Lasse Öörni df941851d9 Slight reorganization to the Touch utility code to not depend on a Character node. Added missing DebugNew.h include to new classes. 12 yıl önce
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CMakeLists.txt e423a26461 Refactor CMake build scripts. 12 yıl önce
Component.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 yıl önce
Component.h 36eb726d36 Add the concept of base class type to Object to simplify determining if a ScriptInstance's handle variable is a Node, Component or Resource. Serialize script's resource handles as ResourceRef attributes and allow editing them. 12 yıl önce
Node.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 yıl önce
Node.h dd075db33b Added UnknownComponent mechanism for dealing with unregistered components in scene load/save. For now attributes are not editable. Related to issue #149. 12 yıl önce
ReplicationState.h ce9154d545 Added missing URHO3D_API defines to some derived classes. 12 yıl önce
Scene.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 yıl önce
Scene.h 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 yıl önce
SceneEvents.h 26a9bc763e Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary. 12 yıl önce
SceneResolver.cpp 247158b7d8 Added node IDs attribute to StaticModelGroup. 12 yıl önce
SceneResolver.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 yıl önce
Serializable.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 yıl önce
Serializable.h 26a9bc763e Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary. 12 yıl önce
SmoothedTransform.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 yıl önce
SmoothedTransform.h 3a908a54c5 Improved Node, RigidBody & SmoothedTransform header comments in regard to world/parent coordinate spaces. 12 yıl önce
Spline.cpp df941851d9 Slight reorganization to the Touch utility code to not depend on a Character node. Added missing DebugNew.h include to new classes. 12 yıl önce
Spline.h 0697ad0750 Improved Spline attribute editing. Moved Spline to Logic category in the editor. 12 yıl önce
UnknownComponent.cpp df941851d9 Slight reorganization to the Touch utility code to not depend on a Character node. Added missing DebugNew.h include to new classes. 12 yıl önce
UnknownComponent.h 257c256d9d In XML mode, allow editing of UnknownComponent attributes as strings. This is as far editing them can go without adding extra data to the whole XML serialization. Closes #149. 12 yıl önce