aster2013 073854bfb3 Update Audio Lua API. 12 лет назад
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Audio 57b81bf685 Take audio buffer length properly into account when calculating SDL fragment size. Fix mixing one sample less in SoundSource mixing routines, which would lead to audio artifacts. Closes #130. 12 лет назад
Container 6219289e9f Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable. 12 лет назад
Core 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 лет назад
Engine 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 лет назад
Graphics d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
IO 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 лет назад
Input 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 лет назад
LuaScript 073854bfb3 Update Audio Lua API. 12 лет назад
Math 39e13d49c8 Renamed the plane intercept parameter to "d" and reversed its sign so that it fits the conventional plane formula ax + by + cz + d = 0. 12 лет назад
Navigation 32c86e8237 Added necessary include files to not rely on includes in Precompiled.h. 12 лет назад
Network 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 лет назад
Physics 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 лет назад
Resource d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
Scene df941851d9 Slight reorganization to the Touch utility code to not depend on a Character node. Added missing DebugNew.h include to new classes. 12 лет назад
Script d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
UI c162f2ebf6 Fix escalating UI element priority due to tooltip / popup forcing themselves to max. priority. Closes #154. 12 лет назад
CMakeLists.txt 48eb0497df Rename var name from <package>_INCLUDE_DIR to <package>_INCLUDE_DIRS. 12 лет назад
Precompiled.cpp 0c14a17774 Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio. 12 лет назад
Precompiled.h 0c14a17774 Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio. 12 лет назад
Revision.cpp 0c14a17774 Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio. 12 лет назад
Revision.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад
Urho3D.h.in 09ba853aba Keep CMakeCache.txt in between build script invocation to speed things up. Correct typo error. 12 лет назад
Urho3D.pc.in 48eb0497df Rename var name from <package>_INCLUDE_DIR to <package>_INCLUDE_DIRS. 12 лет назад