aster2013 073854bfb3 Update Audio Lua API. 12 年之前
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Audio 57b81bf685 Take audio buffer length properly into account when calculating SDL fragment size. Fix mixing one sample less in SoundSource mixing routines, which would lead to audio artifacts. Closes #130. 12 年之前
Container 6219289e9f Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable. 12 年之前
Core 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 年之前
Engine 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 年之前
Graphics d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 年之前
IO 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 年之前
Input 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 年之前
LuaScript 073854bfb3 Update Audio Lua API. 12 年之前
Math 39e13d49c8 Renamed the plane intercept parameter to "d" and reversed its sign so that it fits the conventional plane formula ax + by + cz + d = 0. 12 年之前
Navigation 32c86e8237 Added necessary include files to not rely on includes in Precompiled.h. 12 年之前
Network 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 年之前
Physics 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 年之前
Resource d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 年之前
Scene df941851d9 Slight reorganization to the Touch utility code to not depend on a Character node. Added missing DebugNew.h include to new classes. 12 年之前
Script d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 年之前
UI c162f2ebf6 Fix escalating UI element priority due to tooltip / popup forcing themselves to max. priority. Closes #154. 12 年之前
CMakeLists.txt 48eb0497df Rename var name from <package>_INCLUDE_DIR to <package>_INCLUDE_DIRS. 12 年之前
Precompiled.cpp 0c14a17774 Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio. 12 年之前
Precompiled.h 0c14a17774 Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio. 12 年之前
Revision.cpp 0c14a17774 Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio. 12 年之前
Revision.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年之前
Urho3D.h.in 09ba853aba Keep CMakeCache.txt in between build script invocation to speed things up. Correct typo error. 12 年之前
Urho3D.pc.in 48eb0497df Rename var name from <package>_INCLUDE_DIR to <package>_INCLUDE_DIRS. 12 年之前