D3D9Texture2D.h 2.9 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "RenderSurface.h"
  24. #include "Ptr.h"
  25. #include "Texture.h"
  26. namespace Urho3D
  27. {
  28. class Image;
  29. /// 2D texture resource.
  30. class URHO3D_API Texture2D : public Texture
  31. {
  32. OBJECT(Texture2D);
  33. public:
  34. /// Construct.
  35. Texture2D(Context* context);
  36. /// Destruct.
  37. virtual ~Texture2D();
  38. /// Register object factory.
  39. static void RegisterObject(Context* context);
  40. /// Load resource. Return true if successful.
  41. virtual bool Load(Deserializer& source);
  42. /// Release default pool resources.
  43. virtual void OnDeviceLost();
  44. /// Recreate default pool resources.
  45. virtual void OnDeviceReset();
  46. /// Release texture.
  47. virtual void Release();
  48. /// Set size, format and usage. Zero size will follow application window size. Return true if successful.
  49. bool SetSize(int width, int height, unsigned format, TextureUsage usage = TEXTURE_STATIC);
  50. /// Set data either partially or fully on a mip level. Return true if successful.
  51. bool SetData(unsigned level, int x, int y, int width, int height, const void* data);
  52. /// Load from an image. Return true if successful. Optionally make a single channel image alpha-only.
  53. bool Load(SharedPtr<Image> image, bool useAlpha = false);
  54. /// Get data from a mip level. The destination buffer must be big enough. Return true if successful.
  55. bool GetData(unsigned level, void* dest) const;
  56. /// Return render surface.
  57. RenderSurface* GetRenderSurface() const { return renderSurface_; }
  58. private:
  59. /// Create texture.
  60. bool Create();
  61. /// Handle render surface update event.
  62. void HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData);
  63. /// Render surface.
  64. SharedPtr<RenderSurface> renderSurface_;
  65. };
  66. }