primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. před 12 roky
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Direct3D9 d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. před 12 roky
OpenGL d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. před 12 roky
AnimatedModel.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. před 12 roky
AnimatedModel.h 82007cc4f4 Removed the nonintuitive "invisible LOD factor" attribute from AnimatedModel and replaced it with updateInvisible flag similar to ParticleEmitter. This flag must be used for ragdolls or other physically animated objects to ensure that they come into view properly during animation if they previously were outside view. Fixes #40. před 12 roky
Animation.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky
Animation.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky
AnimationController.cpp 35b59e897f Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController. před 12 roky
AnimationController.h 35b59e897f Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController. před 12 roky
AnimationState.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. před 12 roky
AnimationState.h 35b59e897f Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController. před 12 roky
Batch.cpp d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. před 12 roky
Batch.h a7d8f0fd18 Added reflection related functions to Plane. Fixed rendering a SkyBox from multiple views during the same frame. Better error message in ShaderCompiler if input file can not be opened. před 12 roky
BillboardSet.cpp 6219289e9f Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable. před 12 roky
BillboardSet.h 59d6d01125 Fixed 07_Billboards compilation issue. před 12 roky
CMakeLists.txt e3b53f97a1 Moved SDL header include dir to 'Engine' scope as it is being referenced by a few Engine sub-directories and not just Graphics. před 12 roky
Camera.cpp fa8ac788c8 Fixed uninitialized default value of Camera's clip plane. před 12 roky
Camera.h eb4e99457c Code cleanup. Removed Camera functions to return forward, right, up vectors as they are now also in Node. Added Lua property accessors for Node up/right vectors. Exposed SmoothStep() to script. Modified Node::LookAt() to use the new Quaternion function. Updated credits. před 12 roky
CustomGeometry.cpp aa0f72cf65 Added world position & normal to RayQueryResult. před 12 roky
CustomGeometry.h caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. před 12 roky
DebugRenderer.cpp 6219289e9f Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable. před 12 roky
DebugRenderer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky
DecalSet.cpp a9fda01ae7 Fixed unnecessary duplicate boundingBox_ member variable in DecalSet. před 12 roky
DecalSet.h a9fda01ae7 Fixed unnecessary duplicate boundingBox_ member variable in DecalSet. před 12 roky
Drawable.cpp aa0f72cf65 Added world position & normal to RayQueryResult. před 12 roky
Drawable.h 720ff4c3b8 Fix GCC build. před 12 roky
DrawableEvents.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky
GPUObject.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky
Geometry.cpp c636b092e2 Restored previous Geometry::GetRawData() function (though it leads to duplicated code) to prevent unnecessary copying of shared array pointers. před 12 roky
Geometry.h 363945b729 Instead of storing Geometry pointers, store shared array pointers for triangle mesh collision data. This protects against the original Geometry resizing its data. před 12 roky
Graphics.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky
GraphicsDefs.cpp d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. před 12 roky
GraphicsDefs.h d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. před 12 roky
GraphicsEvents.h a63ab49ac5 Added the ability to specify whether a window is borderless or not (decorated with borders); před 12 roky
GraphicsImpl.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky
IndexBuffer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky
Light.cpp aa0f72cf65 Added world position & normal to RayQueryResult. před 12 roky
Light.h ce9154d545 Added missing URHO3D_API defines to some derived classes. před 12 roky
Material.cpp d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. před 12 roky
Material.h 030f890ed5 Further fixes and optimizations to View render target pingpong handling. Update Material memory use when modified programmatically. před 12 roky
Model.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky
Model.h bb56ee95d2 Added support for DelayedExecute() from free script functions. This allows calling free functions in the same script module as delayed. před 12 roky
OcclusionBuffer.cpp 3553b287ac Reflection plane support in Camera. Reflection plane clipping not yet implemented. před 12 roky
OcclusionBuffer.h 3553b287ac Reflection plane support in Camera. Reflection plane clipping not yet implemented. před 12 roky
Octree.cpp c0d1c19e25 Reworked Octree::Raycast() threading criteria once more: thread if will use 2 or more raycast work items. před 12 roky
Octree.h c1e03c48db Combine octree update & reinsertion queuing. před 12 roky
OctreeQuery.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky
OctreeQuery.h 9df9941de0 Added Lua bindings for querying drawables from Octree via a bounding shape, similar to AngelScript. Change Octree & PhysicsWorld raycast/query Lua bindings so that a PODVector object with the results is returned, instead of the user having to provide one. před 12 roky
ParticleEmitter.cpp 7e542be196 Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51. před 12 roky
ParticleEmitter.h 7e542be196 Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51. před 12 roky
RenderPath.cpp dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect. před 12 roky
RenderPath.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky
RenderSurface.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky
Renderer.cpp d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. před 12 roky
Renderer.h d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. před 12 roky
Shader.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky
ShaderParser.cpp 90b5ed494f Improve data structures used by ShaderParser for less dynamic memory allocation & better performance. před 12 roky
ShaderParser.h 90b5ed494f Improve data structures used by ShaderParser for less dynamic memory allocation & better performance. před 12 roky
ShaderProgram.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky
ShaderVariation.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky
Skeleton.cpp a26d5b98d5 Added example of manual bone control to CharacterDemo. Added a version of Skeleton::GetBone() that takes a C string parameter to avoid ambiguity. před 12 roky
Skeleton.h a26d5b98d5 Added example of manual bone control to CharacterDemo. Added a version of Skeleton::GetBone() that takes a C string parameter to avoid ambiguity. před 12 roky
Skybox.cpp 3553b287ac Reflection plane support in Camera. Reflection plane clipping not yet implemented. před 12 roky
Skybox.h a7d8f0fd18 Added reflection related functions to Plane. Fixed rendering a SkyBox from multiple views during the same frame. Better error message in ShaderCompiler if input file can not be opened. před 12 roky
StaticModel.cpp aa0f72cf65 Added world position & normal to RayQueryResult. před 12 roky
StaticModel.h c057b29dba Unify how command line options are shown in utilities. před 12 roky
StaticModelGroup.cpp aa0f72cf65 Added world position & normal to RayQueryResult. před 12 roky
StaticModelGroup.h f93a5e4a23 LuaScript library header formatting. Allow parameters also for procedural Lua functions. Renamed LuaScriptInstance::Execute() to ExecuteFunction(). před 12 roky
Tangent.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky
Tangent.h 32c86e8237 Added necessary include files to not rely on includes in Precompiled.h. před 12 roky
Technique.cpp 712345aa56 Added log macros with formatting. Closes #114. před 12 roky
Technique.h 1f87bcb9f9 Added HashTable class, which has fixed bucket count and a limited API to optimize for performance. před 12 roky
Terrain.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. před 12 roky
Terrain.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky
TerrainPatch.cpp 347b840b7c Read HttpRequest in a background thread to prevent blocking. Always check all triangle mesh geometries for the closest hit in the RAY_TRIANGLE raycast mode. před 12 roky
TerrainPatch.h caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. před 12 roky
Texture.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky
Texture2D.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky
Texture3D.h d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. před 12 roky
TextureCube.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky
VertexBuffer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky
VertexDeclaration.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky
View.cpp d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. před 12 roky
View.h 030f890ed5 Further fixes and optimizations to View render target pingpong handling. Update Material memory use when modified programmatically. před 12 roky
Viewport.cpp 712345aa56 Added log macros with formatting. Closes #114. před 12 roky
Viewport.h 861dfadfa3 Add missing header file. před 12 roky
Zone.cpp d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. před 12 roky
Zone.h d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. před 12 roky