primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
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Direct3D9 d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
OpenGL d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
AnimatedModel.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 лет назад
AnimatedModel.h 82007cc4f4 Removed the nonintuitive "invisible LOD factor" attribute from AnimatedModel and replaced it with updateInvisible flag similar to ParticleEmitter. This flag must be used for ragdolls or other physically animated objects to ensure that they come into view properly during animation if they previously were outside view. Fixes #40. 12 лет назад
Animation.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад
Animation.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад
AnimationController.cpp 35b59e897f Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController. 12 лет назад
AnimationController.h 35b59e897f Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController. 12 лет назад
AnimationState.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 лет назад
AnimationState.h 35b59e897f Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController. 12 лет назад
Batch.cpp d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
Batch.h a7d8f0fd18 Added reflection related functions to Plane. Fixed rendering a SkyBox from multiple views during the same frame. Better error message in ShaderCompiler if input file can not be opened. 12 лет назад
BillboardSet.cpp 6219289e9f Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable. 12 лет назад
BillboardSet.h 59d6d01125 Fixed 07_Billboards compilation issue. 12 лет назад
CMakeLists.txt e3b53f97a1 Moved SDL header include dir to 'Engine' scope as it is being referenced by a few Engine sub-directories and not just Graphics. 12 лет назад
Camera.cpp fa8ac788c8 Fixed uninitialized default value of Camera's clip plane. 12 лет назад
Camera.h eb4e99457c Code cleanup. Removed Camera functions to return forward, right, up vectors as they are now also in Node. Added Lua property accessors for Node up/right vectors. Exposed SmoothStep() to script. Modified Node::LookAt() to use the new Quaternion function. Updated credits. 12 лет назад
CustomGeometry.cpp aa0f72cf65 Added world position & normal to RayQueryResult. 12 лет назад
CustomGeometry.h caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. 12 лет назад
DebugRenderer.cpp 6219289e9f Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable. 12 лет назад
DebugRenderer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад
DecalSet.cpp a9fda01ae7 Fixed unnecessary duplicate boundingBox_ member variable in DecalSet. 12 лет назад
DecalSet.h a9fda01ae7 Fixed unnecessary duplicate boundingBox_ member variable in DecalSet. 12 лет назад
Drawable.cpp aa0f72cf65 Added world position & normal to RayQueryResult. 12 лет назад
Drawable.h 720ff4c3b8 Fix GCC build. 12 лет назад
DrawableEvents.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад
GPUObject.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад
Geometry.cpp c636b092e2 Restored previous Geometry::GetRawData() function (though it leads to duplicated code) to prevent unnecessary copying of shared array pointers. 12 лет назад
Geometry.h 363945b729 Instead of storing Geometry pointers, store shared array pointers for triangle mesh collision data. This protects against the original Geometry resizing its data. 12 лет назад
Graphics.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад
GraphicsDefs.cpp d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
GraphicsDefs.h d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
GraphicsEvents.h a63ab49ac5 Added the ability to specify whether a window is borderless or not (decorated with borders); 12 лет назад
GraphicsImpl.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад
IndexBuffer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад
Light.cpp aa0f72cf65 Added world position & normal to RayQueryResult. 12 лет назад
Light.h ce9154d545 Added missing URHO3D_API defines to some derived classes. 12 лет назад
Material.cpp d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
Material.h 030f890ed5 Further fixes and optimizations to View render target pingpong handling. Update Material memory use when modified programmatically. 12 лет назад
Model.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад
Model.h bb56ee95d2 Added support for DelayedExecute() from free script functions. This allows calling free functions in the same script module as delayed. 12 лет назад
OcclusionBuffer.cpp 3553b287ac Reflection plane support in Camera. Reflection plane clipping not yet implemented. 12 лет назад
OcclusionBuffer.h 3553b287ac Reflection plane support in Camera. Reflection plane clipping not yet implemented. 12 лет назад
Octree.cpp c0d1c19e25 Reworked Octree::Raycast() threading criteria once more: thread if will use 2 or more raycast work items. 12 лет назад
Octree.h c1e03c48db Combine octree update & reinsertion queuing. 12 лет назад
OctreeQuery.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад
OctreeQuery.h 9df9941de0 Added Lua bindings for querying drawables from Octree via a bounding shape, similar to AngelScript. Change Octree & PhysicsWorld raycast/query Lua bindings so that a PODVector object with the results is returned, instead of the user having to provide one. 12 лет назад
ParticleEmitter.cpp 7e542be196 Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51. 12 лет назад
ParticleEmitter.h 7e542be196 Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51. 12 лет назад
RenderPath.cpp dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect. 12 лет назад
RenderPath.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад
RenderSurface.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад
Renderer.cpp d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
Renderer.h d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
Shader.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад
ShaderParser.cpp 90b5ed494f Improve data structures used by ShaderParser for less dynamic memory allocation & better performance. 12 лет назад
ShaderParser.h 90b5ed494f Improve data structures used by ShaderParser for less dynamic memory allocation & better performance. 12 лет назад
ShaderProgram.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад
ShaderVariation.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад
Skeleton.cpp a26d5b98d5 Added example of manual bone control to CharacterDemo. Added a version of Skeleton::GetBone() that takes a C string parameter to avoid ambiguity. 12 лет назад
Skeleton.h a26d5b98d5 Added example of manual bone control to CharacterDemo. Added a version of Skeleton::GetBone() that takes a C string parameter to avoid ambiguity. 12 лет назад
Skybox.cpp 3553b287ac Reflection plane support in Camera. Reflection plane clipping not yet implemented. 12 лет назад
Skybox.h a7d8f0fd18 Added reflection related functions to Plane. Fixed rendering a SkyBox from multiple views during the same frame. Better error message in ShaderCompiler if input file can not be opened. 12 лет назад
StaticModel.cpp aa0f72cf65 Added world position & normal to RayQueryResult. 12 лет назад
StaticModel.h c057b29dba Unify how command line options are shown in utilities. 12 лет назад
StaticModelGroup.cpp aa0f72cf65 Added world position & normal to RayQueryResult. 12 лет назад
StaticModelGroup.h f93a5e4a23 LuaScript library header formatting. Allow parameters also for procedural Lua functions. Renamed LuaScriptInstance::Execute() to ExecuteFunction(). 12 лет назад
Tangent.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад
Tangent.h 32c86e8237 Added necessary include files to not rely on includes in Precompiled.h. 12 лет назад
Technique.cpp 712345aa56 Added log macros with formatting. Closes #114. 12 лет назад
Technique.h 1f87bcb9f9 Added HashTable class, which has fixed bucket count and a limited API to optimize for performance. 12 лет назад
Terrain.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 лет назад
Terrain.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад
TerrainPatch.cpp 347b840b7c Read HttpRequest in a background thread to prevent blocking. Always check all triangle mesh geometries for the closest hit in the RAY_TRIANGLE raycast mode. 12 лет назад
TerrainPatch.h caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. 12 лет назад
Texture.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад
Texture2D.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад
Texture3D.h d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
TextureCube.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад
VertexBuffer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад
VertexDeclaration.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад
View.cpp d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
View.h 030f890ed5 Further fixes and optimizations to View render target pingpong handling. Update Material memory use when modified programmatically. 12 лет назад
Viewport.cpp 712345aa56 Added log macros with formatting. Closes #114. 12 лет назад
Viewport.h 861dfadfa3 Add missing header file. 12 лет назад
Zone.cpp d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
Zone.h d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад