName);
- /// Compile from source. Return true if successful.
- bool Compile(PODVector<unsigned>& byteCode);
- /// Inspect the constant parameters of the shader bytecode using MojoShader.
- void ParseParameters(unsigned char* bufData, unsigned bufSize);
- /// Strip comments from shader bytecode and store it.
- void CopyStrippedCode(PODVector<unsigned>& byteCode, unsigned char* bufData, unsigned bufSize);
- /// Save bytecode to a file.
- void SaveByteCode(const PODVector<unsigned>& byteCode, const String& binaryShaderName);
-
- /// Shader this variation belongs to.
- WeakPtr<Shader> owner_;
- /// Shader type.
- ShaderType type_;
- /// Shader name.
- String name_;
- /// Defines to use in compiling.
- String defines_;
- /// Shader compile error string.
- String compilerOutput_;
- /// Shader parameters.
- HashMap<StringHash, ShaderParameter> parameters_;
- /// Texture unit use flags.
- bool useTextureUnit_[MAX_TEXTURE_UNITS];
- };
- }
|